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NEWS
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How to update a ruleset from 3.1 to 3.2
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Main Pagehttps://freeciv.fandom.com/wiki/How to update a soundset from 3.0 to 3.1
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Freeciv
932
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
Top content
most_popular
most_visited
Screenshots
Terrain
Features
Introduction to Freeciv
Cities
Units.mp2d
Multiplayer II: Dragoon, Game Manual
highest_ratings
Largest categories
SVG flags
Aborigines.svg
Afghanistan.svg
Ainu.svg
Akwe.svg
Almohad.svg
Amazigh.svg
Abkhazia.svg
Broken SVG
Acadia.svg
Animals.svg
Armenia.svg
Atlantis.svg
Austria.svg
Azerbaijan.svg
Babylon.svg
NEWS
NEWS-2.0.0
NEWS-2.0.1
NEWS-2.0.2
NEWS-2.0.3
NEWS-2.0.4
NEWS-2.0.5
NEWS-2.0.6
Augmented
Augmented2 ruleset modpack
Augmented modpack: terrain
Ts.seals.png
Ts.forest game.png
Ts.grassland pheasant.png
Ts.saltpeter.png
Ts.uranium.png
Buildings
B.airport.png
B.aqueduct.png
B.apollo program.png
B.aqueduct.classic.png
B.airport.classic.png
B.asmiths trading co.classic.png
B.apollo program.classic.png
Playing Freeciv
Starting war
City building completed
Why do unit reload on ships with expended moves
Play by email
Time
Freeciv - VERY annoying gameplay bug (crosspost)
Is there any kind of balance in freeciv?
Trident
U.warriors.trident.png
U.trireme.trident.png
U.transport.trident.png
U.submarine.trident.png
U.stealth fighter.trident.png
U.stealth bomber.trident.png
U.worker.trident.png
see all categories
newly_changed
How to update a ruleset from 3.1 to 3.2
How to update a tileset from 3.1 to 3.2
Main Pagehttps://freeciv.fandom.com/wiki/How to update a soundset from 3.0 to 3.1
How to update a soundset from 3.0 to 3.1
Delegation
Euclidean Distance
Distances in Freeciv
Most linked-to pages
Browse by category
community
Featured users
Zarah Witchcraft
Cazfi
~aanzx
Klap Trap
Community portal
News archive
Forum
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= WHAT'S CHANGED SINCE 2.5.11 = <!-- up to 2019-12-17 (7347ee381e) --> 2.5.12 is a bugfix release. It is expected to be the final release in the 2.5 series. == Server / General == === Changes affecting players (supplied rulesets) === * Vision-providing bases, such as buoys, could in some circumstances <em>remove</em> visibility from tiles, perhaps preventing the owner's cities from working them, in the presence of autosettlers. {{hrm|797698}} {{hrm|781551}} * When a unit such as a Leader was cargo on a transport that was lost with its home city, it could be 'saved' by teleporting to the site of that city. This could leave an illegal stack of non-allied units on the same tile (Leader and city's conqueror), and prevent the Leader teleporting to a more distant, safe city. {{hrm|761808}} * A few resources could be added to the map even when none were requested. {{hrm|763879}} * Global warming and nuclear winter had a small chance of occurring even when the client displayed the chance as 0%. {{hrm|763882}} * Cities produced pollution slightly too often. {{hrm|763881}} * When gaining free Future Techs (for instance from Darwin's Voyage), some messages showed the wrong Future Tech number. {{hrm|761977}} * Historians were never reporting on the "LARGEST Civilizations" (with the most citizens), by mistake. {{hrm|763883}} * Historians failed to take angry citizens into account when reporting on the "HAPPIEST Civilizations". {{hrm|763884}} * The end-game score for an arrived spaceship included population in habitation modules that weren't actually attached to the spaceship at launch. {{hrm|757442}} * Fix a possible network protocol warning when units are starving. {{hrm|661865}} === Changes affecting other rulesets / modders === * In rulesets which allow capturing units, it's no longer allowed to capture a transport which is carrying units. (Previously this was allowed, but left the game in a broken state.) {{hrm|772516}} * Fix longstanding bug in rulesets with 129 or more unit types; if any of the later units was an upgrade or conversion target, the client would not allow the action. {{hrm|763984}} * In rulesets with nation-specific starting units, care is now taken to place them on tiles they can exist on, and clear any huts from their tile. {{hrm|767129}} * Rulesets which defined a unit type without any <tt>tech_req</tt> could crash the server, rather than giving an error message. {{hrm|816374}} * Rulesets which used <tt>default/nationlist.ruleset</tt> could not define a <tt>default_government</tt> outside the standard set defined by <tt>nationlist.ruleset</tt>. {{hrm|764299}} * Fix inability to use <tt>default/nationlist.ruleset</tt> in a custom ruleset lacking standard plural-named terrains such as 'Hills'. {{hrm|827555}} * Some improvements to unit debugging (<tt>/debug unit</tt>). {{hrm|760368}} {{hrm|760370}} * Coding style clean up to supplied <tt>default.lua</tt> script. {{hrm|822189}} <!-- === Changes affecting server operators === --> <!-- === Low-level changes === --> === General === * Fix a rare compression failure which could stop communication between client and server. {{hrm|746878}} {{hrm|747319}} * Slightly improved diagnostics for missing sound files. {{hrm|799291}} * Tweak format of comments in various output files. {{hrm|761206}} * Various internal changes which should only affect developers. {{hrm|767074}} {{hrm|800781}} {{hrm|801661}} {{hrm|848260}} {{hrm|823695}} <!-- === AI === --> == Clients == * When setting up single-player games, the client's AI level control no longer gets out of sync with the server state. {{hrm|765061}} * In the city dialog, clicking on the middle tile to rearrange workers could fail to update the city dialog map display. {{hrm|736822}} * ''(Gtk3)'' If you pressed Escape when prompted for the name of a new city, the relevant unit could subsequently not respond to the (B)uild City command at all. Hitting Escape when renaming a city could also lead to trouble. {{hrm|689225}} * ''(Gtk3)'' Happiness tooltips from the city dialog could appear in the wrong place. {{hrm|768105}} * ''(SDL)'' Fix a possible crash on closing the client. {{hrm|824593}} <!-- == Tools == --> <!-- == Tilesets / Art == --> == Help / Documentation == * Miscellaneous improvements to in-game text and user documentation. {{hrm|744655}} {{hrm|744672}} {{hrm|760366}} * Miscellaneous changes to developer/install/ruleset docs. {{hrm|744666}} {{hrm|692480}} {{hrm|741552}} {{hrm|850289}} == Translations == * Updated translations: ** Complete translations: French, Catalan, Russian, Polish, Spanish, British English. ** Incomplete translations: Finnish (100% core, 93% nations). == Build/portability == * Fix building SDL client with Freetype ≥ 2.9.1. {{hrm|824994}} * Fix building Gtk3 client with Glib ≥ 2.61.2. {{hrm|850605}} * Fix Qt build issue on Cygwin. {{hrm|820604}} * Fix some compiler warnings with GCC 8/9/10. {{hrm|765910}} {{hrm|801655}} {{hrm|830116}} {{hrm|851727}} {{hrm|851728}} {{hrm|851873}} * Fix a warning with the wasm toolchain. {{hrm|829535}} * Fix possible modpack installer build failure on some platforms. {{hrm|767468}} See [[NEWS]] for older lists of changes. [[Category:NEWS]]
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