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<!-- Generated by freeciv-manual version 2.6.0 --> |
<!-- Generated by freeciv-manual version 2.6.0 --> |
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− | <h1> |
+ | <h1>[[Augmented2 ruleset modpack]] - Great Wonders</h1> |
+ | Small Wonders are referenced here [[Augmented modpack: small wonders]] |
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<table> |
<table> |
||
<tr bgcolor=#9bc3d1><th colspan=2>Name</th><th>Cost<br/>Upkeep</th><th>Requirement<br/>Obsolete by</th><th>More info</th></tr> |
<tr bgcolor=#9bc3d1><th colspan=2>Name</th><th>Cost<br/>Upkeep</th><th>Requirement<br/>Obsolete by</th><th>More info</th></tr> |
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+ | |||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Secondary government centers:'''</td></tr> |
||
<tr><td>[[Image:b.angkor_wat.png]]</td><td>Angkor Wat</td> |
<tr><td>[[Image:b.angkor_wat.png]]</td><td>Angkor Wat</td> |
||
<td align="center"><b>250</b><br/>0</td> |
<td align="center"><b>250</b><br/>0</td> |
||
<td>Hinduism<br/>Temple<br/>Culture 2800<br/>no Ecclesiastical Palace<br/>no Forbidden City<br/>no Sultan Palace<br/>no Osaka Castle<br/>no Palace<br/><em>None</em></td> |
<td>Hinduism<br/>Temple<br/>Culture 2800<br/>no Ecclesiastical Palace<br/>no Forbidden City<br/>no Sultan Palace<br/>no Osaka Castle<br/>no Palace<br/><em>None</em></td> |
||
− | <td>Giant |
+ | <td>Giant complex of temples, which makes a city a second center of government. |
Additionally, produces extra 4 luxury points in this city. |
Additionally, produces extra 4 luxury points in this city. |
||
Line 21: | Line 24: | ||
Requires Temple in the city (and not yet obsolete). |
Requires Temple in the city (and not yet obsolete). |
||
Requires your nation to have culture of at least 2800. |
Requires your nation to have culture of at least 2800. |
||
− | Prevented if you own Ecclesiastical Palace. |
+ | Prevented if you own other Second Palace: Ecclesiastical Palace, Forbidden City, Sultan Palace, Osaka Castle. |
− | Prevented if you own Forbidden City. |
||
− | Prevented if you own Sultan Palace. |
||
− | Prevented if you own Osaka Castle. |
||
Prevented by Palace in the city. |
Prevented by Palace in the city. |
||
− | * Prevents |
+ | * Prevents other Second Palaces. |
− | * Prevents Forbidden City. |
||
− | * Prevents Sultan Palace. |
||
− | * Prevents Osaka Castle. |
||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
<tr><td>[[Image:b.osaka_castle.png]]</td><td>Osaka Castle</td> |
<tr><td>[[Image:b.osaka_castle.png]]</td><td>Osaka Castle</td> |
||
Line 51: | Line 49: | ||
Requires Shrine Torii in the city. |
Requires Shrine Torii in the city. |
||
Requires your nation to have culture of at least 2800. |
Requires your nation to have culture of at least 2800. |
||
− | Prevented if you own Ecclesiastical Palace. |
+ | Prevented if you own other Second Palace: Ecclesiastical Palace, Angkor Wat, Forbidden City, Sultan Palace. |
− | Prevented if you own Angkor Wat. |
||
− | Prevented if you own Forbidden City. |
||
− | Prevented if you own Sultan Palace. |
||
Prevented by Palace in the city. |
Prevented by Palace in the city. |
||
− | * Prevents |
+ | * Prevents other Second Palaces. |
− | * Prevents Forbidden City. |
||
− | * Prevents Sultan Palace. |
||
− | * Prevents Angkor Wat. |
||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | |||
+ | |||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Other Great Wonders with Benefits only for owner:'''</td></tr> |
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+ | |||
+ | <tr><td>[[Image:b.statue_of_liberty.png]]</td><td>Statue of Liberty</td> |
||
+ | <td align="center"><b>2200</b><br/>0</td> |
||
+ | <td>Democracy<br/>Culture 7800<br/><em>None</em></td> |
||
+ | <td>Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. It also allows unprovoked declaration of war regardless of any senate instituted by a Democracy or Federation government or by the United Nations. |
||
+ | |||
+ | The side effect of this wonder is, that inciting revolts is possible under Fascism. |
||
+ | |||
+ | +4 Culture Points/turn. |
||
+ | |||
+ | Requires knowledge of the technology Democracy. |
||
+ | Requires your nation to have culture of at least 7800. |
||
+ | |||
+ | </td> |
||
+ | </tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
+ | |||
+ | <tr><td>[[Image:b.united_nations.png]]</td><td>United Nations</td> |
||
+ | <td align="center"><b>2000</b><br/>0</td> |
||
+ | <td>Communism<br/>Culture 12500<br/><em>None</em></td> |
||
