Freeciv

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|'''Tile'''
 
|'''Tile'''
 
|'''Other factors'''
 
|'''Other factors'''
|- valign="top" bgcolor="#e0f0f0"
 
 
|'''History'''
 
|'''History'''
 
| align="left" |Phase end, just after the stage production may happen
 
| align="left" |Phase end, just after the stage production may happen
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| align="left" |Value of this effect is how much Performance-type culture the city is producing. Performance is not persistent culture, but affects only
 
| align="left" |Value of this effect is how much Performance-type culture the city is producing. Performance is not persistent culture, but affects only
 
current turn.
 
current turn.
|- valign="top" bgcolor="#e0f0f0"
+
|-
 
|'''Pollu_Pop_Pct2'''
 
|'''Pollu_Pop_Pct2'''
 
|Phase end, in city processing order
 
|Phase end, in city processing order
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|'''Casus_Belli_Success'''
 
|'''Casus_Belli_Success'''
 
| align="left" |When a unit succeeds in a hostile action
 
| align="left" |When a unit succeeds in a hostile action
  +
| rowspan="2" |Actor unit, unit type, action
 
| align="left" |Diplomatic consequence of an action when the unit does its dark business (may perish escaping afterwards). Value >= 1 gives casus belli to the victim, >= 1000 to everybody.
 
| align="left" |Diplomatic consequence of an action when the unit does its dark business (may perish escaping afterwards). Value >= 1 gives casus belli to the victim, >= 1000 to everybody.
 
|- valign="top" bgcolor="#e0f0f0"
 
|- valign="top" bgcolor="#e0f0f0"
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