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<!-- Generated by freeciv-manual version 2.6.0 -->
 
<!-- Generated by freeciv-manual version 2.6.0 -->
   
<h1>Augmented modpack - Great Wonders</h1>
+
<h1>[[Augmented2 ruleset modpack]] - Great Wonders</h1>
  +
Small Wonders are referenced here [[Augmented modpack: small wonders]]
   
 
<table>
 
<table>
 
<tr bgcolor=#9bc3d1><th colspan=2>Name</th><th>Cost<br/>Upkeep</th><th>Requirement<br/>Obsolete by</th><th>More info</th></tr>
 
<tr bgcolor=#9bc3d1><th colspan=2>Name</th><th>Cost<br/>Upkeep</th><th>Requirement<br/>Obsolete by</th><th>More info</th></tr>
  +
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Secondary government centers:'''</td></tr>
   
 
<tr><td>[[Image:b.angkor_wat.png]]</td><td>Angkor Wat</td>
 
<tr><td>[[Image:b.angkor_wat.png]]</td><td>Angkor Wat</td>
 
<td align="center"><b>250</b><br/>0</td>
 
<td align="center"><b>250</b><br/>0</td>
 
<td>Hinduism<br/>Temple<br/>Culture 2800<br/>no Ecclesiastical Palace<br/>no Forbidden City<br/>no Sultan Palace<br/>no Osaka Castle<br/>no Palace<br/><em>None</em></td>
 
<td>Hinduism<br/>Temple<br/>Culture 2800<br/>no Ecclesiastical Palace<br/>no Forbidden City<br/>no Sultan Palace<br/>no Osaka Castle<br/>no Palace<br/><em>None</em></td>
<td>Giant temple, which makes a city a second center of government.
+
<td>Giant complex of temples, which makes a city a second center of government.
 
Additionally, produces extra 4 luxury points in this city.
 
Additionally, produces extra 4 luxury points in this city.
   
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Requires Temple in the city (and not yet obsolete).
 
Requires Temple in the city (and not yet obsolete).
 
Requires your nation to have culture of at least 2800.
 
Requires your nation to have culture of at least 2800.
Prevented if you own Ecclesiastical Palace.
+
Prevented if you own other Second Palace: Ecclesiastical Palace, Forbidden City, Sultan Palace, Osaka Castle.
Prevented if you own Forbidden City.
 
Prevented if you own Sultan Palace.
 
Prevented if you own Osaka Castle.
 
 
Prevented by Palace in the city.
 
Prevented by Palace in the city.
   
* Prevents Ecclesiastical Palace.
+
* Prevents other Second Palaces.
* Prevents Forbidden City.
 
* Prevents Sultan Palace.
 
* Prevents Osaka Castle.
 
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
 
<tr><td>[[Image:b.osaka_castle.png]]</td><td>Osaka Castle</td>
 
<tr><td>[[Image:b.osaka_castle.png]]</td><td>Osaka Castle</td>
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Requires Shrine Torii in the city.
 
Requires Shrine Torii in the city.
 
Requires your nation to have culture of at least 2800.
 
Requires your nation to have culture of at least 2800.
Prevented if you own Ecclesiastical Palace.
+
Prevented if you own other Second Palace: Ecclesiastical Palace, Angkor Wat, Forbidden City, Sultan Palace.
Prevented if you own Angkor Wat.
 
Prevented if you own Forbidden City.
 
Prevented if you own Sultan Palace.
 
 
Prevented by Palace in the city.
 
Prevented by Palace in the city.
   
* Prevents Ecclesiastical Palace.
+
* Prevents other Second Palaces.
* Prevents Forbidden City.
 
* Prevents Sultan Palace.
 
* Prevents Angkor Wat.
 
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
  +
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Other Great Wonders with Benefits only for owner:'''</td></tr>
  +
  +
<tr><td>[[Image:b.statue_of_liberty.png]]</td><td>Statue of Liberty</td>
  +
<td align="center"><b>2200</b><br/>0</td>
  +
<td>Democracy<br/>Culture 7800<br/><em>None</em></td>
  +
<td>Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. It also allows unprovoked declaration of war regardless of any senate instituted by a Democracy or Federation government or by the United Nations.
  +
  +
The side effect of this wonder is, that inciting revolts is possible under Fascism.
  +
  +
+4 Culture Points/turn.
  +
  +
Requires knowledge of the technology Democracy.
  +
Requires your nation to have culture of at least 7800.
  +
  +
</td>
  +
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
  +
  +
<tr><td>[[Image:b.united_nations.png]]</td><td>United Nations</td>
  +
<td align="center"><b>2000</b><br/>0</td>
  +
<td>Communism<br/>Culture 12500<br/><em>None</em></td>
  +
<td>Creates a world senate.United Nations quadruple cost of inciting revolt in any cities belonging to that player, or for any player's cities ruled by a communistic system.
  +
  +
Also, for all players, if any city is in disorder for more than two turns in a row, that player's government falls (even for governments other than Republic and Democracy). On the other hand, chance of Civil War is 4x less in case of Republic, Democracy or Federation.
  +
  +
+8 Culture Points/turn.
  +
  +
Requires knowledge of the technology Communism.
  +
Requires your nation to have culture of at least 12500.
  +
  +
</td>
  +
</tr>
  +
  +
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Worldwide effects for all nations:'''</td></tr>
   
 
<tr><td>[[Image:b.apollo_program.png]]</td><td>Apollo Program</td>
 
<tr><td>[[Image:b.apollo_program.png]]</td><td>Apollo Program</td>
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Existing of Apollo Program is also necessary to build Global Positioning System.
 
Existing of Apollo Program is also necessary to build Global Positioning System.
   
  +
+5 Culture Points/turn.
Completion of the Apollo Program also allows nuclear-armed powers to declare war without provocation, regardless of the existence of the United Nations, and AI players will no longer be friendly towards the owner of the United Nations or the Eiffel Tower.
 
   
 
Requires knowledge of the technology Space Flight.
 
Requires knowledge of the technology Space Flight.
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</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
 
<tr><td>[[Image:b.asmiths_trading_co.png]]</td><td>A.Smith's Trading Co.</td>
 
<tr><td>[[Image:b.asmiths_trading_co.png]]</td><td>A.Smith's Trading Co.</td>
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Upon completion of this wonder, tax collector specialists' gold output increases to 3 permanently for every nation.
 
Upon completion of this wonder, tax collector specialists' gold output increases to 3 permanently for every nation.
  +
  +
+2 Culture Points/turn.
   
 
Requires knowledge of the technology Economics.
 
