| Palace |
70 0 |
Carpentry Culture 10 None |
Construction of a Palace makes a city the capital and the center of your government. Waste in other cities (corruption, production waste, and food waste) is often related to how far away from the capital they are. On top of this, corruption and production waste in your capital is half of what it would otherwise be. A Courthouse will eliminate it entirely.
The cost to enemy Diplomats and Spies of inciting a revolt in a city also depends upon the city's distance from the capital (under all forms of government). Your capital city itself cannot be incited to revolt and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.
Take good care of your capital, as its loss may result in your empire plunging into civil war. Losing your current palace also results in losing whatever spaceship you might have. See Ecclesiastical Palace.
If the capital is in a dangerous location, or a more central capital would give a better corruption distribution, you can move your palace by building it in another city.
Under Despotism the city containing the palace gains a +75% gold bonus, and under Monarchy a +50% gold bonus.
Palace is required for any centralized government! Start building it before conversion from Tribalism to Despotism or Monarchy. You need some Culture Points, which can be gainded from Temples, or by achievements (conquering other cultures, revealing some unknown islands).
Capital city with a Palace gains an additional 4 luxury points (except for Communism). There is no science penalty for city with Palace in case of Tribal or Despotism governments.
+2 Culture Points/turn.
Requires knowledge of the technology Carpentry.
Requires your nation to have culture of at least 10.
- Allows Despotism (with Absolutism).
- Allows Monarchy (with Monarchy).
- Allows Fundamentalism (with Fundamentalism).
- Allows First Republic (with First Republic).
- Allows Direct Democracy (with Direct Democracy).
- Allows Republic (with The Republic).
- Allows Democracy (with Democracy).
- Allows Fascism (with Imperialism).
- Prevents Ecclesiastical Palace.
- Prevents Forbidden City.
- Allows Jousting Tiltyard (with Hastilude and Culture 1650).
- Prevents Sultan Palace.
- Prevents Angkor Wat.
- Prevents Osaka Castle.
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| | | | |
| Ecclesiastical Palace |
140 0 |
Theology Church Cathedral Culture 3200 no Angkor Wat no Forbidden City no Sultan Palace no Osaka Castle no Palace None |
Makes a city the ecclesiastical capital, that acts as a second center of government.
Waste in other cities (corruption, production waste, and food waste) is often related to how far away from the capital they are. On top of this, corruption and production waste in your capital is half of what it would otherwise be. A Courthouse will eliminate it entirely.
The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.
Under Despotism the city containing the palace gains a +75% gold bonus, and under Monarchy a +50% gold bonus.
+2 Culture Points/turn.
Requires knowledge of the technology Theology.
Requires Church in the city.
Requires Cathedral in the city.
Requires your nation to have culture of at least 3200.
Prevented if you own other Second Palace (Angkor Wat, Forbidden City, Sultan Palace, Osaka Castle)
Prevented by Palace in the city.
- Prevents other Second Palaces.
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| | | | |
| Forbidden City |
200 0 |
Confucianism Temple City Walls Culture 3400 no Ecclesiastical Palace no Angkor Wat no Sultan Palace no Osaka Castle no Palace None |
Giant palace complex, which makes a city a second center of government and is required for Legalism.
Additionally, under Legalism government, extra 4 luxury points are generated in this city.
Waste in other cities (corruption, production waste, and food waste) is related to how far away from the nearest capital they are. On top of this, corruption and production waste in the capital itself is half of what it would otherwise be (and a Courthouse will eliminate it entirely).
The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.
+2 Culture Points/turn.
Requires knowledge of the technology Confucianism.
Requires Temple in the city (and not yet obsolete).
Requires City Walls in the city (and not yet obsolete).
Requires your nation to have culture of at least 3400.
Prevented if you own other Second Palace (Ecclesiastical Palace, Angkor Wat, Sultan Palace, Osaka Castle)
Prevented by Palace in the city.
- Allows Legalism (with Legalism).
- Prevents other Second Palaces.
