Tired of Imperialism
First of all, let me establish that I am NOT new to this. I played my first combat simulation game 45 years ago, and have played scores of titles over the decades. As my name states, I am losing interest in the Imperialism PC game because I can easily beat the AI even at Hard Level. I just want to know how I should start to learn this game without getting wiped out by the AI.
I printed out and read every tutorial from
I wrote out notes for myself to ensure I understood stuff like Spice being 3 F, 0 P, and 4 T. Then I started playing at Novice Level, against one AI player.
I figured out pretty quickly that this would mean I would be on a continent with that one other player, and that would mean I would soon be involved in a land war against the AI. Diplomacy has been simple: the AI meets me, signs a truce, and then declares War on me about twenty turns later -- The End. As such, I see that I need to develop Technology and Wonders to win such a war -- for instance, it does no good to seek Magellan's Voyage if sea exploration yields nothing. I also conclude that Monarchy is the best Government for such an early war, as I could put most of my effort into military strength instead of avoiding Unhappy Workers.
And tonight I got wiped out AGAIN at the NOVICE Level. I know how to found cities, develop the "right" technologies, adjust production in Cities (heck, tonight I even figured out how to adjust which Squares are being developed in each City -- even though the PC invariably makes the right choice), use Terrain to increase Defense, and to seek the Great Wall and Sun Tzu Academy for my Wonders. And every game I've played so far, I've ended up quitting after the AI is capturing my cities almost at will, defending every one of its Cities no matter what I do, killing my units in 90% of the battles (doesn't matter if I or the AI attacks, or with what units -- the AI wins just about every time), and is ahead of me in both Technology and in Wonders. I've even tried using Caravels to land my Musketeers on back shores, but they just wiped like my front line Units.
I'd LIKE to learn this game, but I see no sense in trying if there is NO chance whatsoever of winning -- and I don't even develop any camaderie with my opponent!
Any suggestions on how to start to learn how to WIN this game? Is there ANY way to know what's in a City before I just rush pell-mell into it, losing six units in a row? Am I building too many cities (I usually get up to about 15). Should I develop a Republic instead of a Monarchy? (tried that and, as I suspected, I lost even FASTER) Should I put less effort into building roads? (I usually have every city connected -- this allows me to get my Knights to the front line, so they all can get wiped out VERY quickly) Should I worry more about Unhappy Workers, even if I've never had ANY City go into Civil Disorder? (they also don't grow much, but I knew that was a disadvantage of Monarchy) Should I develop Land War Technology or Masonary (to start Great Wall) BEFORE Monarchy?
I'm fully aware there are MANY ways to win this game, which is what SHOULD make it so much more interesting than Imperialism. But, at the Novice Level, you KNOW you're going to be in a land war with exactly one player. If this a BEGINNER level, there should be a way to not get whipped by the AI after about ten "learning" games. If the AI massacres me every time at THIS level, I don't see any reason to go to "Easy" Level and get slaughtered even faster.
I really WANT to like this game. But right now it's like playing the solitaire card game that is so nearly impossible to win that it's called "Idiot's Delight." —Preceding unsigned comment added by Tired Of Imperialism (talk • contribs) 06:36, January 29, 2010
The difficulty level of the AI has no affect on where you'll be situated or if you'll be on a single continent in an early land war. The options to look at are 'generator' and 'size' You can also play against 30 novice AI, 1, or any number in between.
You are probably losing so many battles because you are not taking into account veterancy and defense bonuses. If you attack a city with a wall, all the defender's defence values will be multiplied by 3, same on a mountain, 1.5x on a hill, etc. These are also compounded and can create places that are very hard to attack and very easy to defend. If you plan your attacks, don't send in one unit at a time, don't stack them on top of eachother if they might be attacked, pick easy targets, etc. you can overtake the AI very easily. Pair defensive units with offensive ones to prevent them from being killed. End the turn on a terrain with a defense bonus if possible. Use attack boats to soften of a city before you move in with land units. Same with air units when you get them.
If you can get to Republic, set up trade routes (with Trade), build some (select) improvements, and rapture, you will easily beat the hardest AI every time. Build roads, but don't make it top priority to connect every single city if they are very spread out. Create a few strategic roads into the battlefeild instead of many of them. Remember to build your economy, and grow your cities (through rapture). A large city with improvements and some nice specials will be able to produce a unit every turn with the production and gold it will generate. If you build diplomats you can investigate the city and see what improvements (though you can see the city wall around the city on the map), units (you can also see if its empty or not by the graphic of the city), and other stats. —Preceding unsigned comment added by 220.127.116.11 (talk • contribs) 20:41, January 29, 2010
I can often defeat the Freeciv AI at Hard Level. During November 2010, I played a game of Freeciv with 2 players: myself and one AI player at Hard Level. I dominated the entire game, overwhelmed my opponent, and won by conquering all cities. I know the weaknesses of the AI, and I play Freeciv better than AI, including at Hard Level.
> Then I started playing at Novice Level, against one AI player.
If you want an easier game, then play with 5 players: you against four AI players. The AI players will often war against themselves, instead of against you. This provides your chance to make peace or alliance with some players.
> Am I building too many cities (I usually get up to about 15).
No. You always want more cities (on empty space, not too close to other cities), because more cities can build more units and research more technology.
> Should I put less effort into building roads? (I usually have every city connected -- this allows me to get my Knights to the front line, so they all can get wiped out VERY quickly)
No. I like to build roads on Desert, Grassland and Plains for the +1 trade bonus. I also like to connect all cities with roads, because I want to move units between cities.
> Is there ANY way to know what's in a City before I just rush pell-mell into it, losing six units in a row?
Build and send a Diplomat. When it enters the city, use the "Investigate City" button to see everything inside the city. A typical AI city has Barracks, City Walls, a few defenders, and one defending Diplomat or Spy.
> I've ended up quitting after the AI is capturing my cities almost at will
During such emergency, you might buy an extra unit to defend your city, or buy City Walls. Sometimes this is enough to keep the city. If you need more gold, you can raise tax rates, or build Coinage in some cities.
The best defenders are Archers, Phalanx or Pikemen (before you learn Gunpowder).
If I have doom to lose a city, then I declare an "open city" there.
- I evacuate all remaining units to another city.
- If they cannot evacuate, then I sell them. I change the production to Coinage, and I disband all units in the city.
- I also sell the city improvements. I can sell only one per turn, so I sell the most expensive improvement. I might use the gold to build City Walls in a different city.
While the enemy conquers my open city, I use the extra time to prepare defenses for my other cities.
If the enemy has my city, I send a Diplomat to bribe the city ("Incite a Revolt"). The bribe cost is cheaper if I originally built the city, and if the city is not close to the enemy capital.
When you have enough units, then fortify some defenders on good terrain (Mountains, Hills, Swamp or Forest), making Zones of Control so that enemy cannot reach your cities. Read about fortresses on the Terrain page. Build fortresses to buff your fortified defenders, then add Catapults to the fortresses. Use the Catapults to kill the invaders.
AI players never build fortresses. A fortress is an advantage over the AI.
> Should I worry more about Unhappy Workers, even if I've never had ANY City go into Civil Disorder?
No. Unhappy workers are only bad because they cause civil disorder. If your city is not in civil disorder, then unhappy workers are not a problem.
> (they also don't grow much, but I knew that was a disadvantage of Monarchy)
Build irrigation, so that the city grows more food. Perhaps build a Granary improvement.
> I printed out and read every tutorial from http://freeciv.wikia.com/wiki/Tutorials
Perhaps we need better tutorials... --Kernigh 02:42, January 30, 2010 (UTC)