A City Center is the tile a city is founded on. That is, it's the tile that actually shows the graphic icon of a city.
Common rules for City Centers, in most rulesets:[]
The city center tile...
- Gets worked for free, without assigning a citizen to work it.
- Gets a food bonus as if it is irrigated, even though it is not irrigated.
- Gets an immediate food bonus if the city has a Supermarket.
- Gets a "
Nile River Bonus"
on desert rivers, for rulesets which have it. - Gets a minimum food output of +1 food, even if the tile would normally get no food.
- Gets a minimum shield output of +1 shield, even if the tile would normally produce no shields.
- Gets an automatic road or other road-type if the technology is available.
- Gets a unit bonus of being
Fortified
whether or not the unit is in a fortified state. - Allows the loading or unloading of cargo units.
- Rules specific to the ruleset.
Special rules specific to some rulesets:[]
- Before Bridge Building, exiting a city with a Quay to an adjacent road costs 1/3 move point. (The move cost for quays onto roads is normally 2/3 move point.) (MP2 rules)