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| | | | |
| Sultan Palace |
250 0 |
Sunnism Mosque Madrasa Culture 3900 no Ecclesiastical Palace no Angkor Wat no Forbidden City no Osaka Castle no Palace None |
Sultan Palace is a second center of Islamic government.
Additionally, it produces extra 4 luxury points in this city.
Waste in other cities (corruption, production waste, and food waste) is related to how far away from the nearest capital they are. On top of this, corruption and production waste in the capital itself is half of what it would otherwise be (and a Courthouse will eliminate it entirely).
The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.
Sultan Palace is a prerequisite to get Fundamentalism effect of `tithes` (gold) from sacral buildings.
+2 Culture Points/turn.
Requires knowledge of the technology Sunnism.
Requires Mosque in the city.
Requires Madrasa in the city.
Requires your nation to have culture of at least 3900.
Prevented if you own other Second Palace (Ecclesiastical Palace, Angkor Wat, Forbidden City, Osaka Castle)
Prevented by Palace in the city.
- Prevents other Second Palaces.
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| | | | |
| Atlantic Telegraph Company |
1300 0 |
Radio Post Office None |
Player building it gets an embassy with all players.
+1 Culture Point/turn, and any player's city with Library will gain additional culture point per turn.
Requires knowledge of the technology Radio.
Requires Post Office in the city.
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| | | | |
| Colosseum |
200 3 |
Martial Games Culture 850 Mass Entertainment |
Increase luxury output of a city by 50%, additionally in case of First Republic, add one veteran level to any Legion or Swordsmen unit.
Unlike most other wonders, entertainment wonders need gold upkeep.
+2 Culture Points/turn.
Requires knowledge of the technology Martial Games.
Requires your nation to have culture of at least 850.
- The discovery of Mass Entertainment will make Colosseum obsolete.
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| | | | |
| Copernicus' Observatory |
300 0 |
Astronomy Culture 3500 Great Unification Theory |
Each tile worked by the city where this wonder is built produces one extra research point.
+4 Culture Points/turn.
Requires knowledge of the technology Astronomy.
Requires your nation to have culture of at least 3500.
- The discovery of Great Unification Theory will make Copernicus' Observatory obsolete.
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| | | | |
| DARPA |
800 0 |
Computers Research Lab Culture 8500 None |
Defense Advanced Research Projects Agency upgrades additionally second obsolete unit per game turn, on cost of its veteran level (Warfrare Museum prohibit any autoupgrades).
Big Land military units have Veteran level instead of Recruits, if builded in Workshop Barracks.
DARPA is also required to build Internet.
+5 Culture Points/turn.
Requires knowledge of the technology Computers.
Requires Research Lab in the city.
Requires your nation to have culture of at least 8500.
- Allows Internet (with Robotics, Research Lab, and Culture 10500).
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| | | | |
| Ecole Speciale Militaire |
600 0 |
Tactics Culture 5800 None |
Ecole speciale militaire de Saint-Cyr was founded by Napoleon Bonaparte, with given motto: 'study to win'.
All your new infantry, cavalry, reconnaissance or wheeled units start with an additional veteran level (this is cumulative with any Barracks/Stables veteran effect).
+3 Culture Points/turn.
Requires knowledge of the technology Tactics.
Requires your nation to have culture of at least 5800.
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| | | | |
| Eiffel Tower |
500 0 |
Industrialization Culture 4500 None |
Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
It also increase radius of your city influence and vision, if this building is located together with Railway Station (not cumulative with Mass Transit or Port Facility).
+2 Culture Points/turn.
Requires knowledge of the technology Industrialization.
Requires your nation to have culture of at least 4500.
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| | | | |
| Fusion Plant |
4000 0 |
Fusion Power Research Lab None |
Increase city production by 25% (50% with Mfg Plant), and reduces pollution from shield production or population by a further 25% in all cities with Solar Plant or Recycling Center accordingly, on same continent.
Requires knowledge of the technology Fusion Power.
Requires Research Lab in the city.
