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Hotkeys and Mouse Actions for Freeciv-web games are below.

= ctrl. = shift. = alt

Freeciv-Web Hotkeys and Mouse Commands = ctrl. = shift. = alt
mod-key KEY UNIT ORDERS
TAB set a GOTO-waypoint on this tile (same as G)

(requires being in goto mode first: see G below)

Auto settlers default
A Auto-worker improve terrain using AI*
Button activate cargo
A Activate Cargo on selected Transport(s)

(selects all cargo units)

Button Board
B Board Cargo on Transport
Build city default
B Build city or add Settler to city.
<hover
over city
B Buy product in city under mouse cursor

  ☞   Build City has priority if Settler selected

C Center map on focused unit
C Select same type of units on same continent (or sea.)
C City Labels on/off
⌃⇧ C Cycle City Display mode (info shown on map cities)
C Canal Connect - all tiles in GOTO path sequentially
D Do - select a command for the unit. **
Disband default
Disband recycle
D
  • Disband unit
  • Recycle unit into city production.
Deepdive
D Dive Deep
Airbase-0
E build Airbase, Radar Tower, or Watchtower
Fortify
F Fortify unit (takes effect on NEXT turn)
  • units unable to fortify will sentry
  • units unable to fortify or sentry will be given No Orders
Fort button
Fortress
Castle button
Bunker button
Buoy button
F build Fort

build Fortress

build Castle

build Bunker

build Buoy (if on water)

Goto default
G Go to - send unit to a tile (SPACE=cancel)
G set a GOTO-waypoint on this tile (same as TAB )

(requires being in goto mode first: see G above)

G delayed Go to - send unit to destination at Turn Change
Go and
G Go And... - send unit to a tile, do selected action (+SHIFT = delay to Turn Change)
Rehome default
H change Home City to current city
Hideout
H make a Hideout
Irrigate default
Irrigation
Forest remove default
Fishtrap
I
  • Irrigate terrain
  • Build Farmland
  • Cultivate (Chop Forest)
  • Lay Fishtrap
Button vigil
I Vigil - auto-attack units who move adjacent (also, CTRL-V)
I Irrigate Connect - all tiles in GOTO path sequentially
No orders
J No orders = unit stops requesting Orders for 1 turn
Cancel orders
J Cancel orders - clear existing orders
K next unit of same Kind

(wait; advance to next unit of same kind in the queue awaiting orders)

Load
L Load selected Unit(s) onto Transport

Load selected Transport(s) with Units on tile.

Airlift
L Airlift unit
L Show Airlift Counter in city labels
Mine default
Forest add default
Oil well
Swamp-0
M
  • Mine (on Hills/Mountains)
  • Plant Forest (on Grass/Plains/Swamp/Jungle)
  • Make Oil Well (on Desert)
  • Make Swamp (on Forest)
M Mine Connect - all tiles in GOTO path sequentially
N Clean Nuclear Fallout
Navalbase-0
N Build Naval Base
Nuke
N Select Go To target to Nuke
Convert
O Convert unit
Transform default-0
O Transform terrain
Pollution
Paradrop
P
  • clean Pollution  (Worker types)
  • Paradrop  (Paratroopers)
Patrol
P Patrol  (Repeat path, stop and report seen enemies) - use SHIFT to delay until TC.
Pillage
P Pillage - destroy tile improvements
P Pillage Path - all tiles in GOTO path sequentially
Quay
Q Build Quay
Q select all units in the Queue awaiting orders

(also filters multi-selections to only units still awaiting orders)

Road default
Railroad default
Maglev
Canal
Well
Seabridge btn
R

build Road-type:

  • road
  • railroad
  • maglev ***
  • canal ***
  • well ***
  • sea-bridge ***
Gov.despotism
R Revolution
R Road Connect - all tiles in GOTO path sequentially
Sentry
S Sentry - wake when healed or if other units come near.
Unload
T Unload selected Transport(s)
Deboard
T Deboard selected Unit(s) from Transport
T Tax Rates
Upgrade
U Upgrade unit - pay to upgrade unit
⌃⇧ U Unit Help - get documentation on a selected unit.
V Select ALL units on same tile
V Select ALL units of SAME TYPE on tile.
V Select ALL units NOT this TYPE on tile.
Button vigil
V Vigil - auto-attack units who move adjacent (also, SHIFT-I)
Wait
W Wait - Procrastinate orders, go to next unit.
Order outpost
W build Watchtower
X Select ALL units of SAME TYPE GLOBALLY.
Auto explore default
X Auto-Explore
ESC Exit "Go To" / Drag-Select / Map Drag modes
< Return focus to last unit.

(also numpad-5 "center cursor key")

> Find next dormant unit
SPACEBAR De-select Unit(s) + Cancel Go-To pathfinding
SPACEBAR Re-focus to previous map position
SPACEBAR Paste into chat a smartlink to tile or unit under cursor
ENTER Turn Done
\ Next Music Track (skip current)
input ... ... MOUSE CONTROLS
Mouse2
right-click 
tile
Center Map on tile
Mouse2
right-click 
unit
Unit Orders Menu (context pop-up menu of all legal Orders)
Mouse2
click 
unit
  • Select Unit
  • Unit Orders Menu (can set to 1 or 2 clicks in PREFS)
Mouse2
click
tile on map
Select tile to be worked by city, on main map.

