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Forums: Index > Playing Freeciv > Crazy AI?


I recently downloaded version 2.2 after playing 2.1 for a long time, as well as playing civIII and IV for years. I know this makes me seem like I don't know what I'm doing, but version 2.2 is literally impossible to play. The AI, even set to easy or novice, are crazy! They will not accept peace treaties. At all. On top of that, all of a sudden you will meet all other nations at once even though they do not have units anywhere near you. WTF? very confusing! Once your first ceasefire runs out, you are at war with everyone. Then, they crush you! this is on easy! An if that wasn't bad enough, the AI start getting tech that they could not possibly have had enough time to get. They'l be centuries ahead in tech, completing wonders you never knew they were building, and all the while crushing you in a war that should never have even started, if the game bore any resemblance to previous versions. WHAT GIVES????? —Preceding unsigned comment added by 69.127.19.56 (talkcontribs) 05:51, May 18, 2010


- Hey, I'm having similar problems. The big issue is the fact that you can never make peace with anyone. Once the original ceasefire ends, the AI will not make peace with you no matter what you give them. This makes things very difficult. In addition, the AI seems to always know where your workers/engineers are. Their destroyers/battleships are constantly killing workers who work on the coast - even when my workers are way behind lines they seem to know exactly where to go. Since I can't make peace with them, my coastline is filled with pollution. I do try to block off coastline with my own ships but this gets tedious. —Preceding unsigned comment added by Syduck (talkcontribs) 18:29, July 21, 2010


The Freeciv AI has always been omniscient: it knows the exact location of all your cities and units, and it sees who defends each city and who rides each boat. The game (both 2.1 and 2.2) calculates AI actions with this knowledge. For diplomacy, the AI (both 2.1 and 2.2) likes to invade players who have many cities but few military units (see ai_war_desire() in ai/advdiplomacy.c). The AI measures units by attack power, so if you want to have peace, then you build many Catapults or Cannons, so the AI decides to invade someone else. The difference between 2.1 and 2.2 is that AI 2.2 plays better, so you have greater chance to be the player that every AI wants to invade. --Kernigh 21:37, July 21, 2010 (UTC)

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