Name | Cost Upkeep | Requirement Obsolete by | More info |
| | | | Secondary government centers: |
| Angkor Wat |
250 0 |
Hinduism Temple Culture 2800 no Ecclesiastical Palace no Forbidden City no Sultan Palace no Osaka Castle no Palace None |
Giant complex of temples, which makes a city a second center of government.
Additionally, produces extra 4 luxury points in this city.
Waste in other cities (corruption, production waste, and food waste) is related to how far away from the nearest capital they are. On top of this, corruption and production waste in the capital itself is half of what it would otherwise be (and a Courthouse will eliminate it entirely).
The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.
Under Despotism the city containing the palace gains a +75% gold bonus, and under Monarchy a +50% gold bonus.
Requires knowledge of the technology Hinduism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 2800.
Prevented if you own other Second Palace: Ecclesiastical Palace, Forbidden City, Sultan Palace, Osaka Castle.
Prevented by Palace in the city.
- Prevents other Second Palaces.
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| Osaka Castle |
300 0 |
Shogunate Temple Shrine Torii Culture 2800 no Ecclesiastical Palace no Angkor Wat no Forbidden City no Sultan Palace no Palace None |
Giant temple, which makes a city a second center of government.
Additionally, produces extra 4 luxury points in this city.
Waste in other cities (corruption, production waste, and food waste) is related to how far away from the nearest capital they are. On top of this, corruption and production waste in the capital itself is half of what it would otherwise be (and a Courthouse will eliminate it entirely).
The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.
Osaka Castle will also make content two citizens unhappy due to aggression
in the city where is founded.
Requires knowledge of the technology Shogunate.
Requires Temple in the city (and not yet obsolete).
Requires Shrine Torii in the city.
Requires your nation to have culture of at least 2800.
Prevented if you own other Second Palace: Ecclesiastical Palace, Angkor Wat, Forbidden City, Sultan Palace.
Prevented by Palace in the city.
- Prevents other Second Palaces.
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| | | | Other Great Wonders with Benefits only for owner: |
| Statue of Liberty |
2200 0 |
Democracy Culture 7800 None |
Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. It also allows unprovoked declaration of war regardless of any senate instituted by a Democracy or Federation government or by the United Nations.
The side effect of this wonder is, that inciting revolts is possible under Fascism.
+4 Culture Points/turn.
Requires knowledge of the technology Democracy.
Requires your nation to have culture of at least 7800.
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| United Nations |
2000 0 |
Communism Culture 12500 None |
Creates a world senate.United Nations quadruple cost of inciting revolt in any cities belonging to that player, or for any player's cities ruled by a communistic system.
Also, for all players, if any city is in disorder for more than two turns in a row, that player's government falls (even for governments other than Republic and Democracy). On the other hand, chance of Civil War is 4x less in case of Republic, Democracy or Federation.
+8 Culture Points/turn.
Requires knowledge of the technology Communism.
Requires your nation to have culture of at least 12500.
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| | | | Worldwide effects for all nations: |
| Apollo Program |
6000 0 |
Space Flight Research Lab Culture 12000 None |
Apollo Program allows all players to start building spaceship parts (assuming they have researched the necessary technologies and have Space Lift small wonder finished).
Existing of Apollo Program is also necessary to build Global Positioning System.
+5 Culture Points/turn.
Requires knowledge of the technology Space Flight.
Requires Research Lab in the city.
Requires your nation to have culture of at least 12000.
- Allows Global Positioning System (with Satellite System, Research Lab, and Culture 9500).
- Allows Space Lift (with Nanotechnology, Research Lab, and Culture 18500).
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| | | | |
| A.Smith's Trading Co. |
750 0 |
Economics Stock Exchange Culture 4500 None |
In every city with a Stock Exchange, city improvements which would normally have an upkeep of 1 become free of upkeep. (Communist governments inherently give this benefit, so there is no bonus under Communism.)
Upon completion of this wonder, tax collector specialists' gold output increases to 3 permanently for every nation.
+2 Culture Points/turn.
Requires knowledge of the technology Economics.
Requires Stock Exchange in the city.
Requires your nation to have culture of at least 4500.
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| | | | |
| Cure For Cancer |
2500 0 |
Genetic Engineering Culture 19000 None |
This stunning technological achievement makes one content citizen happy in each of cities of any player who knows Genetic Engineering (2 extra luxury per city).
