Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!=== Taking barbarians or pirates === There are 2 barb civs, ''land barbarians'' and ''sea barbarians''. In Freeciv 2.2, the sea barbarians became ''pirates''. It is better to play the pirates, because there are more uprisings from water tiles. (The land barbs stop having uprisings after the other civs take all the huts and fill the land with cities.) When the game creates a barb civ, it messages all players and observers. "Pirates gain a leader by the name Anne Bonny. Dangerous times may lie ahead." You can also enter <tt style="padding: 2px; background: #cccccc;">/list</tt> in chat to check if barbarians exist. * You might defect as soon as the pirates "gain a leader". The risk is that you die if the first stack of pirates can't capture a city. * You might defect after the pirates have a city. If you are defecting from a regular civ, you might prepare some cities for the pirates to conquer. To defect, enter a command like <tt style="padding: 2px; background: #cccccc;">/take "Anne Bonny"</tt>, or use the [[Editor]] (Edit Mode) to switch sides. Then enter <tt style="padding: 2px; background: #cccccc;">/aitoggle "Anne Bonny"</tt> to disable the pirate AI. Use another aitoggle to give your old civ to the AI. (Another way is to <tt style="padding: 2px; background: #cccccc;">/set autotoggle 1</tt> to automatically toggle AI when you switch civs.) Summary: Please note that all contributions to the Freeciv are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://freeciv.fandom.com/wiki/Playing_as_barbarians"