+ | <td>Creates a world senate.United Nations quadruple cost of inciting revolt in any cities belonging to that player, or for any player's cities ruled by a communistic system. |
||
+ | |||
+ | Also, for all players, if any city is in disorder for more than two turns in a row, that player's government falls (even for governments other than Republic and Democracy). On the other hand, chance of Civil War is 4x less in case of Republic, Democracy or Federation. |
||
+ | |||
+ | +8 Culture Points/turn. |
||
+ | |||
+ | Requires knowledge of the technology Communism. |
||
+ | Requires your nation to have culture of at least 12500. |
||
+ | |||
+ | </td> |
||
+ | </tr> |
||
+ | |||
+ | |||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Worldwide effects for all nations:'''</td></tr> |
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<tr><td>[[Image:b.apollo_program.png]]</td><td>Apollo Program</td> |
<tr><td>[[Image:b.apollo_program.png]]</td><td>Apollo Program</td> |
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Line 70: | Line 99: | ||
Existing of Apollo Program is also necessary to build Global Positioning System. |
Existing of Apollo Program is also necessary to build Global Positioning System. |
||
+ | +5 Culture Points/turn. |
||
− | Completion of the Apollo Program also allows nuclear-armed powers to declare war without provocation, regardless of the existence of the United Nations, and AI players will no longer be friendly towards the owner of the United Nations or the Eiffel Tower. |
||
Requires knowledge of the technology Space Flight. |
Requires knowledge of the technology Space Flight. |
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</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
<tr><td>[[Image:b.asmiths_trading_co.png]]</td><td>A.Smith's Trading Co.</td> |
<tr><td>[[Image:b.asmiths_trading_co.png]]</td><td>A.Smith's Trading Co.</td> |
||
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Upon completion of this wonder, tax collector specialists' gold output increases to 3 permanently for every nation. |
Upon completion of this wonder, tax collector specialists' gold output increases to 3 permanently for every nation. |
||
+ | |||
+ | +2 Culture Points/turn. |
||
Requires knowledge of the technology Economics. |
Requires knowledge of the technology Economics. |
||
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</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
− | |||
− | <tr><td>[[Image:b.colossus.png]]</td><td>Colossus</td> |
||
− | <td align="center"><b>250</b><br/>0</td> |
||
− | <td>Bronze Working<br/><em>Railroad</em></td> |
||
− | <td>Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource. |
||
− | |||
− | Moreover, each city on the continent with Colossus gain 1 additional Taxman Specialist. |
||
− | |||
− | Requires knowledge of the technology Bronze Working. |
||
− | |||
− | * The discovery of Railroad will make Colossus obsolete. |
||
− | </td> |
||
− | </tr> |
||
<tr><td>[[Image:b.cure_for_cancer.png]]</td><td>Cure For Cancer</td> |
<tr><td>[[Image:b.cure_for_cancer.png]]</td><td>Cure For Cancer</td> |
||
Line 112: | Line 132: | ||
<td>Genetic Engineering<br/>Culture 19000<br/><em>None</em></td> |
<td>Genetic Engineering<br/>Culture 19000<br/><em>None</em></td> |
||
<td>This stunning technological achievement makes one content citizen happy in each of cities of any player who knows Genetic Engineering (2 extra luxury per city). |
<td>This stunning technological achievement makes one content citizen happy in each of cities of any player who knows Genetic Engineering (2 extra luxury per city). |
||
− | Together with an Aqueduct, a Sewer System, Hospital |
+ | Together with an Aqueduct, a Sewer System, Hospital, Pasteur Institute and maximum of Welfare Policy, it entirely eliminates the risk of plague. |
+ | |||
+ | +4 Culture Points/turn. |
||
Requires knowledge of the technology Genetic Engineering. |
Requires knowledge of the technology Genetic Engineering. |
||
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</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
<tr><td>[[Image:b.darwins_voyage.png]]</td><td>Darwin's Voyage</td> |
<tr><td>[[Image:b.darwins_voyage.png]]</td><td>Darwin's Voyage</td> |
||
− | <td align="center"><b> |
+ | <td align="center"><b>950</b><br/>0</td> |
<td>Steam Engine<br/>Culture 4500<br/><em>None</em></td> |
<td>Steam Engine<br/>Culture 4500<br/><em>None</em></td> |
||
− | <td>Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. All your cities generate 1 extra science bulb. |