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| | | | |
| Geoglyph |
30 0 |
Creative Art Monotheism |
Giant geoglyph add 2 luxury points to the city where it is located.
+1 Culture Point/turn.
Requires knowledge of the technology Creative Art.
- The discovery of Monotheism will make Geoglyph obsolete.
- The presence of City Hall in the city will make Geoglyph obsolete.
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| | | | |
| Global Positioning System |
1400 0 |
Satellite System Apollo Program Research Lab Culture 9500 None |
Reveal all map.
+6 Culture Points/turn.
Requires knowledge of the technology Satellite System.
Requires Apollo Program to be owned by any player.
Requires Research Lab in the city.
Requires your nation to have culture of at least 9500.
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| | | | |
| Hanging Gardens |
200 0 |
Pottery Electricity |
Makes one unhappy citizen content in every city of the player that owns it (not including citizens unhappy about aggression). This wonder also makes two content citizens happy in the city where it is located (4 extra luxury points).
+2 Culture Points/turn.
Requires knowledge of the technology Pottery.
- The discovery of Electricity will make Hanging Gardens obsolete.
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| | | | |
| Hollywood |
4500 10 |
Cinematography Women's Suffrage Culture 15500 None |
Neutralizes the unhappiness caused by one aggressively deployed military unit per city. Under Democracy, it additionally halves the unhappiness caused by military units (reducing it to the same level as a Republic).
Besides this, Hollywood gives additional 6 luxuries to the city where it is located.
With Television advance, entertainer specialists' luxury output increases to 3 for player's nation.
Unlike most other wonders, entertainment wonders need gold upkeep.
+10 Culture Points/turn.
Requires knowledge of the technology Cinematography.
Requires you to own Women's Suffrage.
Requires your nation to have culture of at least 15500.
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| | | | |
| J.S. Bach's Cathedral |
400 0 |
Theology Cathedral Culture 4800 no Temple no Mosque no Kaaba no Leshan Buddha Statue no Golden Temple no Temple of City God no Kyoto Fushimi Inari None |
Makes 0...2 (depending on Religious Othodoxy policy setting) additional content citizen happy for every player's Church and 2 extra luxury points per city with Cathedral (not under Communism gov.)
+6 Culture Points/turn.
Requires knowledge of the technology Theology.
Requires Cathedral in the city.
Requires your nation to have culture of at least 4800.
Prevented by Temple in the city (unless it is obsolete).
Prevented by Mosque in the city.
Prevented if you own Kaaba.
Prevented if you own Leshan Buddha Statue.
Prevented if you own Golden Temple.
Prevented if you own Temple of City God.
Prevented if you own Kyoto Fushimi Inari.
- Prevents Khajuraho Temple.
- Prevents Kaaba.
- Prevents Kyoto Fushimi Inari.
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| | | | |
| Jousting Tiltyard |
180 2 |
Hastilude Palace Culture 1650 Communism |
Add 2 luxury points to your capital and allow building Crusaders here. Additionally in case of Monarchy, increase luxury output of a capital city by 50%
Unlike most other wonders, entertainment wonders need gold upkeep.
+1 Culture Point/turn.
Requires knowledge of the technology Hastilude.
Requires Palace in the city.
Requires your nation to have culture of at least 1650.
- The discovery of Communism will make Jousting Tiltyard obsolete.
- The presence of Internet in the city will make Jousting Tiltyard obsolete.
- Allows Crusaders (with Hastilude).
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| | | | |
| Khajuraho Temple |
440 0 |
Jainism Temple Culture 3100 no Kaaba no Michelangelo's Chapel no J.S. Bach's Cathedral None |
This building keep effect of Rapture Growth in the city where it is founded (together with Granary and Temple, under any government except of Democracy, Communism or Fascism),
even if Monotheism advance is already known to the player.
+3 Culture Points/turn.
Requires knowledge of the technology Jainism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 3100.
Prevented if you own Kaaba.
Prevented if you own Michelangelo's Chapel.
Prevented if you own J.S. Bach's Cathedral.
