Freeciv

Hotkeys and Mouse Actions for Freeciv-web games are below.

Freeciv-Web Hotkeys and Mouse Commands
mod-key KEY COMMAND
Auto settlers default.png
A Auto-worker improve terrain using AI*
Build city default.png
B Build city or add Settler to city.
hover
over city
B Buy product in city under mouse cursor

  ☞   Build City has priority if Settler selected

C Center map on focused unit
shift C Select same type of units on same continent (or sea.)
ctrl C City Labels on/off
ctrl shift C Cycle City Display mode (info shown on map cities)
D Do - select a command for the unit. **
Disband default.png
shift D
  • Disband unit
  • Recycle unit into city production.
Airbase-0.png
shift E build Airbase (or Radar Tower)
F Fortify unit (takes effect on NEXT turn).
Fortress.png
shift F build Fortress (makes a Buoy if on water)
Goto default.png
G Go to - send unit to a tile (SPACE=cancel)
shift G delayed Go to - send unit to destination at Turn Change

(Only legal for units with less than full moves.)

ctrl-alt G Go And... - send unit to a tile, do selected action (+SHIFT = delay to Turn Change)
Rehome default.png
H change Home City to current city
Hideout.png
shift H make a Hideout
Irrigate default.png
Irrigation.png
Forest remove default.png
I
  • Irrigate terrain
  • Build Farmland
  • Cultivate (Chop Forest)
Button vigil.png
shift I Vigil- Fighters intercept to auto-attack adjacent air units
alt shift I Irrigate Connect - all tiles in GOTO path sequentially
No orders.png
J No orders = unit stops requesting Orders for 1 turn
Cancel orders.png
shift J Cancel orders - clear existing orders
K next unit of same Kind

(wait; advance to next unit of same kind in the queue awaiting orders)

Load.png
L Load selected Unit(s) onto Transport

Load selected Transport(s) with Units on tile.

Airlift.png
shift L Airlift unit
ctrl L Show Airlift Counter in city labels
Mine default.png
Forest add default.png
Oil well.png
Swamp-0.png
M
  • Mine (on Hills/Mountains)
  • Plant Forest (on Grass/Plains/Swamp/Jungle)
  • Make Oil Well (on Desert)
  • Make Swamp (on Forest)
N Clean Nuclear Fallout
Navalbase-0.png
shift N Build Naval Base
Nuke.png
shift N Select Go To target to Nuke
Convert.png
shift O Convert unit
Transform default-0.png
O Transform terrain
Pollution.png
Paradrop.png
P
  • clean Pollution  (Worker types)
  • Paradrop  (Paratroopers)
ctrl P Patrol  (Repeat path, stop and report seen enemies) - use SHIFT to delay until TC.
Pillage.png
shift P Pillage - destroy tile improvements
Quay.png
Q Build Quay
shift Q select all units in the Queue awaiting orders

(also filters multi-selections to only units still awaiting orders)

Road default.png
Railroad default.png
Maglev.png
Canal.png
Well.png
R

build Road-type:

  • road
  • railroad
  • maglev ***
  • canal ***
  • well ***
  • sea-bridge ***
Gov.despotism.png
shift R Revolution
alt shift R Road Connect - all tiles in GOTO path sequentially
Sentry.png
S Sentry - wake when healed or if other units come near.
Unload.png
T Unload selected Transport(s)
T Deboard selected Unit(s) from Transport
shift T Tax Rates
Upgrade.png
U Upgrade unit - pay to upgrade unit
Button activate cargo.png
shift U Select all Cargo units on selected Transport(s)
V Select ALL units on same tile
shift V Select ALL units of SAME TYPE on tile.
alt V Select ALL units NOT this TYPE on tile.
Wait.png
W Wait - Procrastinate orders, go to next unit.
shift X Select ALL units of SAME TYPE GLOBALLY.
Auto explore default.png
X Auto-Explore
ESC Exit "Go To" / Drag-Select / Map Drag modes
shift < Return focus to last unit.

(also numpad-5 "center cursor key")

shift > Find next dormant unit
SPACEBAR De-select Unit(s) + Cancel Go-To pathfinding
shift SPACEBAR Re-focus to previous map position
ctrl-alt SPACEBAR Paste into chat a smartlink to tile or unit under cursor
shift ENTER Turn Done
shift \ Next Music Track (skip current)
input ... ... MOUSE CONTROLS
Mouse2.png
right-click 
tile
Center Map on tile
Mouse2.png
right-click 
unit
Unit Orders Menu (context pop-up menu of all legal Orders)
Mouse2.png
click 
unit
  • Select Unit
  • Unit Orders Menu (can set to 1 or 2 clicks in PREFS)
Mouse2.png ctrl

-shift

click
tile on map
Select tile to be worked by city, on main map.

