(clarifying by splitting out settler upkeep.)
(Document default Empire_Size_Step effect settings (except Communism))
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|align="center"|13
 
|align="center"|13
 
|align="center"|14
 
|align="center"|14
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|-bgcolor="#e0f0f0"
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||...and how many more cities make an additional worker unhappy in each city.
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|align="center"|6
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|align="center"|10
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|align="center"|12
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|align="center"|?
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|align="center"|14
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|align="center"|16
 
|-bgcolor="#e0f0f0"
 
|-bgcolor="#e0f0f0"
 
||Number of military units you can use to force your workers to act content.
 
||Number of military units you can use to force your workers to act content.

Revision as of 20:50, 9 March 2008

governments features Gov.anarchy.png
Anarchy
Gov.despotism.png
Despotism
Gov.monarchy.png
Monarchy
Gov.communism.png
Communism
Gov.republic.png
Republic
Gov.democracy.png
Democracy
Limit for tax / science / luxury rates. 100 60 70 80 80 100
Upkeep per unit (production) 1 1 1 1 1 1
... and additional settler upkeep (food) 1 1 1 1 2 2
Units each city supports for free (prod/food) - pop means one per citizen. Pop / 0 Pop / 0 3 / 0 3 / 0 0 / 0 0 / 0
Trade bonus for each square already producing trade 0 0 0 0 1 1
... and the trade bonus when the city is celebrating. 0 0 1 1 1 1
Empire size at which only three workers per city are content. 9 10 11 12 13 14
...and how many more cities make an additional worker unhappy in each city. 6 10 12 ? 14 16
Number of military units you can use to force your workers to act content. no limit no limit 3 3 - -
... and how many workers per military unit this can affect. 1 1 1 2 no martial law no martial law
Workers made unhappy by each aggressive unit. 0 0 0 0 1 2
Minimum possible corruption (ignoring buildings) 2% 7% 1% 0% 1% 0%
... and the maximum possible corruption. 90% 100% 54% 6% 54% 0%
Probability of civil war if the capital falls 90% 80% 70% 50% 40% 30%
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