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| | | | |
| King Richard's Crusade |
300 0 |
Chivalry Culture 1800 no Temple no Mosque no Kaaba no Taj Mahal no Kyoto Fushimi Inari Communism |
Reduces the unhappiness caused by aggressively deployed military units owned by the city with Church by 1 -- in other words, it neutralizes the unhappiness caused by a single military unit (except under Democracy, where a single unit makes two citizens unhappy). Under governments where unit upkeep is paid in gold, it gives two free gold per city towards upkeep every turn.
+2 Culture Points/turn.
Requires knowledge of the technology Chivalry.
Requires your nation to have culture of at least 1800.
Prevented by Temple in the city (unless it is obsolete).
Prevented by Mosque in the city.
Prevented if you own Kaaba.
Prevented if you own Taj Mahal.
Prevented if you own Kyoto Fushimi Inari.
- The discovery of Communism will make King Richard's Crusade obsolete.
- The presence of United Nations in the city will make King Richard's Crusade obsolete.
- Prevents Statue of Zeus.
- Prevents Kaaba.
- Prevents Kyoto Fushimi Inari.
- Prevents Taj Mahal.
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| | | | |
| Leonardo's Workshop |
300 0 |
Invention Culture 2800 Combustion |
Upgrades 1 obsolete units per game turn (1 with Metallurgy technology) on cost of 1 veteran level.
Warfrare Museum prohibit any autoupgrades.
Additional veteran level for any Wheeled Unit.
+2 Culture Points/turn.
Requires knowledge of the technology Invention.
Requires your nation to have culture of at least 2800.
- The discovery of Combustion will make Leonardo's Workshop obsolete.
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| | | | |
| Lighthouse |
200 0 |
Map Making "Sea" terrain Screw Propeller |
Gives all your sea units 1 additional movement point (except Coasters while moving on rivers). Makes all your new Coaster units veterans (for all your cities).
In case of Thalassocracy goverment, Harbor food production in the city with Lighthouse is increased also for Deep Ocean tiles (similar to Port Facility effect).
+2 Culture Points/turn.
Requires knowledge of the technology Map Making.
Requires terrain with the "Sea" flag on the tile or an adjacent tile.
- The discovery of Screw Propeller will make Lighthouse obsolete.
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| | | | |
| Magellan's Expedition |
400 0 |
Navigation "Sea" terrain Culture 2800 Nuclear Power |
Gives all your sea units 1 additional movement point. The chance of a sea unit getting the next veteran level after a battle increases by half.
+4 Culture Points/turn.
Requires knowledge of the technology Navigation.
Requires terrain with the "Sea" flag on the tile or an adjacent tile.
Requires your nation to have culture of at least 2800.
- The discovery of Nuclear Power will make Magellan's Expedition obsolete.
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| | | | |
| Massachusetts Institute of Technology |
650 0 |
Electronics Factory Library Culture 6300 None |
Gives 4 extra research points every turn to its city.
Increase science bonus from Research Lab by 25%
+6 Culture Points/turn.
Requires knowledge of the technology Electronics.
Requires Factory in the city.
Requires Library in the city.
Requires your nation to have culture of at least 6300.
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| | | | |
| Moai Statues |
150 0 |
Stone Knapping "Sea" terrain Culture 10 Overseas Trade |
These giant stone statues give your citizens courage to explore unknown lands. They are able to build unique Kon-Tiki raft, the first vessel capable to to enter Deep Ocean.
Additionally, gives all your Coasters units 1 additional movement point (except while moving on rivers, not cumulative with Lighthouse).
+1 Culture Point/turn.
Requires knowledge of the technology Stone Knapping.
Requires terrain with the "Sea" flag on the tile or an adjacent tile.
Requires your nation to have culture of at least 10.
- The discovery of Overseas Trade will make Moai Statues obsolete.
- The discovery of Steam Engine will make Moai Statues obsolete.
- Allows Kon-Tiki Raft (with Sailing).