Requires knowledge of the technology Economics.
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</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
 
<tr><td>[[Image:b.colossus.png]]</td><td>Colossus</td>
 
<td align="center"><b>250</b><br/>0</td>
 
<td>Bronze Working<br/><em>Railroad</em></td>
 
<td>Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
 
 
Moreover, each city on the continent with Colossus gain 1 additional Taxman Specialist.
 
 
Requires knowledge of the technology Bronze Working.
 
 
* The discovery of Railroad will make Colossus obsolete.
 
</td>
 
</tr>
 
   
 
<tr><td>[[Image:b.cure_for_cancer.png]]</td><td>Cure For Cancer</td>
 
<tr><td>[[Image:b.cure_for_cancer.png]]</td><td>Cure For Cancer</td>
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<td>Genetic Engineering<br/>Culture 19000<br/><em>None</em></td>
 
<td>Genetic Engineering<br/>Culture 19000<br/><em>None</em></td>
 
<td>This stunning technological achievement makes one content citizen happy in each of cities of any player who knows Genetic Engineering (2 extra luxury per city).
 
<td>This stunning technological achievement makes one content citizen happy in each of cities of any player who knows Genetic Engineering (2 extra luxury per city).
Together with an Aqueduct, a Sewer System, Hospital and Pasteur Institute, it entirely eliminates the risk of plague.
+
Together with an Aqueduct, a Sewer System, Hospital, Pasteur Institute and maximum of Welfare Policy, it entirely eliminates the risk of plague.
  +
  +
+4 Culture Points/turn.
   
 
Requires knowledge of the technology Genetic Engineering.
 
Requires knowledge of the technology Genetic Engineering.
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</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
 
<tr><td>[[Image:b.darwins_voyage.png]]</td><td>Darwin's Voyage</td>
 
<tr><td>[[Image:b.darwins_voyage.png]]</td><td>Darwin's Voyage</td>
<td align="center"><b>650</b><br/>0</td>
+
<td align="center"><b>950</b><br/>0</td>
 
<td>Steam Engine<br/>Culture 4500<br/><em>None</em></td>
 
<td>Steam Engine<br/>Culture 4500<br/><em>None</em></td>
<td>Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. All your cities generate 1 extra science bulb.
+
<td>Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. All your cities generate 1 extra science bulb and immediate technology advance is achieved.
   
 
Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation.
 
Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation.
  +
  +
+5 Culture Points/turn.
   
 
Requires knowledge of the technology Steam Engine.
 
Requires knowledge of the technology Steam Engine.
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</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
 
<tr><td>[[Image:b.golden_temple.png]]</td><td>Golden Temple</td>
 
<td align="center"><b>700</b><br/>0</td>
 
<td>Sikhism<br/>Temple<br/>Culture 4500<br/><em>None</em></td>
 
<td>Golden Temple is the important Sikhism pilgrimage site.
 
Thanks to the ecumenic spirit of Golden Temple, any city with Temple, Church or Mosque, which belong to the players allied with owner of this building,would additionaly make 1 unhappy citizens content.
 
 
Requires knowledge of the technology Sikhism.
 
Requires Temple in the city (and not yet obsolete).
 
Requires your nation to have culture of at least 4500.
 
 
* Prevents J.S. Bach's Cathedral.
 
* Prevents Michelangelo's Chapel.
 
</td>
 
</tr>
 
   
 
<tr><td>[[Image:b.great_library.png]]</td><td>Great Library</td>
 
<tr><td>[[Image:b.great_library.png]]</td><td>Great Library</td>
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Completion of this wonder doubles the effect of Libraries for every player.
 
Completion of this wonder doubles the effect of Libraries for every player.
  +
  +
+4 Culture Points/turn.
   
 
Requires knowledge of the technology Paper Making.
 
Requires knowledge of the technology Paper Making.
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</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
 
<tr><td>[[Image:b.great_wall.png]]</td><td>Great Wall</td>
 
<td align="center"><b>2000</b><br/>0</td>
 
<td>Legalism<br/>Culture 1500<br/><em>Mobile Warfare</em></td>
 
<td>Increases the defense of all your cities by adding a +50% bonus to its units' intrinsic defense strength against straight attacking land units (this is cumulative with any City Walls), and any allied city is protected against the loss of population which occurs when a defending unit is defeated by a land unit.
 
 
Great Wall increases also defense of your any land units in Fortress (but not in Fort).
 
 
Requires knowledge of the technology Legalism.
 
Requires your nation to have culture of at least 1500.
 
 
* The discovery of Mobile Warfare will make Great Wall obsolete.
 
* The discovery of Rocketry will make Great Wall obsolete.
 
</td>
 
</tr>
 
 
<tr><td>[[Image:b.hoover_dam.png]]</td><td>Hoover Dam</td>
 
<td align="center"><b>4000</b><br/>0</td>
 
<td>Offshore Exploration<br/>River<br/>Factory<br/><em>None</em></td>
 
<td>Acts as a Hydro Plant in the city where it is built, and reduces pollution from shield production by a further 25% in all cities with Hydro Plants on same continent, making them equivalent to Solar Plants.
 
 
Requires knowledge of the technology Offshore Exploration.
 
Requires River on the tile or an adjacent tile.
 
Requires Factory in the city.
 
 
</td>
 
</tr>
 
   
 
<tr><td>[[Image:b.internet.png]]</td><td>Internet</td>
 
<tr><td>[[Image:b.internet.png]]</td><td>Internet</td>
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Upon completion of this wonder, for each nation which know Computers advance,
 
Upon completion of this wonder, for each nation which know Computers advance,
entertainer specialists' luxury output increases to 3,
+
entertainer specialists' luxury output increases to 3, for every nation which know Computers advance.
for every nation which know Computers advance,and each city would gain 1 culture point.
 
   
 
Completion of this wonder permanently doubles the effect of Universities for allied players.
 
Completion of this wonder permanently doubles the effect of Universities for allied players.
  +
  +
+4 Culture Points/turn if Computers tech is known.
   
 
Requires knowledge of the technology Robotics.
 
Requires knowledge of the technology Robotics.
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</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
 
<tr><td>[[Image:b.isaac_newtons_college.png]]</td><td>Isaac Newton's College</td>
 
<tr><td>[[Image:b.isaac_newtons_college.png]]</td><td>Isaac Newton's College</td>
<td align="center"><b>900</b><br/>0</td>
+
<td align="center"><b>1200</b><br/>0</td>
 
<td>Theory of Gravity<br/>University<br/>Culture 5700<br/><em>None</em></td>
 
<td>Theory of Gravity<br/>University<br/>Culture 5700<br/><em>None</em></td>
 
<td>Gives an immediate technology advance to the player that builds it, and thereafter 6 extra research points every turn to its city.
 
