"Europe (classic/giant)" is one of the standard scenarios downloadable from at least as early as Freeciv 2.5.0. It is also available online at Freeciv-web.
| Spoiler warning!|
This page may contain details about a particular map and/or someone else's tips.
If you want to tackle the game unaided, click "Back" or a link to take you away from this page.
The map is 200 tiles wide and 100 tiles long. The map extends from western North Africa in the south to Scandinavia in the north, as well as Central Asia in the east (with the whole Caspian Sea coast and a small area of Persian Gulf) to the Atlantic (including some of Greenland) in the west. Note that the map does not extend to the northern tip of the Baltic Sea, meaning that southern Scandinavia is cut off from Finland and the rest of the continent.
Even Greenland and the Crimean Peninsula are worth building on.
You can start with at least 30 nations; most of those with European or Mediterranean names will start near their real-life locations; a few non-European civilizations may be inserted at random locations (e.g., Zulus in Finland). The default number is 14, which can produce 14 "correctly" placed European nations (maybe including Arabs in Iraq and Carthaginians near Carthage) leaving two gaps (e.g. Portuguese and Spanish or Carthaginians and Turks). If you set it to 16 and choose one of the 16 standard nations you will probably find everyone in their proper places. Byzantines, however, although in the European list, may start nearer Belarus than Byzantium/Constantinople/Istanbul. The standard list appears to be: three (Swedish, English, and Carthaginian) on separate landmasses, 13 (Portuguese, Spanish, French, Dutch, Austrian, Italian, Greek, Turkish, Arab, Russian, Polish, German, Danish) on the mainland. It seems that you are unable to choose a nation that will definitely start in western Turkey or Bulgaria/Romania/Hungary/Macedonia.
Rivers are part of land tiles in the usual way.
There are no huts to be found anywhere on the map, even though the options screens suggest that the default number is 50.
Unlike other scenarios, Europe gives triremes ample room to sail past friendly territories. (Little or no use if you start in Austria, Hungary, or Russia, because triremes will probably be outdated by the time you colonize a coast.)
Typical spawning points in the map for barbarians and pirate landings include Brittany, Iberia, Northern Russia and Scandinavia, although barbarians and pirates will appear anywhere on the map if the conditions are right.