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| | | | |
| Monk Monastery |
90 0 |
Vedism Temple Culture 1800 no Church no Mosque Nuclear Power |
Gives 4 extra research points every turn to its city if there is no University.
If Leshan Buddha Statue was built on same continent, additional one unhappy citizen become content (does not affect citizens made unhappy by aggression)
+2 Culture Points/turn.
Requires knowledge of the technology Vedism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 1800.
Prevented by Church in the city.
Prevented by Mosque in the city.
- The discovery of Nuclear Power will make Monk Monastery obsolete.
- The presence of University in the city will make Monk Monastery obsolete.
- Prevents Church.
- Prevents Mosque.
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| | | | |
| Mobile X-ray |
300 0 |
Radioactivity Hospital Culture 4200 None |
Increase healing of small land or infantry units by 50%, including those not fortified.
+4 Culture Points/turn.
Requires knowledge of the technology Radioactivity.
Requires Hospital in the city.
Requires your nation to have culture of at least 4200.
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| | | | |
| Pyramids |
180 0 |
Masonry Culture 150 Railroad |
Under Despotism or Tribal governments, the Pyramids cancel the penalty to worked tiles with output greater than 2 (for all kinds of output), as if all your cities were always celebrating.
In above case, celebrating cities with Granary and size 3 or above will be subject of Rapture Growth (this effect is cancelled by Monotheism).
Additionally, 1 extra luxury point is added to the city with Pyramids.
+3 Culture Points/turn.
Requires knowledge of the technology Masonry.
Requires your nation to have culture of at least 150.
- The discovery of Railroad will make Pyramids obsolete.
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| | | | |
| Slavery Abolition |
350 0 |
Egalitarianism Courthouse Culture 3500 None |
Makes 2 unhappy citizens content in a city were Slavery Abolition was founded, and additional unhappy citizen content for each player's city with courthouse in case of Republic, Democracy or Federation government. Also inctite cost in case of Democracy and bribing cost in case of Republic is increased x5.
Side effect: decreased gold income from gold and diamond mines.
Note: Slavery Abolition is a prerequisite for Women's Suffrage.
+6 Culture Points/turn.
Requires knowledge of the technology Egalitarianism.
Requires Courthouse in the city.
Requires your nation to have culture of at least 3500.
- Allows Women's Suffrage (with Conscription and Culture 7400).
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| | | | |
| Space Lift |
2200 1 |
Nanotechnology Research Lab Apollo Program Culture 18500 None |
Space lift allow to cheap transport of heavy components from Earth to geostationary orbit.
This facility is required to produce space ship structural components.
+2 Culture Points/turn.
Requires knowledge of the technology Nanotechnology.
Requires Research Lab in the city.
Requires Apollo Program to be owned by any player.
Requires your nation to have culture of at least 18500.
- Allows Space Component (with Fusion Power, Factory, University, and Research Lab).
- Allows Space Module (with Environmentalism, Factory, University, and Research Lab).
- Allows Space Structural (with Nanotechnology, Factory, University, and Research Lab).
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| | | | |
| Statue of Zeus |
250 0 |
Polytheism Culture 900 no Church no Cathedral no Mosque no Kaaba no King Richard's Crusade Conscription |
Reduces the unhappiness caused by aggressively deployed military units owned by the city by 1 -- in other words, it neutralizes the unhappiness caused by a single military unit (except under Democracy, where a single unit makes two citizens unhappy). Each city also avoids one shield of upkeep for units.
+2 Culture Points/turn.
Requires knowledge of the technology Polytheism.
Requires your nation to have culture of at least 900.
Prevented by Church in the city.
Prevented by Cathedral in the city.
Prevented by Mosque in the city.
Prevented if you own Kaaba.
Prevented if you own King Richard's Crusade, unless it is obsolete.
- The discovery of Conscription will make Statue of Zeus obsolete.
- The discovery of Automobile will make Statue of Zeus obsolete.
- The presence of King Richard's Crusade in the city will make Statue of Zeus obsolete.
- The presence of Kaaba in the city will make Statue of Zeus obsolete.
