FANDOM


m (Construction Zone: reinserted Themes, outdated != historic, listed in Projects)
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Key features planned for future releases:
 
Key features planned for future releases:
 
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* Alien World ruleset
 
* Alien World ruleset
 
* Civ2civ3 as the default ruleset
 
* Civ2civ3 as the default ruleset
  +
* Hex as the default topology
 
* Trade Goods
 
* Trade Goods
 
* Resources as tile extras
 
* Resources as tile extras
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* Tile extras built by cities
 
* Tile extras built by cities
 
* World object (contains map and more)
 
* World object (contains map and more)
* Tex AI: Unit movement
+
* Tex AI: Military advisor at separate thread
 
* Raw & json protocols supported in the same build
 
* Raw & json protocols supported in the same build
 
* Ruleset item obsolescense
 
* Ruleset item obsolescense
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* Stop the SDL2 client rotting...
 
* Stop the SDL2 client rotting...
 
* Figure out a way to add animation to the map drawing backend.
 
* Figure out a way to add animation to the map drawing backend.
* [[Advanced_Governments | New governments rules]].
+
* [[Advanced_Governments |New governments rules]].
 
* Improve AI attitudes and diplomacy (ex.  AI should prioritize its survival and seek peace when losing.  Relationships should not remain static the entire game (war/peace/alliance).  Should accept reasonable deals.)
 
* Improve AI attitudes and diplomacy (ex.  AI should prioritize its survival and seek peace when losing.  Relationships should not remain static the entire game (war/peace/alliance).  Should accept reasonable deals.)
   
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[[Themes]] |
 
[[Themes]] |
 
HRM: [http://www.hostedredmine.com/versions/13563 3.0.0] |
 
HRM: [http://www.hostedredmine.com/versions/13563 3.0.0] |
HRM: [http://www.hostedredmine.com/versions/13564 3.1.0]
+
HRM: [http://www.hostedredmine.com/versions/13564 3.1.0]
 
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__NOTOC__
 
__NOTOC__

Revision as of 02:38, February 25, 2018

Roadmap

Key features planned for future releases:

2.6 3.0 3.1 3.2 3.3 and beyond
  • Generalised extras
  • New soundtrack system
  • Minimal Ruleset Editor
  • Achievements
  • SDL2 client
  • Gtk3.22 client
  • Generalized action enablers for caravan and spy actions
  • Culture
  • Threaded AI: Autosettlers
  • Experimental msys2 based Windows Installers support
  • Vista as minimum Windows version
  • Lua 5.3
  • Ruledit saves default comments
  • Ruledit allows renaming objects of all major types
  • Alien World ruleset
  • Civ2civ3 as the default ruleset
  • Hex as the default topology
  • Trade Goods
  • Resources as tile extras
  • Project config
  • More action enabler controlled actions
  • Utility to upgrade ruleset format
  • Threaded AI module built in by default
  • Drop Xaw client
  • Drop SDL client
  • Windows Installer builds based on msys2 by default
  • Windows builds with IPv6 support
  • Win7 as minimum Windows version
  • Experimental cross-compiled Windows Installers support
  • Extended ruleset editor
  • More action moddability (enablers, consequences, costs, etc)
  • Alternative Traderoute system
  • Wormholes / Teleports
  • Improved Policies framework
  • Tile extras built by cities
  • World object (contains map and more)
  • Tex AI: Military advisor at separate thread
  • Raw & json protocols supported in the same build
  • Ruleset item obsolescense
  • AI: Sea Workers
  • Drop Gtk2 client
  • Gtk4 client
  • Full Ruleset Editor
  • Runtime selection between normal/web server modes


This is a list of features that the maintainers want to add to the next releases (ignoring 2.5 which is stable), currently labeled "2.6", "3.0", and "3.1". Please do not edit this page unless you have Git write access.

Current 2.6 release goals

2.6 feature status: User:Cazfi/2.6 Status

Current 3.0 release goals

3.0 feature status: User:Cazfi/3.0 Status

Current 3.1 release goals

3.1 feature status: User:Cazfi/3.1 Status

TODO list

  • generalize requirements GNAPATCH#1338
  • Stop the SDL2 client rotting...
  • Figure out a way to add animation to the map drawing backend.
  • New governments rules.
  • Improve AI attitudes and diplomacy (ex.  AI should prioritize its survival and seek peace when losing.  Relationships should not remain static the entire game (war/peace/alliance).  Should accept reasonable deals.)

Feel free to pitch in to help code any of the above.

Construction Zone

Community content is available under CC-BY-SA unless otherwise noted.