Is it possible to create a rule or mod to avoid that all units in a square are destroyed when they lose a battle?
I mean, I would like a rule like in Civ III that every unit defends itself and if we have for instance 4 units in a same square you have to make at least 4 attacks to destroy all of them. For me it´s unfair that one unit defend the rest of units in a square because if you lose a battle you will lose all units.
Is there any rule to get this?
- In freeciv-2.4 and earlier:
- game.ruleset section [combat_rules]
;If killstack is set to 1, each time a defender unit lost in combat, and is ;not inside a city, fortress or airbase, all units in the same tile are ;destroyed along with the defender. This is the freeciv default. ;If this options is set to 0, only the defender unit is destroyed. killstack = 1
- In freeciv-2.5 this has been turned to server setting:
> explain killstack Option: killstack - Do all units in tile die with defender Description: If this is enabled, each time a defender unit loses in combat, and is not inside a city or suitable base, all units in the same tile are destroyed along with the defender. If this is disabled, only the defender unit is destroyed. Status: changeable Value: enabled, Default: enabled