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| | | | |
| Sun Tzu's War Academy |
300 0 |
Confucianism Culture 2800 Tactics |
All your new infantry, cavalry or reconnaissance units start with an additional veteran level (this is cumulative with any Barracks building in a city; with both, units are created as Hardened).
+3 Culture Points/turn.
Requires knowledge of the technology Confucianism.
Requires your nation to have culture of at least 2800.
- The discovery of Tactics will make Sun Tzu's War Academy obsolete.
- The discovery of Mobile Warfare will make Sun Tzu's War Academy obsolete.
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| | | | |
| Temple of Artemis |
200 0 |
Mysticism Temple Culture 180 Theology |
Makes 0...2 additional unhappy citizens content in every city with a Temple, depending on Religious Othodoxy policy setting, and additionally one content citizen in city where is located. Does not affect citizens made unhappy by aggression.
+3 Culture Points/turn.
Requires knowledge of the technology Mysticism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 180.
- The discovery of Theology will make Temple of Artemis obsolete.
- The presence of Temple of City God in the city will make Temple of Artemis obsolete.
- The presence of Kyoto Fushimi Inari in the city will make Temple of Artemis obsolete.
- The presence of Golden Temple in the city will make Temple of Artemis obsolete.
|
| | | | |
| Temple of City God |
250 0 |
Legalism Temple Culture 2700 None |
Makes 0..2 (depending on Religious Othodoxy policy setting) unhappy citizens content in every city with a Temple without Shrine Torii. Does not affect citizens made unhappy by aggression.
In a city with this building, tax collector specialists' gold output increases to 3.
+2 Culture Points/turn.
Requires knowledge of the technology Legalism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 2700.
- Prevents Church.
- Prevents Mosque.
- Prevents J.S. Bach's Cathedral.
- Prevents Kyoto Fushimi Inari.
- Prevents Michelangelo's Chapel.
- Prevents Taj Mahal.
|
| | | | |
| Thermal Bath |
400 0 |
Sunnism None |
Add 1 luxury point to the city where is located and each river tile within city radius.
Thermal Bath reduces chance of plaque in any player's city with Lazaretto improvement by additional 10%.
+2 Culture Points/turn.
Requires knowledge of the technology Sunnism.
|
| | | | |
| Warfare Museum |
140 0 |
University City Hall Culture 4000 None |
This building prevent autoupgrade with cost of veteran level - keep obsoleted units even if Leonardo Workshop or DARPA is builded.
You can still upgrade units manually with cost of gold.
+3 Culture Points/turn.
Requires knowledge of the technology University.
Requires City Hall in the city.
Requires your nation to have culture of at least 4000.
|
| | | | |
| Western Wall |
300 0 |
Monotheism City Walls no Colossus no Kaaba Guerilla Warfare |
Add 50% defense for city, where it is builded (cumulative with City Walls, not cumulative with Great Wall), against any Land unit (except those with indirect fire).
Additionally, prayers going to the sacred site would generate extra trade from each tile around the city that is already generating some trade.
+2 Culture Points/turn.
Requires knowledge of the technology Monotheism.
Requires City Walls in the city (and not yet obsolete).
Prevented by Colossus in the city (unless it is obsolete).
Prevented by Kaaba in the city.
- The discovery of Guerilla Warfare will make Western Wall obsolete.
- Prevents Kaaba.
|
| | | | |
| Women's Suffrage |
600 0 |
Conscription Slavery Abolition Culture 7400 None |
Women have right to vote and work equal to men.
With Women's Suffrage and Democracy, celebrating cities produce an extra trade point for every worked land tile that is already producing trade.
Similar effect for shields production occurs in case of Republic.
Beside this, regardless of government type, Women's Suffrage make 1 unhappy citizens content in each player's city.
+8 Culture Points/turn.
Requires knowledge of the technology Conscription.
Requires you to own Slavery Abolition.
Requires your nation to have culture of at least 7400.
- Allows Hollywood (with Cinematography and Culture 15500).
|