+ | <td>Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. All your cities generate 1 extra science bulb and immediate technology advance is achieved. |
Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation. |
Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation. |
||
+ | |||
+ | +5 Culture Points/turn. |
||
Requires knowledge of the technology Steam Engine. |
Requires knowledge of the technology Steam Engine. |
||
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</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
− | |||
− | <tr><td>[[Image:b.golden_temple.png]]</td><td>Golden Temple</td> |
||
− | <td align="center"><b>700</b><br/>0</td> |
||
− | <td>Sikhism<br/>Temple<br/>Culture 4500<br/><em>None</em></td> |
||
− | <td>Golden Temple is the important Sikhism pilgrimage site. |
||
− | Thanks to the ecumenic spirit of Golden Temple, any city with Temple, Church or Mosque, which belong to the players allied with owner of this building,would additionaly make 1 unhappy citizens content. |
||
− | |||
− | Requires knowledge of the technology Sikhism. |
||
− | Requires Temple in the city (and not yet obsolete). |
||
− | Requires your nation to have culture of at least 4500. |
||
− | |||
− | * Prevents J.S. Bach's Cathedral. |
||
− | * Prevents Michelangelo's Chapel. |
||
− | </td> |
||
− | </tr> |
||
<tr><td>[[Image:b.great_library.png]]</td><td>Great Library</td> |
<tr><td>[[Image:b.great_library.png]]</td><td>Great Library</td> |
||
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Completion of this wonder doubles the effect of Libraries for every player. |
Completion of this wonder doubles the effect of Libraries for every player. |
||
+ | |||
+ | +4 Culture Points/turn. |
||
Requires knowledge of the technology Paper Making. |
Requires knowledge of the technology Paper Making. |
||
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</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
− | |||
− | <tr><td>[[Image:b.great_wall.png]]</td><td>Great Wall</td> |
||
− | <td align="center"><b>2000</b><br/>0</td> |
||
− | <td>Legalism<br/>Culture 1500<br/><em>Mobile Warfare</em></td> |
||
− | <td>Increases the defense of all your cities by adding a +50% bonus to its units' intrinsic defense strength against straight attacking land units (this is cumulative with any City Walls), and any allied city is protected against the loss of population which occurs when a defending unit is defeated by a land unit. |
||
− | |||
− | Great Wall increases also defense of your any land units in Fortress (but not in Fort). |
||
− | |||
− | Requires knowledge of the technology Legalism. |
||
− | Requires your nation to have culture of at least 1500. |
||
− | |||
− | * The discovery of Mobile Warfare will make Great Wall obsolete. |
||
− | * The discovery of Rocketry will make Great Wall obsolete. |
||
− | </td> |
||
− | </tr> |
||
− | |||
− | <tr><td>[[Image:b.hoover_dam.png]]</td><td>Hoover Dam</td> |
||
− | <td align="center"><b>4000</b><br/>0</td> |
||
− | <td>Offshore Exploration<br/>River<br/>Factory<br/><em>None</em></td> |
||
− | <td>Acts as a Hydro Plant in the city where it is built, and reduces pollution from shield production by a further 25% in all cities with Hydro Plants on same continent, making them equivalent to Solar Plants. |
||
− | |||
− | Requires knowledge of the technology Offshore Exploration. |
||
− | Requires River on the tile or an adjacent tile. |
||
− | Requires Factory in the city. |
||
− | |||
− | </td> |
||
− | </tr> |
||
<tr><td>[[Image:b.internet.png]]</td><td>Internet</td> |
<tr><td>[[Image:b.internet.png]]</td><td>Internet</td> |
||
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Upon completion of this wonder, for each nation which know Computers advance, |
Upon completion of this wonder, for each nation which know Computers advance, |
||
− | entertainer specialists' luxury output increases to 3, |
+ | entertainer specialists' luxury output increases to 3, for every nation which know Computers advance. |
− | for every nation which know Computers advance,and each city would gain 1 culture point. |
||
Completion of this wonder permanently doubles the effect of Universities for allied players. |
Completion of this wonder permanently doubles the effect of Universities for allied players. |
||
+ | |||
+ | +4 Culture Points/turn if Computers tech is known. |
||
Requires knowledge of the technology Robotics. |
Requires knowledge of the technology Robotics. |
||
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</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
