Spilmanual
Terræn | Byer | Økonomi | Enheder | Kamp | Diplomati | Regering | Teknologi | Vidundere | Bygninger
Vidundere er specielle bygninger som kun kan bygges af en spiller i hvert spil. Disse bygninger eller vidundere kan ofte give markante fordele i forhold til de andre civilisationer. Her er vidunderne vist i alfabetisk orden. Bemærk at for at bygge vidunderet skal du opnå det teknologiske fremskridt, som vidunderet kræver, men at effekten af vidunderet stopper, når en hvilken som helst anden civilisation når det teknologiske fremskridt, som forælder vidunderet.
Grafik | Navn | Pris Vedligeh. |
Kræver Forældes af |
Mere info |
---|---|---|---|---|
Adam Smiths Handelsselskab | 400
0 |
Økonomi
Ingen |
Byforbedringer som normalt vil have udgifter på 1 vil blive gratis i alle dine byer. | |
Apollo-programmet | 600
0 |
Rumfart
None |
Hele kortet bliver synligt for spilleren som ejer det. Det lader alle spillere begynde med at bygge rumskibsdele (hvis de har forsket på de nødvendige teknologier). | |
Kolossen på Rhodos | 100
0 |
Bronzearbejde
Flyvning |
Hvert felt omkring byen hvor vidunderet er bygget som allerede genererer noget handel producerer en ekstra handelsressource.
| |
Kopernicus' Observatorium | 200
0 |
Astronomi
None |
Øger forskningen i byen det er bygget i, med 100 %. | |
Kræfthelbredelse | 600
0 |
Genmanipulering
None |
Denne imponerende teknologiske præstation gør en ulykkelig borger glad i alle byer. | |
Darwins jordomsejling | 300
0 |
Jernbane
None |
Charles Darwins arbejde og jordomsejling på HMS Beagle udløste opdagelsen om naturlig udvælgelse hvilket øgede troen på videnskab. Giver to umiddelbare teknologiske fremskridt. | |
Eiffeltårnet | 100
0 |
Dampmaskinen
None |
Your reputation and goodwill among other nations is increased while you possess this wonder. Reputation is recovered twice as fast as it would otherwise. | |
Great Library | 300
0 |
Literacy | The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
| |
Great Wall | 300
0 |
Murkunst
Metallurgi |
Works as a City Wall in all your cities.
| |
Hængende Haver | 200
0 |
Pottery
Jernbane |
Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
| |
Hoover Dam | 600
0 |
Elektronik
None |
Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.) | |
Isaac Newton's College | 300
0 |
Theory of Gravity
Ingen |
Boosts science production by 100% in every city you control that has a University. | |
J.S. Bach's Cathedral | 400
0 |
Theology
Ingen |
Makes two unhappy citizens content in every city. | |
King Richard's Crusade | 150
0 |
Engineering
Robotics |
Adds one extra shield resource on every square around the city where it is built.
| |
Leonardo's Workshop | 400
0 |
Opfindelse
Automobile |
Upgrades one obsolete unit per game turn.
| |
Lighthouse | 200
0 |
Map Making | Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
| |
Magellan's Expedition | 400
0 |
Navigation
Ingen |
Gives all your sea units 2 additional movement points. | |
Manhattan Project | 600
0 |
Nuclear Fission
None |
Allows all players with knowledge of Rocketry to build Nuclear units. | |
Marco Polos Ambassade | 200
0 |
Handel
Kommunisme |
The player who owns it gets an embassy with all players.
| |
Michelangelo's Chapel | 400
0 |
Monotheisme
Ingen |
Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content. | |
Orakel | 100
0 |
Mysticisme
Theology |
Doubles the effect of Temples, in all your cities.
| |
Pyramiderne | 200
0 |
Murkunst
None |
Counts as having a Granary in every city. | |
SETI Program | 600
0 |
Computere
None |
Boosts science production in each city with a Research Lab by 100%. | |
Shakespeare's Theatre | 200
0 |
Medicin
Ingen |
Makes all unhappy citizens content, in the city where it is located. | |
Statue of Liberty | 400
0 |
Demokrati
Ingen |
Lader dig vælge hvilken som helst styreform, inkluderet de som du ikke har forsket frem endnu, uden overgangstid med anarki. | |
Sun Tzu's War Academy | 300
0 |
Feudalisme
Mobile Warfare |
All your new ground units start at the first veteran level. The chance of a unit getting the next veteran level after a battle increases by half.
| |
FN | 600
0 |
Kommunisme
None |
All your units regain two extra hitpoints per turn. | |
Stemmeret for kvinder | 600
0 |
Industrialisering
Ingen |
Tæller som en politistation i alle byer. (Det vil sige at utilfredsheden med militære styrker uden for byen reduceres med 2 under demokrati og 1 under republik. Dette vidunder har ingen effekt under andre styreformer. |
Freeciv version 2.0.0-beta3 - standard regelsæt