<td>Gives an immediate technology advance to the player that builds it, and thereafter 6 extra research points every turn to its city.
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</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
  +
  +
<tr><td>[[Image:b.large_hadron_collider.png]]</td><td>Large Hadron Collider</td>
  +
<td align="center"><b>9000</b><br/>1</td>
  +
<td>Superconductors<br/>Culture 25000<br/><em>None</em></td>
  +
<td> Large Hadron Collider reveal two new advances, when finished. It is the best way to gain Great Unification Theory.
  +
Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation (except those ruled by Anarchy or Fundamental government).
  +
Each player's city with Research Center would gain 1 culture point.
  +
  +
  +
Requires knowledge of the technology Superconductors.
  +
Requires your nation to have culture of at least 25000.
  +
  +
</td>
  +
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
  +
  +
<tr><td>[[Image:b.manhattan_project.png]]</td><td>Manhattan Project</td>
  +
<td align="center"><b>6000</b><br/>0</td>
  +
<td>Nuclear Fission<br/>Culture 9800<br/>Uranium<br/><em>None</em></td>
  +
<td>Requires knowledge of the technology Nuclear Fission.
  +
Requires your nation to have culture of at least 9800.
  +
Requires Uranium on a tile within the city radius.
  +
  +
* Allows all players with knowledge of Nuclear Fission to build Atomic Bomb units.
  +
</td>
  +
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
  +
  +
<tr><td>[[Image:b.pasteur_institute.png]]</td><td>Pasteur Institute</td>
  +
<td align="center"><b>400</b><br/>0</td>
  +
<td>Biology<br/>University<br/>Culture 4300<br/><em>None</em></td>
  +
<td>Pasteur Institute reduce risk of plaque in all player's cities with Hospital by additional 10%-20% depending on Welfare Policy settings.
  +
It would also reveal one new advance, once completed.
  +
On each turn, 1 culture point is added to each player's city with University, instead of just this city.
  +
  +
Requires knowledge of the technology Biology.
  +
Requires University in the city.
  +
Requires your nation to have culture of at least 4300.
  +
  +
</td>
  +
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
  +
  +
<tr><td>[[Image:b.shakespeares_theatre.png]]</td><td>Shakespeare's Theater</td>
  +
<td align="center"><b>450</b><br/>6</td>
  +
<td>Theatre<br/>Culture 4900<br/><em>Computers</em></td>
  +
<td>Gives 1 additional luxury to every player's city, and 6 luxuries to the city where it is located.
  +
  +
Upon completion of this wonder, entertainer specialists' luxury output increases to 3 for every nation.
  +
  +
Any city with Amphitheater gain additional Culture Point.
  +
  +
Unlike most other wonders, entertainment wonders need gold upkeep.
  +
  +
Requires knowledge of the technology Theatre.
  +
Requires your nation to have culture of at least 4900.
  +
  +
* The discovery of Computers will make Shakespeare's Theater obsolete.
  +
</td>
  +
</tr>
  +
  +
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Effects for all allied nations:'''</td></tr>
  +
  +
<tr><td>[[Image:b.golden_temple.png]]</td><td>Golden Temple</td>
  +
<td align="center"><b>700</b><br/>0</td>
  +
<td>Sikhism<br/>Temple<br/>Culture 4500<br/><em>None</em></td>
  +
<td>Golden Temple is the important Sikhism pilgrimage site.
  +
Thanks to the ecumenic spirit of Golden Temple, any city with Temple, Church or Mosque, which belong to the players allied with owner of this building,would additionaly make 1 unhappy citizens content.
  +
  +
+3 Culture Points/turn.
  +
  +
Requires knowledge of the technology Sikhism.
  +
Requires Temple in the city (and not yet obsolete).
  +
Requires your nation to have culture of at least 4500.
  +
  +
* Prevents J.S. Bach's Cathedral.
  +
* Prevents Michelangelo's Chapel.
  +
</td>
  +
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
  +
  +
<tr><td>[[Image:b.great_wall.png]]</td><td>Great Wall</td>
  +
<td align="center"><b>2000</b><br/>0</td>
  +
<td>Legalism<br/>Culture 1500<br/><em>Mobile Warfare</em></td>
  +
<td>Increases the defense of all your cities by adding a +50% bonus to its units' intrinsic defense strength against straight attacking land units (this is cumulative with any City Walls), and any allied city is protected against the loss of population which occurs when a defending unit is defeated by a land unit.
  +
  +
Great Wall increases also defense of your any land units in Fortress (but not in Fort).
  +
  +
+2 Culture Points/turn.
  +
  +
Requires knowledge of the technology Legalism.
  +
Requires your nation to have culture of at least 1500.
  +
  +
* The discovery of Mobile Warfare by Player will make Great Wall obsolete.
  +
* The discovery of Rocketry will make Great Wall obsolete.
  +
</td>
  +
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
 
<tr><td>[[Image:b.kaaba.png]]</td><td>Kaaba</td>
 
<tr><td>[[Image:b.kaaba.png]]</td><td>Kaaba</td>
 
<td align="center"><b>550</b><br/>0</td>
 
<td align="center"><b>550</b><br/>0</td>
<td>Islam<br/>Mosque<br/>no Temple<br/>no Church<br/>no Cathedral<br/>no Michelangelo's Chapel<br/>no J.S. Bach's Cathedral<br/>no King Richard's Crusade<br/>no Kyoto Fushimi Inari<br/><em>None</em></td>
+
<td>Islam<br/>Mosque<br/>Desert<br/>no Temple<br/>no Church<br/>no Cathedral<br/>no Michelangelo's Chapel<br/>no J.S. Bach's Cathedral<br/>no King Richard's Crusade<br/>no Kyoto Fushimi Inari<br/>no Colossus<br/>no Western Wall<br/><em>None</em></td>
<td>This sacred site is a focal point of the pilgrimages.
+
<td>This sacred site is a focal point of the pilgrimages. It can be founded if there is desert adjacent to the city.
Each tile with road around the city produce additional trade point.
+
Each tile with (paved) road around the city produce additional trade point.
Additionally, each Mosque which belongs to any allied player, neutralizes unhappiness caused by one military unit.
+
Additionally, each Mosque which belongs to any allied player, neutralizes unhappiness caused by 0...2 military units (depending on Religious Orthodoxy policy settings).
  +
  +
+3 Culture Points/turn.
   
 
Requires knowledge of the technology Islam.
 
Requires knowledge of the technology Islam.
 
Requires Mosque in the city.
 
Requires Mosque in the city.
  +
Requires Desert on the tile or an adjacent tile.
 
Prevented by Temple in the city (unless it is obsolete).
 
Prevented by Temple in the city (unless it is obsolete).
 
Prevented by Church in the city.
 
Prevented by Church in the city.
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Prevented if you own King Richard's Crusade, unless it is obsolete.
 
Prevented if you own King Richard's Crusade, unless it is obsolete.
 