(Assumes ⇧ shift-W mode is active)

Mouse2

right-click
tile or unit
Paste into chat a smartlink to tile or unit under cursor
Mouse2
right-click
drag
Select all units in boxed area
Mouse2
 click
drag
Select all units in boxed area
Mouse2
middle-click 
tile
Get tile/city/unit info .. (also see line below)
Mouse2
right-click
Get tile/city/unit info .. (same as middle click)
Mobilephone2 
double-tap tile
Get tile/city/unit info (Mobile Only - same as middle click)
Mouse2
double-tap unit
drag
Double tap unit then drag it to the new tile to move to.

(requires PREFS > User Interface > [x] Goto Dragging)

Mouse2
click
  • Select all units on tile: add tile units to current selection
  • (during GOTO) Force execution of GOTO with no refuel-waiting
  • Add or Remove unit from Units Panel to selection
Mouse2
double-tap map
drag
Drag map view to new position. Release to stop.

(requires PREFS > User Interface > [x] Map Dragging)

Mouse2
right-click
Copy city's current production (or unit on map) to clipboard.
Mouse2 ⌃⇧
right-click
Paste clipboard into city's current production target.
Mouse2 ⌃R
<hover
over city
Set City Rally Point. (+SHIFT=permanent, +ALT=do action on arrival)
input ... ... CITIES LIST
Mouse-cursor
<hover
over city name
Display Super Panel for Buildings present in city

Mouse2

<click
building
in Super Panel
Change production to selected improvement

(City is the one whose name was most recently hovered)

Mouse2
<⌃ click
buildingg
in Super Panel
Select / De-select cities that have this Building
Mouse2
<⇧ click
buildingg
in Super Panel
Highlight ON/OFF cities that have this Building
Mouse2
<right-click
building
in Super Panel
Sell Building in city (if it has it.)Buy Building in city (if it does not have it.)

Add to Worklist in city (if city can't buy it.)

SPACE De-select, un-highlight cities
input ... ... CITY INSPECTOR
production screen
Mouse2
double-click
production
choice
Add production selection to City Worklist (same as ⇧ shift-click below)
Mouse2
click
production
choice
Add production selection to City Worklist (same as double-click above)
Mouse2
click
production
choice
Change current production to clicked choice
Mouse2
click
production
choice
Insert production selection to top of City Worklist
Mouse2
click
current
production
Remove current production; move worklist up.
main view
Mouse2 or or
click specialist
Cycle through primary 3 specialists (exclude other types)

(no mod-key = cycle through all types)

Mouse2
click specialist

Change all specialists of this type

tab navigation
SPACE Flip:  Main View ↔ Production View
or M or V Main View
↓ or D Production View (Queue)
G City Governor
T or R Trade Routes View
O city Options
Previous View
Next View
P Previous City
N Next City

mod-key

KEY

NAVIGATION CONTROL:
ESC Exit Full-Screen
W Close Window ... Cancel ... Return to Map Tab.
D Disconnect (passive disconnected viewing mode)
E Emoji selector
game tabs
C City Tabs (also, F4)
E Empire Tab (Units, Econ, Management)
G Government Tab
N Nations Tab (Players)
T Tech Tab (Research)
P Prefs Tab (Options)
H Help Tab

mod-key

KEY

BORDER DISPLAY KEYS:
B Borders display flags
B Borders display as tricolor (use all three national colors)
B Animated borders (for temporary visibility assistance)
⌃⇧ B Minimap: national colors (toggle between 1st, 2nd, 3rd, and diplomatic relations view).

mod-key

KEY

INTERFACE CONTROL:
F Filter console messages by type
ENTER End turn. Begin TC.
F Focus lock - always keep active unit centered on map
M Show unit moves left percentage on map
M Show City Mood on map
⌃⎇ P Highlight Polluted Tiles on map
R Show all city Rally Points on map
⇧ shift W Show city's tile production on map
W War Calculator
X Toggle Chalkboard (User Map Notes) {Click, ⇧ shift-Click, ⌃ ctrl-Click, and Alt-Click record put user note-marks on the map}
DEL Erase Chalkboard
A Auto-attack ON/OFF
⌃⎇ B Toggle DJ mood between normal and battle music.
G Map Grid on/off
S change Stack Display Mode (how to show multiple units on tile)
S Save Game
S Fullscreen Mode (also F11, also in PREFS)
T Show Trade Route lines on Map
U Console Report - Citizens unhappy about military units
' Focus on Chat input area. (Restores if minimized)

mod-key

KEY

VIRTUAL NUMPAD for users without 8 arrow keys:
U ↖ Move up-left (isometric WEST)
I ↑ Move up (isometric NORTHWEST)
O ↗ Move up-right (isometric NORTH)
J ← Move left (isometric SOUTHWEST)
L → Move right (isometric NORTHEAST)
M ↙ Move down-left (isometric SOUTH)
, ↓ Move down (isometric SOUTHEAST)
. ↘ Move down-right (isometric EAST)

mod-key

KEY

ADMIN
⌃⇧ E toggle error log messages
H show network/device/connection debug info
Q show redraw time benchmark
S turn off supercow click-guard
= ctrl. = shift. = alt[]
* - Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns. []
** - Do provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting.[]
*** - Rare "road types" such as Canal or River are more easily accessed by the orders buttons or context menu. Some clients require hitting D to change "Extra Target" before giving the R command. (Canals, Rivers, and MagLevs are not in all rulesets, and require special technologies)[]
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