<tr><td>[[Image:b.isaac_newtons_college.png]]</td><td>Isaac Newton's College</td> |
<tr><td>[[Image:b.isaac_newtons_college.png]]</td><td>Isaac Newton's College</td> |
||
− | <td align="center"><b> |
+ | <td align="center"><b>1200</b><br/>0</td> |
<td>Theory of Gravity<br/>University<br/>Culture 5700<br/><em>None</em></td> |
<td>Theory of Gravity<br/>University<br/>Culture 5700<br/><em>None</em></td> |
||
<td>Gives an immediate technology advance to the player that builds it, and thereafter 6 extra research points every turn to its city. |
<td>Gives an immediate technology advance to the player that builds it, and thereafter 6 extra research points every turn to its city. |
||
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</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
+ | |||
+ | <tr><td>[[Image:b.large_hadron_collider.png]]</td><td>Large Hadron Collider</td> |
||
+ | <td align="center"><b>9000</b><br/>1</td> |
||
+ | <td>Superconductors<br/>Culture 25000<br/><em>None</em></td> |
||
+ | <td> Large Hadron Collider reveal two new advances, when finished. It is the best way to gain Great Unification Theory. |
||
+ | Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation (except those ruled by Anarchy or Fundamental government). |
||
+ | Each player's city with Research Center would gain 1 culture point. |
||
+ | |||
+ | |||
+ | Requires knowledge of the technology Superconductors. |
||
+ | Requires your nation to have culture of at least 25000. |
||
+ | |||
+ | </td> |
||
+ | </tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
+ | |||
+ | <tr><td>[[Image:b.manhattan_project.png]]</td><td>Manhattan Project</td> |
||
+ | <td align="center"><b>6000</b><br/>0</td> |
||
+ | <td>Nuclear Fission<br/>Culture 9800<br/>Uranium<br/><em>None</em></td> |
||
+ | <td>Requires knowledge of the technology Nuclear Fission. |
||
+ | Requires your nation to have culture of at least 9800. |
||
+ | Requires Uranium on a tile within the city radius. |
||
+ | |||
+ | * Allows all players with knowledge of Nuclear Fission to build Atomic Bomb units. |
||
+ | </td> |
||
+ | </tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
+ | |||
+ | <tr><td>[[Image:b.pasteur_institute.png]]</td><td>Pasteur Institute</td> |
||
+ | <td align="center"><b>400</b><br/>0</td> |
||
+ | <td>Biology<br/>University<br/>Culture 4300<br/><em>None</em></td> |
||
+ | <td>Pasteur Institute reduce risk of plaque in all player's cities with Hospital by additional 10%-20% depending on Welfare Policy settings. |
||
+ | It would also reveal one new advance, once completed. |
||
+ | On each turn, 1 culture point is added to each player's city with University, instead of just this city. |
||
+ | |||
+ | Requires knowledge of the technology Biology. |
||
+ | Requires University in the city. |
||
+ | Requires your nation to have culture of at least 4300. |
||
+ | |||
+ | </td> |
||
+ | </tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
+ | |||
+ | <tr><td>[[Image:b.shakespeares_theatre.png]]</td><td>Shakespeare's Theater</td> |
||
+ | <td align="center"><b>450</b><br/>6</td> |
||
+ | <td>Theatre<br/>Culture 4900<br/><em>Computers</em></td> |
||
+ | <td>Gives 1 additional luxury to every player's city, and 6 luxuries to the city where it is located. |
||
+ | |||
+ | Upon completion of this wonder, entertainer specialists' luxury output increases to 3 for every nation. |
||
+ | |||
+ | Any city with Amphitheater gain additional Culture Point. |
||
+ | |||
+ | Unlike most other wonders, entertainment wonders need gold upkeep. |
||
+ | |||
+ | Requires knowledge of the technology Theatre. |
||
+ | Requires your nation to have culture of at least 4900. |
||
+ | |||
+ | * The discovery of Computers will make Shakespeare's Theater obsolete. |
||
+ | </td> |
||
+ | </tr> |
||
+ | |||
+ | |||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Effects for all allied nations:'''</td></tr> |
||
+ | |||
+ | <tr><td>[[Image:b.golden_temple.png]]</td><td>Golden Temple</td> |
||
+ | <td align="center"><b>700</b><br/>0</td> |
||
+ | <td>Sikhism<br/>Temple<br/>Culture 4500<br/><em>None</em></td> |
||
+ | <td>Golden Temple is the important Sikhism pilgrimage site. |
||
+ | Thanks to the ecumenic spirit of Golden Temple, any city with Temple, Church or Mosque, which belong to the players allied with owner of this building,would additionaly make 1 unhappy citizens content. |
||
+ | |||
+ | +3 Culture Points/turn. |
||
+ | |||
+ | Requires knowledge of the technology Sikhism. |
||
+ | Requires Temple in the city (and not yet obsolete). |