Prevented if you own Kyoto Fushimi Inari.
 
Prevented if you own Kyoto Fushimi Inari.
  +
Prevented by Colossus in the city (unless it is obsolete).
  +
Prevented by Western Wall in the city (unless it is obsolete).
   
 
* Prevents J.S. Bach's Cathedral.
 
* Prevents J.S. Bach's Cathedral.
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* Prevents King Richard's Crusade.
 
* Prevents King Richard's Crusade.
 
* Prevents Statue of Zeus.
 
* Prevents Statue of Zeus.
  +
* Prevents Western Wall.
 
* Prevents Kyoto Fushimi Inari.
 
* Prevents Kyoto Fushimi Inari.
 
* Prevents Michelangelo's Chapel.
 
* Prevents Michelangelo's Chapel.
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
 
<tr><td>[[Image:b.fushimi_inari.png]]</td><td>Kyoto Fushimi Inari</td>
 
<tr><td>[[Image:b.fushimi_inari.png]]</td><td>Kyoto Fushimi Inari</td>
 
<td align="center"><b>500</b><br/>0</td>
 
<td align="center"><b>500</b><br/>0</td>
 
<td>Bushido<br/>Temple<br/>Shrine Torii<br/>Culture 3800<br/>no Church<br/>no Cathedral<br/>no Mosque<br/>no Kaaba<br/>no King Richard's Crusade<br/>no Michelangelo's Chapel<br/>no J.S. Bach's Cathedral<br/>no Temple of City God<br/>no Taj Mahal<br/><em>None</em></td>
 
<td>Bushido<br/>Temple<br/>Shrine Torii<br/>Culture 3800<br/>no Church<br/>no Cathedral<br/>no Mosque<br/>no Kaaba<br/>no King Richard's Crusade<br/>no Michelangelo's Chapel<br/>no J.S. Bach's Cathedral<br/>no Temple of City God<br/>no Taj Mahal<br/><em>None</em></td>
<td>Pilgrimages to this giant Shrine makes additional content citizen happy for every allied player's Temple with Shrine Torii and 4 extra luxury points for city with Fushimi Inari wonder.
+
<td>Pilgrimages to this giant Shrine makes additional 0..2 (depending on Religious Orthodoxy policy settings) content citizens happy for every allied player's Temple with Shrine Torii and 4 extra luxury points for city with Fushimi Inari wonder.
 
Each player's city with Shrine Torii and Temple gain 1 culture point.
 
Each player's city with Shrine Torii and Temple gain 1 culture point.
   
Line 277: Line 373:
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
 
<tr><td>[[Image:b.large_hadron_collider.png]]</td><td>Large Hadron Collider</td>
 
<td align="center"><b>9000</b><br/>1</td>
 
<td>Superconductors<br/>Culture 25000<br/><em>None</em></td>
 
<td> Large Hadron Collider reveal two new advances, when finished. It is the best way to gain Great Unification Theory.
 
Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation.
 
Each player's city with Research Center would gain 1 culture point.
 
 
 
Requires knowledge of the technology Superconductors.
 
Requires your nation to have culture of at least 25000.
 
 
</td>
 
</tr>
 
 
<tr><td>[[Image:b.leshan_buddha_statue.png]]</td><td>Leshan Buddha Statue</td>
 
<td align="center"><b>800</b><br/>0</td>
 
<td>Buddhism<br/>Temple<br/>Culture 2200<br/><em>None</em></td>
 
<td>There is belief, that this giant statue calm turbulent river waters.City with this Wonder would gain additional food from each river tile.
 
Additionally, thanks to the Buddha The Wise ideas, any Monk Monasterywould make 1 unhappy citizen content, for any city on same continent.
 
 
Requires knowledge of the technology Buddhism.
 
Requires Temple in the city (and not yet obsolete).
 
Requires your nation to have culture of at least 2200.
 
 
* Prevents J.S. Bach's Cathedral.
 
* Prevents Michelangelo's Chapel.
 
</td>
 
</tr>
 
 
<tr><td>[[Image:b.marco_polos_embassy.png]]</td><td>Marco Polo's Embassy</td>
 
<td align="center"><b>300</b><br/>0</td>
 
<td>Trade<br/>Culture 1900<br/><em>Radio</em></td>
 
<td>The player who owns it gets an embassy with all players.
 
 
TIP: if you're behind in research, this can help you catch up, by reducing the cost of technologies that other players already know.
 
 
In case of Thalassocracy goverment system, celebration would give boost of shield production, if Marco Polo Embassy exist on the same continent.
 
 
Requires knowledge of the technology Trade.
 
Requires your nation to have culture of at least 1900.
 
 
* The discovery of Radio will make Marco Polo's Embassy obsolete.
 
</td>
 
</tr>
 
 
<tr><td>[[Image:b.manhattan_project.png]]</td><td>Manhattan Project</td>
 
<td align="center"><b>6000</b><br/>0</td>
 
<td>Nuclear Fission<br/>Culture 9800<br/>Uranium<br/><em>None</em></td>
 
<td>Requires knowledge of the technology Nuclear Fission.
 
Requires your nation to have culture of at least 9800.
 
Requires Uranium on a tile within the city radius.
 
 
* Allows all players with knowledge of Nuclear Fission to build Atomic Bomb units.
 
</td>
 
</tr>
 
   
 
<tr><td>[[Image:b.mausoleum.png]]</td><td>Mausoleum of Mausolos</td>
 
<tr><td>[[Image:b.mausoleum.png]]</td><td>Mausoleum of Mausolos</td>
Line 338: Line 379:
 
<td>Ceremonial Burial<br/>Temple<br/>no Church<br/>no Cathedral<br/>no Mosque<br/><em>Socialism</em></td>
 
<td>Ceremonial Burial<br/>Temple<br/>no Church<br/>no Cathedral<br/>no Mosque<br/><em>Socialism</em></td>
 
<td>If allied player posses this wonder, City Walls and Courthouses each make one unhappy citizen content in their city, unless that citizen is unhappy about aggression. Also, city where Mausoleum of Mausolos is founded can't be incited to revolt.
 
<td>If allied player posses this wonder, City Walls and Courthouses each make one unhappy citizen content in their city, unless that citizen is unhappy about aggression. Also, city where Mausoleum of Mausolos is founded can't be incited to revolt.
  +
  +
+2 Culture Points/turn.
   
 
Requires knowledge of the technology Ceremonial Burial.
 
