Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!== Your strategy == You were formerly a tactician for one of the world's major civilizations. You defected to the barbarians or pirates, because their ability to inspire uprisings gives them a permanent advantage over other civilizations. You want to exploit these uprisings and conquer cities, but you also want to manage your cites like a regular civ. === Barbarian uprisings === When you get a barbarian uprising, the stack of units appears on your map. You also receive a map of the nearest city, so you can direct your new barbs toward the nearest civilization. (Freeciv 2.1.x might have had glitches, but recent versions of Freeciv seem to correctly update the map in the client playing the barbarians.) In civ2civ3 and classic rules, each stack has a Barbarian Leader and some military units: * Land barbarians: Horsemen (without tech), Knights, Musketeers, Cannons, or Partisans. * Pirates: Legions (without tech), Knights (classic only), Musketeers, Dragoons (classic only), or Marines. The stack is on a Caravel or Galleon. You may get these units if 2 non-barb civs know the technology. Otherwise, you get only Horsemen or Legions. The new Barbarian Leader comes with 100 gold to pay the ransom, but you can probably avoid the ransom and keep the gold. The units start with no veteran levels. You want to use the first uprisings to conquer cities. Prefer to cities without walls. You might be able to grab newer cities before their owners build more defenders. Remember that cities at size 1 get razed; you might wait for them to grow to size 2 before conquering them. === Managing cities === A barb city can build any city improvement or wonder (with the usual requirements), but they can only build a small set of units. These are the same units that the AI units would build. This gets enforced by the ruleset in recent versions of Freeciv. (Back in 2.1.x, human barbarians built any units like regular civs.) In civ2civ3 and classic rules, the set of units is Legions (without tech), Cannons, Dragoons, Musketeers. You also can't upgrade to units that you can't build. For example, you can never upgrade your Musketeers to Riflemen. === TODO === [[Image:Barbaricum.png|frame|right|'''Barbaricum''' was the Barbarian capital city in Freeciv 2.1.x.]] * Building a Palace * Settling cities without own Settlers * Defending against enemy invasions [[Category:Gameplay]] [[category:game mods]] Summary: Please note that all contributions to the Freeciv are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://freeciv.fandom.com/wiki/Playing_as_barbarians"