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Tag: Visual edit
Tag: Visual edit
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*White tiles are non-cardinally-adjacent.
 
*White tiles are non-cardinally-adjacent.
 
[[File:Adjacenct.png|centre|thumb|101x101px]]
 
[[File:Adjacenct.png|centre|thumb|101x101px]]
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== Hex Adjacency ==
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On hexagonal maps, the geometry doesn't differentiate between '''adjacency''' and '''cardinal adjacency'''. There is only one kind of adjacency. Therefore, on hex maps, rules for adjacency and cardinal adjacency are treated the same. That is, adjacency and cardinal adjacency are synonymous and any rule for one or the other is treated the same, when playing on a hex map.

Revision as of 18:23, 1 September 2021

Tile Adjacency.

Adjacency is when a tile touches another tile. There are two kinds of adjacency on square tile maps. There is "normal" adjacency which is just called ADJACENT, and then there is cardinal adjacency, referred to as CARDINALLY ADJACENT.

Adjacency

Adjacent tiles are any of the 8 tiles that touch the tile in question. In the image below:

  • The blue tile is the tile in question.
  • The green tiles are adjacent.
  • White tiles are non-adjacent.
Cardinallyadjacent

Cardinal Adjacency

Cardinally Adjacent tiles are the 4 tiles that directly touch the tile in question, not including the corners. Cardinal Adjacency gets its name from the "four cardinal directions" of North, South, East, and West. In the image below:

  • The blue tile is the tile in question.
  • The green tiles are cardinally adjacent.
  • White tiles are non-cardinally-adjacent.
Adjacenct

Hex Adjacency

On hexagonal maps, the geometry doesn't differentiate between adjacency and cardinal adjacency. There is only one kind of adjacency. Therefore, on hex maps, rules for adjacency and cardinal adjacency are treated the same. That is, adjacency and cardinal adjacency are synonymous and any rule for one or the other is treated the same, when playing on a hex map.