Requires knowledge of the technology Ceremonial Burial.
Line 349: Line 392:
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
 
<tr><td>[[Image:b.michelangelos_chapel.png]]</td><td>Michelangelo's Chapel</td>
 
<tr><td>[[Image:b.michelangelos_chapel.png]]</td><td>Michelangelo's Chapel</td>
Line 376: Line 420:
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
<tr><td>[[Image:b.shakespeares_theatre.png]]</td><td>Shakespeare's Theater</td>
+
<tr><td>[[Image:b.taj_mahal.png]]</td><td>Taj Mahal</td>
<td align="center"><b>450</b><br/>6</td>
+
<td align="center"><b>550</b><br/>4</td>
<td>Theatre<br/>Culture 4900<br/><em>Computers</em></td>
+
<td>Shiism<br/>Mosque<br/>Culture 2800<br/>no Temple<br/>no Church<br/>no Michelangelo's Chapel<br/>no King Richard's Crusade<br/>no Temple of City God<br/><em>None</em></td>
<td>Gives 1 additional luxury to every player's city, and 6 luxuries to the city where it is located.
+
<td>Increase luxury output of a city by 50%, additionally each Madrasa will make one unhappy citizen content in any city which belong to allied players.
   
Upon completion of this wonder, entertainer specialists' luxury output increases to 3 for every nation.
 
   
 
Unlike most other wonders, entertainment wonders need gold upkeep.
 
Unlike most other wonders, entertainment wonders need gold upkeep.
   
  +
+3 Culture Points/turn.
Requires knowledge of the technology Theatre.
 
Requires your nation to have culture of at least 4900.
 
   
  +
Requires knowledge of the technology Shiism.
* The discovery of Computers will make Shakespeare's Theater obsolete.
 
  +
Requires Mosque in the city.
  +
Requires your nation to have culture of at least 2800.
  +
Prevented by Temple in the city (unless it is obsolete).
  +
Prevented by Church in the city.
  +
Prevented if you own Michelangelo's Chapel.
  +
Prevented if you own King Richard's Crusade, unless it is obsolete.
  +
Prevented if you own Temple of City God.
  +
  +
* Prevents King Richard's Crusade.
  +
* Prevents Kyoto Fushimi Inari.
  +
* Prevents Michelangelo's Chapel.
 
</td>
 
</td>
 
</tr>
 
</tr>
   
<tr><td>[[Image:b.statue_of_liberty.png]]</td><td>Statue of Liberty</td>
 
<td align="center"><b>2200</b><br/>0</td>
 
<td>Democracy<br/>Culture 7800<br/><em>None</em></td>
 
<td>Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. It also allows unprovoked declaration of war regardless of any senate instituted by a Democracy or Federation government or by the United Nations.
 
   
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td align="left">'''Effects for cities on same continent:'''</td></tr>
The side effect of this wonder is, that inciting revolts is possible under Fascism.
 
   
  +
<tr><td>[[Image:b.colossus.png]]</td><td>Colossus</td>
Requires knowledge of the technology Democracy.
 
  +
<td align="center"><b>250</b><br/>0</td>
Requires your nation to have culture of at least 7800.
 
  +
<td>Bronze Working<br/><em>Railroad</em></td>
  +
<td>Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
   
  +
Moreover, each city on the continent with Colossus gain 1 additional Taxman Specialist.
  +
  +
+2 Culture Points/turn.
  +
  +
Requires knowledge of the technology Bronze Working.
  +
  +
* The discovery of Railroad will make Colossus obsolete.
  +
* Prevents Western Wall.
  +
* Prevents Kaaba.
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
<tr><td>[[Image:b.stonehenge.png]]</td><td>Stonehenge</td>
+
<tr><td>[[Image:b.hoover_dam.png]]</td><td>Hoover Dam</td>
<td align="center"><b>150</b><br/>0</td>
+
<td align="center"><b>2000</b><br/>0</td>
<td>Creative Art<br/><em>Christianity</em></td>
+
<td>Offshore Exploration<br/>River<br/>Factory<br/><em>None</em></td>
  +
<td>Acts as a Hydro Plant in the city where it is built, and reduces pollution from shield production by a further 25% in all cities with Hydro Plants on same continent, making them equivalent to Solar Plants.
<td>This megalithic structure act like giant astronomical calendar.
 
Each tile worked by the city where this wonder is built produces one extra research point.
 
   
  +
+2 Culture Points/turn.
Additionally, each city on the continent where Stonehenge is located is not affected by Tribal government science penalty, if Tribe Hut is present.
 
   
Requires knowledge of the technology Creative Art.
+
Requires knowledge of the technology Offshore Exploration.
  +
Requires River on the tile or an adjacent tile.
  +
Requires Factory in the city.
   
* The discovery of Christianity will make Stonehenge obsolete.
 
* The presence of Isaac Newton's College in the city will make Stonehenge obsolete.
 
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
<tr><td>[[Image:b.taj_mahal.png]]</td><td>Taj Mahal</td>
+
<tr><td>[[Image:b.leshan_buddha_statue.png]]</td><td>Leshan Buddha Statue</td>
<td align="center"><b>550</b><br/>4</td>
+
<td align="center"><b>800</b><br/>0</td>
<td>Shiism<br/>Mosque<br/>Culture 2800<br/>no Temple<br/>no Church<br/>no Michelangelo's Chapel<br/>no King Richard's Crusade<br/>no Temple of City God<br/><em>None</em></td>
+
<td>Buddhism<br/>Temple<br/>Culture 2200<br/><em>None</em></td>
  +
<td>There is belief, that this giant statue calm turbulent river waters. City with this Wonder would gain additional food from each river tile.
<td>Increase luxury output of a city by 50%, additionally each Madrasa will make one unhappy citizen content in any city which belong to allied players.
 
  +
Additionally, thanks to the Buddha The Wise ideas, any Monk Monastery would make 1 unhappy citizen content, for any city on same continent.
   
  +
+3 Culture Points/turn.
   
  +
Requires knowledge of the technology Buddhism.
Unlike most other wonders, entertainment wonders need gold upkeep.
 
  +
Requires Temple in the city (and not yet obsolete).
  +
Requires your nation to have culture of at least 2200.
   
  +
* Prevents J.S. Bach's Cathedral.
Requires knowledge of the technology Shiism.
 
Requires Mosque in the city.
 
Requires your nation to have culture of at least 2800.
 
Prevented by Temple in the city (unless it is obsolete).
 
Prevented by Church in the city.
 
Prevented if you own Michelangelo's Chapel.
 
Prevented if you own King Richard's Crusade, unless it is obsolete.
 
Prevented if you own Temple of City God.
 
 
* Prevents King Richard's Crusade.
 
* Prevents Kyoto Fushimi Inari.
 
 
* Prevents Michelangelo's Chapel.
 
* Prevents Michelangelo's Chapel.
 
