Caravan | |||||
---|---|---|---|---|---|
Cost | |||||
50 | |||||
Upkeep | |||||
Shields | Food | Unhappy | |||
0 | 0 | 0 | |||
Required technology | |||||
Trade | |||||
Obsoletes | Obsoleted by | ||||
- | Freight | ||||
Hitpoints | Movement | Attack | |||
10 | 1 | 0 | |||
Firepower | Vision range | Defense | |||
1 | 2 | 1 | |||
Capacity | Fuel | ||||
0 | 0 |
- Can establish trade routes (must travel to target city and must be at least 9 tiles in Manhattan distance from this unit's home city).
- Can help build wonders (adds 50 production).
- May be disbanded in a city to recover 50% of the production cost.
- May fortify, granting a 50% defensive bonus.
- May pillage to destroy infrastructure from tiles.
- Ignores zones of control.
- A non-military unit (cannot attack; no martial law).
- May become veteran through training or combat.
Every Caravan that is used to build a wonder will add 50 shields towards the production of the wonder.
TIP: You can stockpile a stack of Caravans in advance and bring them all into a city where you have started to build a wonder, and finish it in only one turn!
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