Forums: Index > Creative Contents > Gold reserve to prevent next turn improvement selling
This would prevent the player from actively lowering gold past a certain arbitrary point (eg 20 gold). It wouldn't affect a passive lowering (ie from having negative gold per turn) but would prevent the player from buying improvements or units or upgrading units past a certain point in the gold reserve. The reason: I often find that when I have a low amount of gold (eg 5 gold) that I oftentimes lose an improvement at the end of a turn... even when gold income is positive. A reserve amount would prevent this from happening.