||
+ | Requires your nation to have culture of at least 4500. |
||
+ | |||
+ | * Prevents J.S. Bach's Cathedral. |
||
+ | * Prevents Michelangelo's Chapel. |
||
+ | </td> |
||
+ | </tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
+ | |||
+ | <tr><td>[[Image:b.great_wall.png]]</td><td>Great Wall</td> |
||
+ | <td align="center"><b>2000</b><br/>0</td> |
||
+ | <td>Legalism<br/>Culture 1500<br/><em>Mobile Warfare</em></td> |
||
+ | <td>Increases the defense of all your cities by adding a +50% bonus to its units' intrinsic defense strength against straight attacking land units (this is cumulative with any City Walls), and any allied city is protected against the loss of population which occurs when a defending unit is defeated by a land unit. |
||
+ | |||
+ | Great Wall increases also defense of your any land units in Fortress (but not in Fort). |
||
+ | |||
+ | +2 Culture Points/turn. |
||
+ | |||
+ | Requires knowledge of the technology Legalism. |
||
+ | Requires your nation to have culture of at least 1500. |
||
+ | |||
+ | * The discovery of Mobile Warfare by Player will make Great Wall obsolete. |
||
+ | * The discovery of Rocketry will make Great Wall obsolete. |
||
+ | </td> |
||
+ | </tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
<tr><td>[[Image:b.kaaba.png]]</td><td>Kaaba</td> |
<tr><td>[[Image:b.kaaba.png]]</td><td>Kaaba</td> |
||
<td align="center"><b>550</b><br/>0</td> |
<td align="center"><b>550</b><br/>0</td> |
||
− | <td>Islam<br/>Mosque<br/>no Temple<br/>no Church<br/>no Cathedral<br/>no Michelangelo's Chapel<br/>no J.S. Bach's Cathedral<br/>no King Richard's Crusade<br/>no Kyoto Fushimi Inari<br/><em>None</em></td> |
+ | <td>Islam<br/>Mosque<br/>Desert<br/>no Temple<br/>no Church<br/>no Cathedral<br/>no Michelangelo's Chapel<br/>no J.S. Bach's Cathedral<br/>no King Richard's Crusade<br/>no Kyoto Fushimi Inari<br/>no Colossus<br/>no Western Wall<br/><em>None</em></td> |
− | <td>This sacred site is a focal point of the pilgrimages. |
+ | <td>This sacred site is a focal point of the pilgrimages. It can be founded if there is desert adjacent to the city. |
− | Each tile with road around the city produce additional trade point. |
+ | Each tile with (paved) road around the city produce additional trade point. |
− | Additionally, each Mosque which belongs to any allied player, neutralizes unhappiness caused by |
+ | Additionally, each Mosque which belongs to any allied player, neutralizes unhappiness caused by 0...2 military units (depending on Religious Orthodoxy policy settings). |
+ | |||
+ | +3 Culture Points/turn. |
||
Requires knowledge of the technology Islam. |
Requires knowledge of the technology Islam. |
||
Requires Mosque in the city. |
Requires Mosque in the city. |
||
+ | Requires Desert on the tile or an adjacent tile. |
||
Prevented by Temple in the city (unless it is obsolete). |
Prevented by Temple in the city (unless it is obsolete). |
||
Prevented by Church in the city. |
Prevented by Church in the city. |
||
Line 240: | Line 332: | ||
Prevented if you own King Richard's Crusade, unless it is obsolete. |
Prevented if you own King Richard's Crusade, unless it is obsolete. |
||
Prevented if you own Kyoto Fushimi Inari. |
Prevented if you own Kyoto Fushimi Inari. |
||
+ | Prevented by Colossus in the city (unless it is obsolete). |
||
+ | Prevented by Western Wall in the city (unless it is obsolete). |
||
* Prevents J.S. Bach's Cathedral. |
* Prevents J.S. Bach's Cathedral. |
||
Line 245: | Line 339: | ||
* Prevents King Richard's Crusade. |
* Prevents King Richard's Crusade. |
||
* Prevents Statue of Zeus. |
* Prevents Statue of Zeus. |
||
+ | * Prevents Western Wall. |
||
* Prevents Kyoto Fushimi Inari. |
* Prevents Kyoto Fushimi Inari. |
||
* Prevents Michelangelo's Chapel. |
* Prevents Michelangelo's Chapel. |
||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
<tr><td>[[Image:b.fushimi_inari.png]]</td><td>Kyoto Fushimi Inari</td> |
<tr><td>[[Image:b.fushimi_inari.png]]</td><td>Kyoto Fushimi Inari</td> |
||
<td align="center"><b>500</b><br/>0</td> |
<td align="center"><b>500</b><br/>0</td> |
||
<td>Bushido<br/>Temple<br/>Shrine Torii<br/>Culture 3800<br/>no Church<br/>no Cathedral<br/>no Mosque<br/>no Kaaba<br/>no King Richard's Crusade<br/>no Michelangelo's Chapel<br/>no J.S. Bach's Cathedral<br/>no Temple of City God<br/>no Taj Mahal<br/><em>None</em></td> |
<td>Bushido<br/>Temple<br/>Shrine Torii<br/>Culture 3800<br/>no Church<br/>no Cathedral<br/>no Mosque<br/>no Kaaba<br/>no King Richard's Crusade<br/>no Michelangelo's Chapel<br/>no J.S. Bach's Cathedral<br/>no Temple of City God<br/>no Taj Mahal<br/><em>None</em></td> |
