(added production bonus in capital)
(No unlimited free upkeep in default ruleset (2.1.9))
Line 45: Line 45:
 
|align="center"|2
 
|align="center"|2
 
|-bgcolor="#e0f0f0"
 
|-bgcolor="#e0f0f0"
||Units each city supports for free (prod/food) - pop means one per citizen.
+
||Units each city supports for free (prod/food)
|align="center"|Pop / 0
+
|align="center"|3 / 0
|align="center"|Pop / 0
+
|align="center"|3 / 0
 
|align="center"|3 / 0
 
|align="center"|3 / 0
 
|align="center"|3 / 0
 
|align="center"|3 / 0
Line 133: Line 133:
 
|align="center"|30%
 
|align="center"|30%
 
|}
 
|}
 
 
 
[[Category:Manuals]]
 
[[Category:Manuals]]

Revision as of 17:34, 6 June 2009


governments features Gov.anarchy.png
Anarchy
Gov.despotism.png
Despotism
Gov.monarchy.png
Monarchy
Gov.communism.png
Communism
Gov.republic.png
Republic
Gov.democracy.png
Democracy
Limit for tax / science / luxury rates. 100 60 70 80 80 100
Production bonus in capital 0% 75% 50% 0% 0% 0%
Upkeep per unit (production) 1 1 1 1 1 1
... and additional settler upkeep (food) 1 1 1 1 2 2
Units each city supports for free (prod/food) 3 / 0 3 / 0 3 / 0 3 / 0 0 / 0 0 / 0
Trade bonus for each square already producing trade 0 0 0 0 1 1
... and the trade bonus when the city is celebrating. 0 0 1 1 1 1
Empire size at which only three workers per city are content. 9 10 11 12 13 14
...and how many more cities make an additional worker unhappy in each city. 6 10 12 - 14 16
Number of military units you can use to force your workers to act content. no limit no limit 3 3 - -
... and how many workers per military unit this can affect. 1 1 1 2 no martial law no martial law
Workers made unhappy by each aggressive unit. 0 0 0 0 1 2
Minimum possible corruption (ignoring buildings) 25% 37% 15% 20% 15% 0%
... and the increment per tile from the capital. 2% 4% 2% 0% 2% 0%
Probability of civil war if the capital falls 90% 80% 70% 50% 40% 30%
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