Together with an Aqueduct, a Sewer System, Hospital, Pasteur Institute and maximum of Welfare Policy, it entirely eliminates the risk of plague.
+4 Culture Points/turn.
Requires knowledge of the technology Genetic Engineering.
Requires your nation to have culture of at least 19000.
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| | | | |
| Darwin's Voyage |
950 0 |
Steam Engine Culture 4500 None |
Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. All your cities generate 1 extra science bulb and immediate technology advance is achieved.
Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation.
+5 Culture Points/turn.
Requires knowledge of the technology Steam Engine.
Requires your nation to have culture of at least 4500.
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| Great Library |
550 0 |
Paper Making Library Culture 1550 Computers |
Gives an immediate technology advance to the player that builds it, and thereafter 4 extra research points every turn to its city.
Completion of this wonder doubles the effect of Libraries for every player.
+4 Culture Points/turn.
Requires knowledge of the technology Paper Making.
Requires Library in the city.
Requires your nation to have culture of at least 1550.
- The discovery of Computers will make Great Library obsolete.
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| Internet |
1200 0 |
Robotics Research Lab DARPA Culture 10500 None |
All cities on the map are continuously visible to its owner despite fog-of-war.
Upon completion of this wonder, for each nation which know Computers advance,
entertainer specialists' luxury output increases to 3, for every nation which know Computers advance.
Completion of this wonder permanently doubles the effect of Universities for allied players.
+4 Culture Points/turn if Computers tech is known.
Requires knowledge of the technology Robotics.
Requires Research Lab in the city.
Requires you to own DARPA.
Requires your nation to have culture of at least 10500.
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| | | | |
| Isaac Newton's College |
1200 0 |
Theory of Gravity University Culture 5700 None |
Gives an immediate technology advance to the player that builds it, and thereafter 6 extra research points every turn to its city.
Completion of this wonder permanently doubles the effect of Universities for every player as well as add 1 culture point to any city with University.
Requires knowledge of the technology Theory of Gravity.
Requires University in the city.
Requires your nation to have culture of at least 5700.
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| | | | |
| Large Hadron Collider |
9000 1 |
Superconductors Culture 25000 None |
Large Hadron Collider reveal two new advances, when finished. It is the best way to gain Great Unification Theory.
Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation (except those ruled by Anarchy or Fundamental government).
Each player's city with Research Center would gain 1 culture point.
Requires knowledge of the technology Superconductors.
Requires your nation to have culture of at least 25000.
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| | | | |
| Manhattan Project |
6000 0 |
Nuclear Fission Culture 9800 Uranium None |
Requires knowledge of the technology Nuclear Fission.
Requires your nation to have culture of at least 9800.
Requires Uranium on a tile within the city radius.
- Allows all players with knowledge of Nuclear Fission to build Atomic Bomb units.
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| Pasteur Institute |
400 0 |
Biology University Culture 4300 None |
Pasteur Institute reduce risk of plaque in all player's cities with Hospital by additional 10%-20% depending on Welfare Policy settings.
It would also reveal one new advance, once completed.
On each turn, 1 culture point is added to each player's city with University, instead of just this city.
Requires knowledge of the technology Biology.
Requires University in the city.
Requires your nation to have culture of at least 4300.
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| | | | |
| Shakespeare's Theater |
450 6 |
Theatre Culture 4900 Computers |
Gives 1 additional luxury to every player's city, and 6 luxuries to the city where it is located.
Upon completion of this wonder, entertainer specialists' luxury output increases to 3 for every nation.
Any city with Amphitheater gain additional Culture Point.
Unlike most other wonders, entertainment wonders need gold upkeep.
Requires knowledge of the technology Theatre.
Requires your nation to have culture of at least 4900.
- The discovery of Computers will make Shakespeare's Theater obsolete.
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| | | | Effects for all allied nations: |
| Golden Temple |
700 0 |
Sikhism Temple Culture 4500 None |
Golden Temple is the important Sikhism pilgrimage site.
Thanks to the ecumenic spirit of Golden Temple, any city with Temple, Church or Mosque, which belong to the players allied with owner of this building,would additionaly make 1 unhappy citizens content.
+3 Culture Points/turn.
Requires knowledge of the technology Sikhism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 4500.
- Prevents J.S. Bach's Cathedral.
- Prevents Michelangelo's Chapel.