</td>
 
</td>
 
</tr>
 
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
   
<tr><td>[[Image:b.united_nations.png]]</td><td>United Nations</td>
+
<tr><td>[[Image:b.marco_polos_embassy.png]]</td><td>Marco Polo's Embassy</td>
<td align="center"><b>2000</b><br/>0</td>
+
<td align="center"><b>300</b><br/>0</td>
<td>Communism<br/>Culture 12500<br/><em>None</em></td>
+
<td>Trade<br/>Culture 1900<br/><em>Radio</em></td>
  +
<td>The player who owns it gets an embassy with all players.
<td>Creates a world senate that prevents unprovoked declaration of war by any nuclear-capable nation (that is, any nation with knowledge of Nuclear Fission, once the Manhattan Project has been built). AI players are more inclined to be friendly and forgiving toward the owner of this wonder. These effects last until the Apollo Program is completed.
 
   
  +
TIP: if you're behind in research, this can help you catch up, by reducing the cost of technologies that other players already know.
Also, for all players, if any city is in disorder for more than two turns in a row, that player's government falls (even for governments other than Republic and Democracy).
 
   
  +
In case of Thalassocracy government system, celebration would give boost of shield production, if Marco Polo Embassy exist on the same continent.
United Nations quadruple cost of inciting revolt in any cities belonging to that player, or for any player's cities ruled by a communistic system.
 
   
  +
+6 Culture Points/turn.
Requires knowledge of the technology Communism.
 
Requires your nation to have culture of at least 12500.
 
   
  +
Requires knowledge of the technology Trade.
  +
Requires your nation to have culture of at least 1900.
  +
  +
* The discovery of Radio will make Marco Polo's Embassy obsolete.
  +
</td>
  +
</tr>
  +
<tr bgcolor=#f0f0f0><td></td><td></td><td></td><td></td><td></td></tr>
  +
  +
<tr><td>[[Image:b.stonehenge.png]]</td><td>Stonehenge</td>
  +
<td align="center"><b>150</b><br/>0</td>
  +
<td>Alphabet<br/><em>Christianity</em></td>
  +
<td>This megalithic structure act like giant astronomical calendar.
  +
Each tile worked by the city where this wonder is built produces one extra research point.
  +
  +
Additionally, each city on the continent where Stonehenge is located is not affected by Tribal government science penalty, if Tribe Hut is present.
  +
  +
+2 Culture Points/turn.
  +
  +
Requires knowledge of the technology Alphabet.
  +
  +
* The discovery of Christianity will make Stonehenge obsolete.
  +
* The presence of Isaac Newton's College in the city will make Stonehenge obsolete.
 
</td>
 
</td>
 
</tr>
 
</tr>
   
 
</table>
 
</table>
  +
[[Category:Augmented]]

Latest revision as of 12:10, 26 February 2020


Augmented2 ruleset modpack - Great Wonders

Small Wonders are referenced here Augmented modpack: small wonders

NameCost
Upkeep
Requirement
Obsolete by
More info
Secondary government centers:
B.angkor watAngkor Wat 250
0
Hinduism
Temple
Culture 2800
no Ecclesiastical Palace
no Forbidden City
no Sultan Palace
no Osaka Castle
no Palace
None
Giant complex of temples, which makes a city a second center of government.

Additionally, produces extra 4 luxury points in this city.

Waste in other cities (corruption, production waste, and food waste) is related to how far away from the nearest capital they are. On top of this, corruption and production waste in the capital itself is half of what it would otherwise be (and a Courthouse will eliminate it entirely).

The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.

Under Despotism the city containing the palace gains a +75% gold bonus, and under Monarchy a +50% gold bonus.

Requires knowledge of the technology Hinduism. Requires Temple in the city (and not yet obsolete). Requires your nation to have culture of at least 2800. Prevented if you own other Second Palace: Ecclesiastical Palace, Forbidden City, Sultan Palace, Osaka Castle. Prevented by Palace in the city.

  • Prevents other Second Palaces.
B.osaka castleOsaka Castle 300
0
Shogunate
Temple
Shrine Torii
Culture 2800
no Ecclesiastical Palace
no Angkor Wat
no Forbidden City
no Sultan Palace
no Palace
None
Giant temple, which makes a city a second center of government.

Additionally, produces extra 4 luxury points in this city.

Waste in other cities (corruption, production waste, and food waste) is related to how far away from the nearest capital they are. On top of this, corruption and production waste in the capital itself is half of what it would otherwise be (and a Courthouse will eliminate it entirely).

The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.

Osaka Castle will also make content two citizens unhappy due to aggression in the city where is founded.

Requires knowledge of the technology Shogunate. Requires Temple in the city (and not yet obsolete). Requires Shrine Torii in the city. Requires your nation to have culture of at least 2800. Prevented if you own other Second Palace: Ecclesiastical Palace, Angkor Wat, Forbidden City, Sultan Palace. Prevented by Palace in the city.

  • Prevents other Second Palaces.
Other Great Wonders with Benefits only for owner:
B.statue of libertyStatue of Liberty 2200
0
Democracy
Culture 7800
None
Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. It also allows unprovoked declaration of war regardless of any senate instituted by a Democracy or Federation government or by the United Nations.

The side effect of this wonder is, that inciting revolts is possible under Fascism.

+4 Culture Points/turn.

Requires knowledge of the technology Democracy. Requires your nation to have culture of at least 7800.

B.united nationsUnited Nations 2000
0
Communism
Culture 12500
None
Creates a world senate.United Nations quadruple cost of inciting revolt in any cities belonging to that player, or for any player's cities ruled by a communistic system.

Also, for all players, if any city is in disorder for more than two turns in a row, that player's government falls (even for governments other than Republic and Democracy). On the other hand, chance of Civil War is 4x less in case of Republic, Democracy or Federation.

+8 Culture Points/turn.

Requires knowledge of the technology Communism. Requires your nation to have culture of at least 12500.

Worldwide effects for all nations:
B.apollo programApollo Program 6000
0
Space Flight
Research Lab
Culture 12000
None
Apollo Program allows all players to start building spaceship parts (assuming they have researched the necessary technologies and have Space Lift small wonder finished).

Existing of Apollo Program is also necessary to build Global Positioning System.

+5 Culture Points/turn.

Requires knowledge of the technology Space Flight. Requires Research Lab in the city. Requires your nation to have culture of at least 12000.

  • Allows Global Positioning System (with Satellite System, Research Lab, and Culture 9500).
  • Allows Space Lift (with Nanotechnology, Research Lab, and Culture 18500).
B.asmiths trading coA.Smith's Trading Co. 750
0
Economics
Stock Exchange
Culture 4500
None
In every city with a Stock Exchange, city improvements which would normally have an upkeep of 1 become free of upkeep. (Communist governments inherently give this benefit, so there is no bonus under Communism.)

Upon completion of this wonder, tax collector specialists' gold output increases to 3 permanently for every nation.

