Freeciv
No edit summary
Lo'oris (talk | contribs)
m (minor fix)
Line 25: Line 25:
 
|align="center"|2 / 1
 
|align="center"|2 / 1
 
|-bgcolor="#e0f0f0"
 
|-bgcolor="#e0f0f0"
||Units each city supports for free (food/prod) - pop means one per citizen.
+
||Units each city supports for free (prod/food) - pop means one per citizen.
 
|align="center"|Pop / 0
 
|align="center"|Pop / 0
 
|align="center"|Pop / 0
 
|align="center"|Pop / 0

Revision as of 23:53, 16 February 2006

governments features Gov.anarchy
Anarchy
Gov.despotism
Despotism
Gov.monarchy
Monarchy
Gov.communism
Communism
Gov.republic
Republic
Gov.democracy
Democracy
Limit for tax / science / luxury rates. 100 60 70 80 80 100
Cost of units (food/prod points per turn). 1 / 1 1 / 1 1 / 1 1 / 1 2 / 1 2 / 1
Units each city supports for free (prod/food) - pop means one per citizen. Pop / 0 Pop / 0 3 / 0 3 / 0 0 / 0 0 / 0
Trade bonus for each square already producing trade 0 0 0 0 1 1
... and the trade bonus when the city is celebrating. 0 0 1 1 1 1
Empire size at which only three workers per city are content. 9 10 11 12 13 14
Number of military units you can use to force your workers to act content. no limit no limit 3 3 - -
... and how many workers per military unit this can affect. 1 1 1 2 no martial law no martial law
Workers made unhappy by each aggressive unit. 0 0 0 0 1 2
Minimum possible corruption (ignoring buildings) 2% 7% 1% 0% 1% 0%
... and the maximum possible corruption. 90% 100% 54% 6% 54% 0%
Probability of civil war if the capital falls 90% 80% 70% 50% 40% 30%