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| | | | |
| Great Wall |
2000 0 |
Legalism Culture 1500 Mobile Warfare |
Increases the defense of all your cities by adding a +50% bonus to its units' intrinsic defense strength against straight attacking land units (this is cumulative with any City Walls), and any allied city is protected against the loss of population which occurs when a defending unit is defeated by a land unit.
Great Wall increases also defense of your any land units in Fortress (but not in Fort).
+2 Culture Points/turn.
Requires knowledge of the technology Legalism.
Requires your nation to have culture of at least 1500.
- The discovery of Mobile Warfare by Player will make Great Wall obsolete.
- The discovery of Rocketry will make Great Wall obsolete.
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| | | | |
| Kaaba |
550 0 |
Islam Mosque Desert no Temple no Church no Cathedral no Michelangelo's Chapel no J.S. Bach's Cathedral no King Richard's Crusade no Kyoto Fushimi Inari no Colossus no Western Wall None |
This sacred site is a focal point of the pilgrimages. It can be founded if there is desert adjacent to the city.
Each tile with (paved) road around the city produce additional trade point.
Additionally, each Mosque which belongs to any allied player, neutralizes unhappiness caused by 0...2 military units (depending on Religious Orthodoxy policy settings).
+3 Culture Points/turn.
Requires knowledge of the technology Islam.
Requires Mosque in the city.
Requires Desert on the tile or an adjacent tile.
Prevented by Temple in the city (unless it is obsolete).
Prevented by Church in the city.
Prevented by Cathedral in the city.
Prevented if you own Michelangelo's Chapel.
Prevented if you own J.S. Bach's Cathedral.
Prevented if you own King Richard's Crusade, unless it is obsolete.
Prevented if you own Kyoto Fushimi Inari.
Prevented by Colossus in the city (unless it is obsolete).
Prevented by Western Wall in the city (unless it is obsolete).
- Prevents J.S. Bach's Cathedral.
- Prevents Khajuraho Temple.
- Prevents King Richard's Crusade.
- Prevents Statue of Zeus.
- Prevents Western Wall.
- Prevents Kyoto Fushimi Inari.
- Prevents Michelangelo's Chapel.
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| | | | |
| Kyoto Fushimi Inari |
500 0 |
Bushido Temple Shrine Torii Culture 3800 no Church no Cathedral no Mosque no Kaaba no King Richard's Crusade no Michelangelo's Chapel no J.S. Bach's Cathedral no Temple of City God no Taj Mahal None |
Pilgrimages to this giant Shrine makes additional 0..2 (depending on Religious Orthodoxy policy settings) content citizens happy for every allied player's Temple with Shrine Torii and 4 extra luxury points for city with Fushimi Inari wonder.
Each player's city with Shrine Torii and Temple gain 1 culture point.
Requires knowledge of the technology Bushido.
Requires Temple in the city (and not yet obsolete).
Requires Shrine Torii in the city.
Requires your nation to have culture of at least 3800.
Prevented by Church in the city.
Prevented by Cathedral in the city.
Prevented by Mosque in the city.
Prevented if you own Kaaba.
Prevented if you own King Richard's Crusade, unless it is obsolete.
Prevented if you own Michelangelo's Chapel.
Prevented if you own J.S. Bach's Cathedral.
Prevented if you own Temple of City God.
Prevented if you own Taj Mahal.
- Prevents J.S. Bach's Cathedral.
- Prevents King Richard's Crusade.
- Prevents Kaaba.
- Prevents Michelangelo's Chapel.
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| | | | |
| Mausoleum of Mausolos |
250 0 |
Ceremonial Burial Temple no Church no Cathedral no Mosque Socialism |
If allied player posses this wonder, City Walls and Courthouses each make one unhappy citizen content in their city, unless that citizen is unhappy about aggression. Also, city where Mausoleum of Mausolos is founded can't be incited to revolt.
+2 Culture Points/turn.
Requires knowledge of the technology Ceremonial Burial.
Requires Temple in the city (and not yet obsolete).
Prevented by Church in the city.
Prevented by Cathedral in the city.
Prevented by Mosque in the city.
- The discovery of Socialism will make Mausoleum of Mausolos obsolete.
- The presence of King Richard's Crusade in the city will make Mausoleum of Mausolos obsolete.