+2 Culture Points/turn.

Requires knowledge of the technology Economics. Requires Stock Exchange in the city. Requires your nation to have culture of at least 4500.

B.cure for cancerCure For Cancer 2500
0
Genetic Engineering
Culture 19000
None
This stunning technological achievement makes one content citizen happy in each of cities of any player who knows Genetic Engineering (2 extra luxury per city).

Together with an Aqueduct, a Sewer System, Hospital, Pasteur Institute and maximum of Welfare Policy, it entirely eliminates the risk of plague.

+4 Culture Points/turn.

Requires knowledge of the technology Genetic Engineering. Requires your nation to have culture of at least 19000.

B.darwins voyageDarwin's Voyage 950
0
Steam Engine
Culture 4500
None
Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. All your cities generate 1 extra science bulb and immediate technology advance is achieved.

Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation.

+5 Culture Points/turn.

Requires knowledge of the technology Steam Engine. Requires your nation to have culture of at least 4500.

B.great libraryGreat Library 550
0
Paper Making
Library
Culture 1550
Computers
Gives an immediate technology advance to the player that builds it, and thereafter 4 extra research points every turn to its city.

Completion of this wonder doubles the effect of Libraries for every player.

+4 Culture Points/turn.

Requires knowledge of the technology Paper Making. Requires Library in the city. Requires your nation to have culture of at least 1550.

  • The discovery of Computers will make Great Library obsolete.
B.internetInternet 1200
0
Robotics
Research Lab
DARPA
Culture 10500
None
All cities on the map are continuously visible to its owner despite fog-of-war.

Upon completion of this wonder, for each nation which know Computers advance, entertainer specialists' luxury output increases to 3, for every nation which know Computers advance.

Completion of this wonder permanently doubles the effect of Universities for allied players.

+4 Culture Points/turn if Computers tech is known.

Requires knowledge of the technology Robotics. Requires Research Lab in the city. Requires you to own DARPA. Requires your nation to have culture of at least 10500.

B.isaac newtons collegeIsaac Newton's College 1200
0
Theory of Gravity
University
Culture 5700
None
Gives an immediate technology advance to the player that builds it, and thereafter 6 extra research points every turn to its city.

Completion of this wonder permanently doubles the effect of Universities for every player as well as add 1 culture point to any city with University.


Requires knowledge of the technology Theory of Gravity. Requires University in the city. Requires your nation to have culture of at least 5700.

B.large hadron colliderLarge Hadron Collider 9000
1
Superconductors
Culture 25000
None
Large Hadron Collider reveal two new advances, when finished. It is the best way to gain Great Unification Theory.

Upon completion of this wonder, scientist specialists' research output increases to 3 permanently for every nation (except those ruled by Anarchy or Fundamental government). Each player's city with Research Center would gain 1 culture point.


Requires knowledge of the technology Superconductors. Requires your nation to have culture of at least 25000.

B.manhattan projectManhattan Project 6000
0
Nuclear Fission
Culture 9800
Uranium
None
Requires knowledge of the technology Nuclear Fission.

Requires your nation to have culture of at least 9800. Requires Uranium on a tile within the city radius.

  • Allows all players with knowledge of Nuclear Fission to build Atomic Bomb units.
B.pasteur institutePasteur Institute 400
0
Biology
University
Culture 4300
None
Pasteur Institute reduce risk of plaque in all player's cities with Hospital by additional 10%-20% depending on Welfare Policy settings.

It would also reveal one new advance, once completed. On each turn, 1 culture point is added to each player's city with University, instead of just this city.

Requires knowledge of the technology Biology. Requires University in the city. Requires your nation to have culture of at least 4300.

B.shakespeares theatreShakespeare's Theater 450
6
Theatre
Culture 4900
Computers
Gives 1 additional luxury to every player's city, and 6 luxuries to the city where it is located.

Upon completion of this wonder, entertainer specialists' luxury output increases to 3 for every nation.

Any city with Amphitheater gain additional Culture Point.

Unlike most other wonders, entertainment wonders need gold upkeep.

Requires knowledge of the technology Theatre. Requires your nation to have culture of at least 4900.

  • The discovery of Computers will make Shakespeare's Theater obsolete.
Effects for all allied nations:
B.golden templeGolden Temple 700
0
Sikhism
Temple
Culture 4500
None
Golden Temple is the important Sikhism pilgrimage site.

Thanks to the ecumenic spirit of Golden Temple, any city with Temple, Church or Mosque, which belong to the players allied with owner of this building,would additionaly make 1 unhappy citizens content.

+3 Culture Points/turn.

Requires knowledge of the technology Sikhism. Requires Temple in the city (and not yet obsolete). Requires your nation to have culture of at least 4500.

  • Prevents J.S. Bach's Cathedral.
  • Prevents Michelangelo's Chapel.
B.great wallGreat Wall 2000
0
Legalism
Culture 1500
Mobile Warfare
Increases the defense of all your cities by adding a +50% bonus to its units' intrinsic defense strength against straight attacking land units (this is cumulative with any City Walls), and any allied city is protected against the loss of population which occurs when a defending unit is defeated by a land unit.

Great Wall increases also defense of your any land units in Fortress (but not in Fort).

+2 Culture Points/turn.

Requires knowledge of the technology Legalism. Requires your nation to have culture of at least 1500.

  • The discovery of Mobile Warfare by Player will make Great Wall obsolete.
  • The discovery of Rocketry will make Great Wall obsolete.
B.kaabaKaaba 550
0
Islam
Mosque
Desert
no Temple
no Church
no Cathedral
no Michelangelo's Chapel
no J.S. Bach's Cathedral
no King Richard's Crusade
no Kyoto Fushimi Inari
no Colossus
no Western Wall
None
This sacred site is a focal point of the pilgrimages. It can be founded if there is desert adjacent to the city.

Each tile with (paved) road around the city produce additional trade point. Additionally, each Mosque which belongs to any allied player, neutralizes unhappiness caused by 0...2 military units (depending on Religious Orthodoxy policy settings).

+3 Culture Points/turn.

Requires knowledge of the technology Islam. Requires Mosque in the city. Requires Desert on the tile or an adjacent tile. Prevented by Temple in the city (unless it is obsolete). Prevented by Church in the city. Prevented by Cathedral in the city. Prevented if you own Michelangelo's Chapel. Prevented if you own J.S. Bach's Cathedral. Prevented if you own King Richard's Crusade, unless it is obsolete. Prevented if you own Kyoto Fushimi Inari. Prevented by Colossus in the city (unless it is obsolete). Prevented by Western Wall in the city (unless it is obsolete).

