Cruise Missile | |||||
---|---|---|---|---|---|
Cost | |||||
60 | |||||
Upkeep | |||||
Shields | Food | Unhappy | |||
1 | 0 | 1 | |||
Required technology | |||||
Rocketry | |||||
Obsoletes | Obsoleted by | ||||
- | - | ||||
Hitpoints | Movement | Attack | |||
10 | 12 | 18 | |||
Firepower | Vision range | Defense | |||
3 | 2 | 0 | |||
Capacity | Fuel | ||||
0 | 1 |
- May be disbanded in a city to recover 50% of the production cost.
- A missile unit: gets used up in making an attack.
- A field unit: one unhappiness applies even when non-aggressive.
- May become veteran through training (but not combat).
- Unit has to be in a city, or on a Carrier or Submarine after 1 turn.
TIP: A handful of these can successfully keep the waters around your treasured homeland free of enemy ships.
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Trivia[]
- The Cruise Missile model is based on the V1 and the Tomahawk.