||
− | <td>Pilgrimages to this giant Shrine makes additional content |
+ | <td>Pilgrimages to this giant Shrine makes additional 0..2 (depending on Religious Orthodoxy policy settings) content citizens happy for every allied player's Temple with Shrine Torii and 4 extra luxury points for city with Fushimi Inari wonder. |
Each player's city with Shrine Torii and Temple gain 1 culture point. |
Each player's city with Shrine Torii and Temple gain 1 culture point. |
||
Line 277: | Line 373: | ||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
− | |||
− | <tr><td>[[Image:b.large_hadron_collider.png]]</td><td>Large Hadron Collider</td> |
||
− | <td align="center"><b>9000</b><br/>1</td> |
||
− | <td>Superconductors<br/>Culture 25000<br/><em>None</em></td> |
||
− | <td> Large Hadron Collider reveal two new advances, when finished. It is the best way to gain Great Unification Theory. |
||
− | Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation. |
||
− | Each player's city with Research Center would gain 1 culture point. |
||
− | |||
− | |||
− | Requires knowledge of the technology Superconductors. |
||
− | Requires your nation to have culture of at least 25000. |
||
− | |||
− | </td> |
||
− | </tr> |
||
− | |||
− | <tr><td>[[Image:b.leshan_buddha_statue.png]]</td><td>Leshan Buddha Statue</td> |
||
− | <td align="center"><b>800</b><br/>0</td> |
||
− | <td>Buddhism<br/>Temple<br/>Culture 2200<br/><em>None</em></td> |
||
− | <td>There is belief, that this giant statue calm turbulent river waters.City with this Wonder would gain additional food from each river tile. |
||
− | Additionally, thanks to the Buddha The Wise ideas, any Monk Monasterywould make 1 unhappy citizen content, for any city on same continent. |
||
− | |||
− | Requires knowledge of the technology Buddhism. |
||
− | Requires Temple in the city (and not yet obsolete). |
||
− | Requires your nation to have culture of at least 2200. |
||
− | |||
− | * Prevents J.S. Bach's Cathedral. |
||
− | * Prevents Michelangelo's Chapel. |
||
− | </td> |
||
− | </tr> |
||
− | |||
− | <tr><td>[[Image:b.marco_polos_embassy.png]]</td><td>Marco Polo's Embassy</td> |
||
− | <td align="center"><b>300</b><br/>0</td> |
||
− | <td>Trade<br/>Culture 1900<br/><em>Radio</em></td> |
||
− | <td>The player who owns it gets an embassy with all players. |
||
− | |||
− | TIP: if you're behind in research, this can help you catch up, by reducing the cost of technologies that other players already know. |
||
− | |||
− | In case of Thalassocracy goverment system, celebration would give boost of shield production, if Marco Polo Embassy exist on the same continent. |
||
− | |||
− | Requires knowledge of the technology Trade. |
||
− | Requires your nation to have culture of at least 1900. |
||
− | |||
− | * The discovery of Radio will make Marco Polo's Embassy obsolete. |
||
− | </td> |
||
− | </tr> |
||
− | |||
− | <tr><td>[[Image:b.manhattan_project.png]]</td><td>Manhattan Project</td> |
||
− | <td align="center"><b>6000</b><br/>0</td> |
||
− | <td>Nuclear Fission<br/>Culture 9800<br/>Uranium<br/><em>None</em></td> |
||
− | <td>Requires knowledge of the technology Nuclear Fission. |
||
− | Requires your nation to have culture of at least 9800. |
||
− | Requires Uranium on a tile within the city radius. |
||
− | |||
− | * Allows all players with knowledge of Nuclear Fission to build Atomic Bomb units. |
||
− | </td> |
||
− | </tr> |
||
<tr><td>[[Image:b.mausoleum.png]]</td><td>Mausoleum of Mausolos</td> |
<tr><td>[[Image:b.mausoleum.png]]</td><td>Mausoleum of Mausolos</td> |
||
Line 338: | Line 379: | ||
<td>Ceremonial Burial<br/>Temple<br/>no Church<br/>no Cathedral<br/>no Mosque<br/><em>Socialism</em></td> |
<td>Ceremonial Burial<br/>Temple<br/>no Church<br/>no Cathedral<br/>no Mosque<br/><em>Socialism</em></td> |
||
<td>If allied player posses this wonder, City Walls and Courthouses each make one unhappy citizen content in their city, unless that citizen is unhappy about aggression. Also, city where Mausoleum of Mausolos is founded can't be incited to revolt. |
<td>If allied player posses this wonder, City Walls and Courthouses each make one unhappy citizen content in their city, unless that citizen is unhappy about aggression. Also, city where Mausoleum of Mausolos is founded can't be incited to revolt. |
||
+ | |||
+ | +2 Culture Points/turn. |
||
Requires knowledge of the technology Ceremonial Burial. |
Requires knowledge of the technology Ceremonial Burial. |
||