  • Prevents J.S. Bach's Cathedral.
  • Prevents Khajuraho Temple.
  • Prevents King Richard's Crusade.
  • Prevents Statue of Zeus.
  • Prevents Western Wall.
  • Prevents Kyoto Fushimi Inari.
  • Prevents Michelangelo's Chapel.
B.fushimi inariKyoto Fushimi Inari 500
0
Bushido
Temple
Shrine Torii
Culture 3800
no Church
no Cathedral
no Mosque
no Kaaba
no King Richard's Crusade
no Michelangelo's Chapel
no J.S. Bach's Cathedral
no Temple of City God
no Taj Mahal
None
Pilgrimages to this giant Shrine makes additional 0..2 (depending on Religious Orthodoxy policy settings) content citizens happy for every allied player's Temple with Shrine Torii and 4 extra luxury points for city with Fushimi Inari wonder.

Each player's city with Shrine Torii and Temple gain 1 culture point.


Requires knowledge of the technology Bushido. Requires Temple in the city (and not yet obsolete). Requires Shrine Torii in the city. Requires your nation to have culture of at least 3800. Prevented by Church in the city. Prevented by Cathedral in the city. Prevented by Mosque in the city. Prevented if you own Kaaba. Prevented if you own King Richard's Crusade, unless it is obsolete. Prevented if you own Michelangelo's Chapel. Prevented if you own J.S. Bach's Cathedral. Prevented if you own Temple of City God. Prevented if you own Taj Mahal.

  • Prevents J.S. Bach's Cathedral.
  • Prevents King Richard's Crusade.
  • Prevents Kaaba.
  • Prevents Michelangelo's Chapel.
B.mausoleumMausoleum of Mausolos 250
0
Ceremonial Burial
Temple
no Church
no Cathedral
no Mosque
Socialism
If allied player posses this wonder, City Walls and Courthouses each make one unhappy citizen content in their city, unless that citizen is unhappy about aggression. Also, city where Mausoleum of Mausolos is founded can't be incited to revolt.

+2 Culture Points/turn.

Requires knowledge of the technology Ceremonial Burial. Requires Temple in the city (and not yet obsolete). Prevented by Church in the city. Prevented by Cathedral in the city. Prevented by Mosque in the city.

  • The discovery of Socialism will make Mausoleum of Mausolos obsolete.
  • The presence of King Richard's Crusade in the city will make Mausoleum of Mausolos obsolete.
B.michelangelos chapelMichelangelo's Chapel 650
0
Christianity
Church
Culture 3800
no Temple
no Mosque
no Kaaba
no Leshan Buddha Statue
no Golden Temple
no Temple of City God
no Taj Mahal
no Kyoto Fushimi Inari
None
Doubles the base effect of Cathedrals which belong to the players allied with owner of this building.

This makes 3 additional unhappy citizens content in each allied city with a Cathedral; however, it does not affect citizens made unhappy by aggression. Any city with Cathedral would also gain 1 additional culture point.


Requires knowledge of the technology Christianity. Requires Church in the city. Requires your nation to have culture of at least 3800. Prevented by Temple in the city (unless it is obsolete). Prevented by Mosque in the city. Prevented if you own Kaaba. Prevented if you own Leshan Buddha Statue. Prevented if you own Golden Temple. Prevented if you own Temple of City God. Prevented if you own Taj Mahal. Prevented if you own Kyoto Fushimi Inari.

  • Prevents Khajuraho Temple.
  • Prevents Kaaba.
  • Prevents Kyoto Fushimi Inari.
  • Prevents Taj Mahal.
B.taj mahalTaj Mahal 550
4
Shiism
Mosque
Culture 2800
no Temple
no Church
no Michelangelo's Chapel
no King Richard's Crusade
no Temple of City God
None
Increase luxury output of a city by 50%, additionally each Madrasa will make one unhappy citizen content in any city which belong to allied players.


Unlike most other wonders, entertainment wonders need gold upkeep.

+3 Culture Points/turn.

Requires knowledge of the technology Shiism. Requires Mosque in the city. Requires your nation to have culture of at least 2800. Prevented by Temple in the city (unless it is obsolete). Prevented by Church in the city. Prevented if you own Michelangelo's Chapel. Prevented if you own King Richard's Crusade, unless it is obsolete. Prevented if you own Temple of City God.

  • Prevents King Richard's Crusade.
  • Prevents Kyoto Fushimi Inari.
  • Prevents Michelangelo's Chapel.
Effects for cities on same continent:
B.colossusColossus 250
0
Bronze Working
Railroad
Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.

Moreover, each city on the continent with Colossus gain 1 additional Taxman Specialist.

+2 Culture Points/turn.

Requires knowledge of the technology Bronze Working.

  • The discovery of Railroad will make Colossus obsolete.
  • Prevents Western Wall.
  • Prevents Kaaba.
B.hoover damHoover Dam 2000
0
Offshore Exploration
River
Factory
None
Acts as a Hydro Plant in the city where it is built, and reduces pollution from shield production by a further 25% in all cities with Hydro Plants on same continent, making them equivalent to Solar Plants.

+2 Culture Points/turn.

Requires knowledge of the technology Offshore Exploration. Requires River on the tile or an adjacent tile. Requires Factory in the city.

B.leshan buddha statueLeshan Buddha Statue 800
0
Buddhism
Temple
Culture 2200
None
There is belief, that this giant statue calm turbulent river waters. City with this Wonder would gain additional food from each river tile.

Additionally, thanks to the Buddha The Wise ideas, any Monk Monastery would make 1 unhappy citizen content, for any city on same continent.

+3 Culture Points/turn.

Requires knowledge of the technology Buddhism. Requires Temple in the city (and not yet obsolete). Requires your nation to have culture of at least 2200.

  • Prevents J.S. Bach's Cathedral.
  • Prevents Michelangelo's Chapel.
B.marco polos embassyMarco Polo's Embassy 300
0
Trade
Culture 1900
Radio
The player who owns it gets an embassy with all players.

TIP: if you're behind in research, this can help you catch up, by reducing the cost of technologies that other players already know.

In case of Thalassocracy government system, celebration would give boost of shield production, if Marco Polo Embassy exist on the same continent.

+6 Culture Points/turn.

Requires knowledge of the technology Trade. Requires your nation to have culture of at least 1900.

  • The discovery of Radio will make Marco Polo's Embassy obsolete.
B.stonehengeStonehenge 150
0
Alphabet
Christianity
This megalithic structure act like giant astronomical calendar.

Each tile worked by the city where this wonder is built produces one extra research point.

Additionally, each city on the continent where Stonehenge is located is not affected by Tribal government science penalty, if Tribe Hut is present.

+2 Culture Points/turn.

Requires knowledge of the technology Alphabet.

  • The discovery of Christianity will make Stonehenge obsolete.
  • The presence of Isaac Newton's College in the city will make Stonehenge obsolete.