Diplomat | |||||
---|---|---|---|---|---|
Cost | |||||
30 | |||||
Upkeep | |||||
Shields | Food | Unhappy | |||
0 | 0 | 0 | |||
Required technology | |||||
Writing | |||||
Obsoletes | Obsoleted by | ||||
- | Spy | ||||
Hitpoints | Movement | Attack | |||
10 | 2 | 0 | |||
Firepower | Vision range | Defense | |||
1 | 2 | 0 | |||
Capacity | Fuel | ||||
0 | 0 |
- May be disbanded in a city to recover 50% of the production cost.
- May fortify, granting a 50% defensive bonus.
- May pillage to destroy infrastructure from tiles.
- Can perform diplomatic actions.
- Ignores zones of control.
- A non-military unit (cannot attack; no martial law).
- May become veteran through training or combat.
- A Diplomat can establish embassies with other civilizations by moving into another player's city.
- Diplomats can also try to sabotage enemy production, or steal an advance from an enemy city. (An advance can be stolen only once per city.)
- A Diplomat can also bribe an enemy unit, if that unit is the only unit on its square.
- Diplomats can even start a revolution in an enemy city and turn it into your own, if you have the money!
- In some game strategies, hordes of Diplomats can be used to wreak havoc on the enemy. Little wonder that Diplomats are often viewed with suspicion and fear!
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