Line 349: | Line 392: | ||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
<tr><td>[[Image:b.michelangelos_chapel.png]]</td><td>Michelangelo's Chapel</td> |
<tr><td>[[Image:b.michelangelos_chapel.png]]</td><td>Michelangelo's Chapel</td> |
||
Line 376: | Line 420: | ||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
− | <tr><td>[[Image:b. |
+ | <tr><td>[[Image:b.taj_mahal.png]]</td><td>Taj Mahal</td> |
− | <td align="center"><b> |
+ | <td align="center"><b>550</b><br/>4</td> |
− | <td> |
+ | <td>Shiism<br/>Mosque<br/>Culture 2800<br/>no Temple<br/>no Church<br/>no Michelangelo's Chapel<br/>no King Richard's Crusade<br/>no Temple of City God<br/><em>None</em></td> |
− | <td> |
+ | <td>Increase luxury output of a city by 50%, additionally each Madrasa will make one unhappy citizen content in any city which belong to allied players. |
− | Upon completion of this wonder, entertainer specialists' luxury output increases to 3 for every nation. |
||
Unlike most other wonders, entertainment wonders need gold upkeep. |
Unlike most other wonders, entertainment wonders need gold upkeep. |
||
+ | +3 Culture Points/turn. |
||
− | Requires knowledge of the technology Theatre. |
||
− | Requires your nation to have culture of at least 4900. |
||
+ | Requires knowledge of the technology Shiism. |
||
− | * The discovery of Computers will make Shakespeare's Theater obsolete. |
||
+ | Requires Mosque in the city. |
||
+ | Requires your nation to have culture of at least 2800. |
||
+ | Prevented by Temple in the city (unless it is obsolete). |
||
+ | Prevented by Church in the city. |
||
+ | Prevented if you own Michelangelo's Chapel. |
||
+ | Prevented if you own King Richard's Crusade, unless it is obsolete. |
||
+ | Prevented if you own Temple of City God. |
||
+ | |||
+ | * Prevents King Richard's Crusade. |
||
+ | * Prevents Kyoto Fushimi Inari. |
||
+ | * Prevents Michelangelo's Chapel. |
||
</td> |
</td> |
||
</tr> |
</tr> |
||
− | <tr><td>[[Image:b.statue_of_liberty.png]]</td><td>Statue of Liberty</td> |
||
− | <td align="center"><b>2200</b><br/>0</td> |
||
− | <td>Democracy<br/>Culture 7800<br/><em>None</em></td> |
||
− | <td>Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. It also allows unprovoked declaration of war regardless of any senate instituted by a Democracy or Federation government or by the United Nations. |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Effects for cities on same continent:'''</td></tr> |
||
− | The side effect of this wonder is, that inciting revolts is possible under Fascism. |
||
+ | <tr><td>[[Image:b.colossus.png]]</td><td>Colossus</td> |
||
− | Requires knowledge of the technology Democracy. |
||
+ | <td align="center"><b>250</b><br/>0</td> |
||
− | Requires your nation to have culture of at least 7800. |
||
+ | <td>Bronze Working<br/><em>Railroad</em></td> |
||
+ | <td>Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource. |
||
+ | Moreover, each city on the continent with Colossus gain 1 additional Taxman Specialist. |
||
+ | |||
+ | +2 Culture Points/turn. |
||
+ | |||
+ | Requires knowledge of the technology Bronze Working. |
||
+ | |||
+ | * The discovery of Railroad will make Colossus obsolete. |
||
+ | * Prevents Western Wall. |
||
+ | * Prevents Kaaba. |
||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
− | <tr><td>[[Image:b. |
+ | <tr><td>[[Image:b.hoover_dam.png]]</td><td>Hoover Dam</td> |
− | <td align="center"><b> |
+ | <td align="center"><b>2000</b><br/>0</td> |
− | <td> |
+ | <td>Offshore Exploration<br/>River<br/>Factory<br/><em>None</em></td> |
+ | <td>Acts as a Hydro Plant in the city where it is built, and reduces pollution from shield production by a further 25% in all cities with Hydro Plants on same continent, making them equivalent to Solar Plants. |
||
− | <td>This megalithic structure act like giant astronomical calendar. |
||
− | Each tile worked by the city where this wonder is built produces one extra research point. |
||
+ | +2 Culture Points/turn. |
||
− | Additionally, each city on the continent where Stonehenge is located is not affected by Tribal government science penalty, if Tribe Hut is present. |
||
− | Requires knowledge of the technology |
+ | Requires knowledge of the technology Offshore Exploration. |
+ | Requires River on the tile or an adjacent tile. |
||
+ | Requires Factory in the city. |
||
− | * The discovery of Christianity will make Stonehenge obsolete. |
||
− | * The presence of Isaac Newton's College in the city will make Stonehenge obsolete. |
||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