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| Michelangelo's Chapel |
650 0 |
Christianity Church Culture 3800 no Temple no Mosque no Kaaba no Leshan Buddha Statue no Golden Temple no Temple of City God no Taj Mahal no Kyoto Fushimi Inari None |
Doubles the base effect of Cathedrals which belong to the players allied with owner of this building.
This makes 3 additional unhappy citizens content in each allied city with a Cathedral; however, it does not affect citizens made unhappy by aggression.
Any city with Cathedral would also gain 1 additional culture point.
Requires knowledge of the technology Christianity.
Requires Church in the city.
Requires your nation to have culture of at least 3800.
Prevented by Temple in the city (unless it is obsolete).
Prevented by Mosque in the city.
Prevented if you own Kaaba.
Prevented if you own Leshan Buddha Statue.
Prevented if you own Golden Temple.
Prevented if you own Temple of City God.
Prevented if you own Taj Mahal.
Prevented if you own Kyoto Fushimi Inari.
- Prevents Khajuraho Temple.
- Prevents Kaaba.
- Prevents Kyoto Fushimi Inari.
- Prevents Taj Mahal.
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| | | | |
| Taj Mahal |
550 4 |
Shiism Mosque Culture 2800 no Temple no Church no Michelangelo's Chapel no King Richard's Crusade no Temple of City God None |
Increase luxury output of a city by 50%, additionally each Madrasa will make one unhappy citizen content in any city which belong to allied players.
Unlike most other wonders, entertainment wonders need gold upkeep.
+3 Culture Points/turn.
Requires knowledge of the technology Shiism.
Requires Mosque in the city.
Requires your nation to have culture of at least 2800.
Prevented by Temple in the city (unless it is obsolete).
Prevented by Church in the city.
Prevented if you own Michelangelo's Chapel.
Prevented if you own King Richard's Crusade, unless it is obsolete.
Prevented if you own Temple of City God.
- Prevents King Richard's Crusade.
- Prevents Kyoto Fushimi Inari.
- Prevents Michelangelo's Chapel.
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| | | | Effects for cities on same continent: |
| Colossus |
250 0 |
Bronze Working Railroad |
Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
Moreover, each city on the continent with Colossus gain 1 additional Taxman Specialist.
+2 Culture Points/turn.
Requires knowledge of the technology Bronze Working.
- The discovery of Railroad will make Colossus obsolete.
- Prevents Western Wall.
- Prevents Kaaba.
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| | | | |
| Hoover Dam |
2000 0 |
Offshore Exploration River Factory None |
Acts as a Hydro Plant in the city where it is built, and reduces pollution from shield production by a further 25% in all cities with Hydro Plants on same continent, making them equivalent to Solar Plants.
+2 Culture Points/turn.
Requires knowledge of the technology Offshore Exploration.
Requires River on the tile or an adjacent tile.
Requires Factory in the city.
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| Leshan Buddha Statue |
800 0 |
Buddhism Temple Culture 2200 None |
There is belief, that this giant statue calm turbulent river waters. City with this Wonder would gain additional food from each river tile.
Additionally, thanks to the Buddha The Wise ideas, any Monk Monastery would make 1 unhappy citizen content, for any city on same continent.
+3 Culture Points/turn.
Requires knowledge of the technology Buddhism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 2200.
- Prevents J.S. Bach's Cathedral.
- Prevents Michelangelo's Chapel.
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| Marco Polo's Embassy |
300 0 |
Trade Culture 1900 Radio |
The player who owns it gets an embassy with all players.
TIP: if you're behind in research, this can help you catch up, by reducing the cost of technologies that other players already know.
In case of Thalassocracy government system, celebration would give boost of shield production, if Marco Polo Embassy exist on the same continent.
+6 Culture Points/turn.
Requires knowledge of the technology Trade.
Requires your nation to have culture of at least 1900.
- The discovery of Radio will make Marco Polo's Embassy obsolete.
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| Stonehenge |
150 0 |
Alphabet Christianity |
This megalithic structure act like giant astronomical calendar.
Each tile worked by the city where this wonder is built produces one extra research point.
Additionally, each city on the continent where Stonehenge is located is not affected by Tribal government science penalty, if Tribe Hut is present.
+2 Culture Points/turn.
Requires knowledge of the technology Alphabet.
- The discovery of Christianity will make Stonehenge obsolete.
- The presence of Isaac Newton's College in the city will make Stonehenge obsolete.
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