Freeciv
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Forums: Index > Playing Freeciv > Is there any kind of balance in freeciv?


Hi all,

I downloaded freeciv (the latest 2.1.* release) and I must ask myself: is there any kind of balance in this game? I do not seem to be able to cause any sort of damage to any of my AI opponents. Early on both of us have archers and chariots. It does not matter whether I have the chariots and my opponent has the archers or vice versa - any number of my troops gets slain by any number of their troops. My troops cause little to no damage and there is not the slightest chance of my being victorious.

Also later on me having alpine troops or riflemen and my opponents still having musketeers it is the same picture: Any number of my alpine troops is lost when trying to conquer a city that is held by "musketeers" ... seriously last night I threw like 10 alpine troops at a city that was holding about two to three musketeers ... all my alpine troops I lost!

The picture changed when I started producing "armor" i.e. "tanks" ... only then was I able to fight musketeers ... also shooting nuclear rockets at cities hosting musketeers helped somewhat AND was necessary since those musketeers would still give my armor a very very hard time.


Dear developers of freeciv: I understand there must be some randomness in fights and battles such that I will not always win and stuff and the game becomes more challenging ... but seriously: giving AI a 99.99 % of winning a battle IS NOT FUN!!

Freeciv for Dummies. :-) --Hima 12:47, 13 August 2008 (UTC)
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