− | <tr><td>[[Image:b. |
+ | <tr><td>[[Image:b.leshan_buddha_statue.png]]</td><td>Leshan Buddha Statue</td> |
− | <td align="center"><b> |
+ | <td align="center"><b>800</b><br/>0</td> |
− | <td> |
+ | <td>Buddhism<br/>Temple<br/>Culture 2200<br/><em>None</em></td> |
+ | <td>There is belief, that this giant statue calm turbulent river waters. City with this Wonder would gain additional food from each river tile. |
||
− | <td>Increase luxury output of a city by 50%, additionally each Madrasa will make one unhappy citizen content in any city which belong to allied players. |
||
+ | Additionally, thanks to the Buddha The Wise ideas, any Monk Monastery would make 1 unhappy citizen content, for any city on same continent. |
||
+ | +3 Culture Points/turn. |
||
+ | Requires knowledge of the technology Buddhism. |
||
− | Unlike most other wonders, entertainment wonders need gold upkeep. |
||
+ | Requires Temple in the city (and not yet obsolete). |
||
+ | Requires your nation to have culture of at least 2200. |
||
+ | * Prevents J.S. Bach's Cathedral. |
||
− | Requires knowledge of the technology Shiism. |
||
− | Requires Mosque in the city. |
||
− | Requires your nation to have culture of at least 2800. |
||
− | Prevented by Temple in the city (unless it is obsolete). |
||
− | Prevented by Church in the city. |
||
− | Prevented if you own Michelangelo's Chapel. |
||
− | Prevented if you own King Richard's Crusade, unless it is obsolete. |
||
− | Prevented if you own Temple of City God. |
||
− | |||
− | * Prevents King Richard's Crusade. |
||
− | * Prevents Kyoto Fushimi Inari. |
||
* Prevents Michelangelo's Chapel. |
* Prevents Michelangelo's Chapel. |
||
</td> |
</td> |
||
</tr> |
</tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
− | <tr><td>[[Image:b. |
+ | <tr><td>[[Image:b.marco_polos_embassy.png]]</td><td>Marco Polo's Embassy</td> |
− | <td align="center"><b> |
+ | <td align="center"><b>300</b><br/>0</td> |
− | <td> |
+ | <td>Trade<br/>Culture 1900<br/><em>Radio</em></td> |
+ | <td>The player who owns it gets an embassy with all players. |
||
− | <td>Creates a world senate that prevents unprovoked declaration of war by any nuclear-capable nation (that is, any nation with knowledge of Nuclear Fission, once the Manhattan Project has been built). AI players are more inclined to be friendly and forgiving toward the owner of this wonder. These effects last until the Apollo Program is completed. |
||
+ | TIP: if you're behind in research, this can help you catch up, by reducing the cost of technologies that other players already know. |
||
− | Also, for all players, if any city is in disorder for more than two turns in a row, that player's government falls (even for governments other than Republic and Democracy). |
||
+ | In case of Thalassocracy government system, celebration would give boost of shield production, if Marco Polo Embassy exist on the same continent. |
||
− | United Nations quadruple cost of inciting revolt in any cities belonging to that player, or for any player's cities ruled by a communistic system. |
||
+ | +6 Culture Points/turn. |
||
− | Requires knowledge of the technology Communism. |
||
− | Requires your nation to have culture of at least 12500. |
||
+ | Requires knowledge of the technology Trade. |
||
+ | Requires your nation to have culture of at least 1900. |
||
+ | |||
+ | * The discovery of Radio will make Marco Polo's Embassy obsolete. |
||
+ | </td> |
||
+ | </tr> |
||
+ | <tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr> |
||
+ | |||
+ | <tr><td>[[Image:b.stonehenge.png]]</td><td>Stonehenge</td> |
||
+ | <td align="center"><b>150</b><br/>0</td> |
||
+ | <td>Alphabet<br/><em>Christianity</em></td> |
||
+ | <td>This megalithic structure act like giant astronomical calendar. |
||
+ | Each tile worked by the city where this wonder is built produces one extra research point. |
||
+ | |||
+ | Additionally, each city on the continent where Stonehenge is located is not affected by Tribal government science penalty, if Tribe Hut is present. |
||
+ | |||
+ | +2 Culture Points/turn. |
||
+ | |||
+ | Requires knowledge of the technology Alphabet. |
||
+ | |||
+ | * The discovery of Christianity will make Stonehenge obsolete. |
||
+ | * The presence of Isaac Newton's College in the city will make Stonehenge obsolete. |
||
</td> |
</td> |
||
</tr> |
</tr> |
||
</table> |
</table> |
||
+ | [[Category:Augmented]] |
Latest revision as of 12:10, 26 February 2020
Augmented2 ruleset modpack - Great Wonders
Small Wonders are referenced here Augmented modpack: small wonders