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:''This manual does not specify what version of Freeciv it belongs to.''
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<!--''This manual does not specify what version of Freeciv it belongs to.''
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Answer: the latest stable version. When a new major version is released, the old version of this manual will be archived. -->
 
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{| style="margin: auto;" cellpadding="4"
 
{| style="margin: auto;" cellpadding="4"
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|align="center"|80
 
|align="center"|80
 
|align="center"|100
 
|align="center"|100
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|-bgcolor="#e0f0f0"
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||Production bonus in capital
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|align="center"|0%
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|align="center"|75%
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|align="center"|50%
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|align="center"|0%
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|align="center"|0%
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|align="center"|0%
 
|-bgcolor="#e0f0f0"
 
|-bgcolor="#e0f0f0"
 
||Upkeep per unit (production)
 
||Upkeep per unit (production)
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|align="center"|2
 
|align="center"|2
 
|-bgcolor="#e0f0f0"
 
|-bgcolor="#e0f0f0"
||Units each city supports for free (prod/food) - pop means one per citizen.
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||Units each city supports for free (prod/food)
|align="center"|Pop / 0
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|align="center"|3 / 0
|align="center"|Pop / 0
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|align="center"|3 / 0
 
|align="center"|3 / 0
 
|align="center"|3 / 0
 
|align="center"|3 / 0
 
|align="center"|3 / 0
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|align="center"|10
 
|align="center"|10
 
|align="center"|12
 
|align="center"|12
|align="center"|?
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|align="center"|-
 
|align="center"|14
 
|align="center"|14
 
|align="center"|16
 
|align="center"|16
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|align="center"|30%
 
|align="center"|30%
 
|}
 
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<noinclude>[[Category:Catalogues]]</noinclude>
 
 
[[Category:Manuals]]
 

Latest revision as of 14:31, 10 July 2016


governments features Gov.anarchy.png
Anarchy
Gov.despotism.png
Despotism
Gov.monarchy.png
Monarchy
Gov.communism.png
Communism
Gov.republic.png
Republic
Gov.democracy.png
Democracy
Limit for tax / science / luxury rates. 100 60 70 80 80 100
Production bonus in capital 0% 75% 50% 0% 0% 0%
Upkeep per unit (production) 1 1 1 1 1 1
... and additional settler upkeep (food) 1 1 1 1 2 2
Units each city supports for free (prod/food) 3 / 0 3 / 0 3 / 0 3 / 0 0 / 0 0 / 0
Trade bonus for each square already producing trade 0 0 0 0 1 1
... and the trade bonus when the city is celebrating. 0 0 1 1 1 1
Empire size at which only three workers per city are content. 9 10 11 12 13 14
...and how many more cities make an additional worker unhappy in each city. 6 10 12 - 14 16
Number of military units you can use to force your workers to act content. no limit no limit 3 3 - -
... and how many workers per military unit this can affect. 1 1 1 2 no martial law no martial law
Workers made unhappy by each aggressive unit. 0 0 0 0 1 2
Minimum possible corruption (ignoring buildings) 25% 37% 15% 20% 15% 0%
... and the increment per tile from the capital. 2% 4% 2% 0% 2% 0%
Probability of civil war if the capital falls 90% 80% 70% 50% 40% 30%
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