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This would prevent the player from actively lowering gold past a certain arbitrary point (eg 20 gold). It wouldn't affect a passive lowering (ie from having negative gold per turn) but would prevent the player from buying improvements or units or upgrading units past a certain point in the gold reserve. The reason: I often find that when I have a low amount of gold (eg 5 gold) that I oftentimes lose an improvement at the end of a turn... even when gold income is positive. A reserve amount would prevent this from happening.

I got used to this minor oddity. If I see it coming before the end of the turn I sell a granary or two. Actually I'm not sure if that's as it should be, even "low on funds" + some gold per turn should be not negative. ;-) –Dunnoob (talk) 12:35, December 15, 2013 (UTC)