Forums: Index > Playing Freeciv > Too many losses

Dear community,

I am new to freeciv and I would like to know if there is a way to avoid loosing my groups of unit in case of simple AI attacks. I lost 3 phalanx and 4 catapults fortified in a forrest from a single attack of an AI archer. I think this is quite unbalanced, or I haven't get the war strategy yet.

I hope to start a constructive discussion.


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I have to agree. Having discovered "edit mode", I started cheating to investigate more in detail what was happening and what I was doing wrong.

On the various experiments, I attacked a (admittedly fortified with city walls) musketeer with tanks. It took me three tanks to kill it.

The whole thing was WAY off, but I also produced graphical evidence the AI is cheating with the research tree.


Yary complains about losing groups, but he's told us about only one encounter. He may not have realised that only one unit would respond to the archers attack - same as in the official Civ games and in C-evo. Archers could have been veteran or stronger, which would have attack strength of at least 4.5, against his strongest phalanx (basic defensive strength 2), which might not have been a veteran and could therefore have had a defensive strength, even fortified in a forest, less than, or not much more than, the attack and therefore having a sporting chance of losing. My advice - don't put all your eggs in one basket. Keep one or two catapults with each phalanx and keep the groups separate, and if an Archer approaches, shoot it. -- Robin Patterson (Talk) 08:28, July 31, 2011 (UTC)
I hope MazDZ8 learns to type or paste ordinary text in a wiki text box, rather than paragraphs of code, which make the edit box hard to read! There are no "tanks" in the standard game, so I can't comment for certain on how the numbers might have helped that musketeer, but his defensive strength would have been at least 13.5 if I understand the rules correctly, and if the "tank" was an Armor its attack strength might have been only 10, clearly not likely to win most of the time. -- Robin Patterson (Talk) 08:28, July 31, 2011 (UTC)
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