(Assumes shift-W mode is active)

Mouse2.png

ctrl-alt

right-click
tile or unit
Paste into chat a smartlink to tile or unit under cursor
Mouse2.png
right-click
drag
Select all units in boxed area
Mouse2.png
ALT click
drag
Select all units in boxed area
Mouse2.png
middle-click 
tile
Get tile/city/unit info .. (also see line below)
Mouse2.png alt
right-click
Get tile/city/unit info .. (same as middle click)
Mobilephone2.png 
double-tap tile
Get tile/city/unit info (Mobile Only - same as middle click)
Mouse2.png
double-tap unit
drag
Double tap unit then drag it to the new tile to move to.
Mouse2.png shift
click
  • Select all units on this tile
  • Add all units on tile to current selection
  • Add unit from Units Panel to selection
Mouse2.png
double-tap map
drag
Drag map view to new position. Release to stop.
Mouse2.png shift
right-click
Copy city's current production (or unit on map) to clipboard.
Mouse2.png ctrl-shift
right-click
Paste clipboard into city's current production target.
Mouse2.png ctrl-R
hover
over city
Set City Rally Point. (+SHIFT=permanent, +ALT=do action on arrival)
input ... ... CITIES LIST

Mouse2.png

click
building
in Super Panel
Change city production to selected improvement
Mouse2.png
right-click
building
in Super Panel
Sell Building in city (if it has it.)Buy Building in city (if it does not have it.)

Add to Worklist in city (if city can't buy it.)

Mouse2.png
shift-click
building
in Super Panel
Highlight ON/OFF cities that have this Building
Mouse2.png
ctrl-click
building
in Super Panel
Select / De-select cities that have this Building
Mouse-cursor.png
hover
over city name
Display Super Panel for Buildings present in city
SPACE De-select Highlighted cities
input ... ... CITY INSPECTOR
Mouse2.png
double-click
production
choice
Add production selection to City Worklist (same as shift-click below)
Mouse2.png alt
click
production
choice
Change current production to clicked choice
Mouse2.png shift
click
production
choice
Add production selection to City Worklist (same as double-click above)
Mouse2.png alt-shift
click
production
choice
Insert production selection to top of City Worklist
Mouse2.png
click
current
production
Remove current production; move worklist up.
Mouse2.png ctrl or alt or
click specialist
Cycle through primary 3 specialists (exclude other types)
Mouse2.png shift
click specialist

Change all specialists of this type

SPACE Flip:  Main View ↔ Production View
or M or V Main View
↓ or D Production View (Queue)
G City Governor
T or R Trade Routes View
O city Options
Previous View
Next View
P Previous City
N Next City

mod-key

KEY

NAVIGATION KEYS:
ESC Exit Full-Screen
W Close Window ... Cancel ... Return to Map Tab.
ctrl alt D Disconnect (passive disconnected viewing mode)
alt E Empire Tab (Units, Econ, Management)
alt G Government Tab
alt N Nations Tab (Players)
alt C City Tabs (also, F4)
alt T Tech Tab (Research)
alt P Prefs Tab (Options)
alt H Help Tab

mod-key

KEY

BORDER DISPLAY KEYS:
ctrl B Borders display flags
alt B Borders display as tricolor (use all three national colors)
alt shift B Animated borders (for temporary visibility assistance)
shift B Minimap: national colors (toggle between 1st, 2nd, 3rd, and diplomatic relations view).

mod-key

KEY

INTERFACE CONTROL:
alt shift F Focus lock - always keep active unit centered on map
shift M Show unit moves left percentage on map
ctrl M Show City Mood on map
ctrl alt P Highlight Polluted Tiles on map
alt R Show all city Rally Points on map
shift W Show city's tile production on map
alt W War Calculator
alt X Toggle Chalkboard (User Map Notes) {Click, Shift-Click, Ctrl-Click, and Alt-Click record put user note-marks on the map}
DEL Erase Chalkboard
shift A Auto-attack ON/OFF
ctrl G Map Grid on/off
shift S change Stack Display Mode (how to show multiple units on tile)
ctrl S Save Game
alt S Fullscreen Mode (also F11, also in PREFS)
' Focus on Chat input area. (Restores if minimized)

mod-key

KEY

VIRTUAL NUMPAD for users without 8 arrow keys:
alt U ↖ Move up-left (isometric WEST)
alt I ↑ Move up (isometric NORTHWEST)
alt O ↗ Move up-right (isometric NORTH)
alt J ← Move left (isometric SOUTHWEST)
alt L → Move right (isometric NORTHEAST)
alt M ↙ Move down-left (isometric SOUTH)
alt , ↓ Move down (isometric SOUTHEAST)
alt . ↘ Move down-right (isometric EAST)

mod-key

KEY

ADMIN
ctrl shift E toggle error log messages
ctrl H show network/device/connection debug info
alt Q show redraw time benchmark
* - Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns. []
** - Do provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting.[]
*** - Rare "road types" such as Canal or River are more easily accessed by the orders buttons or context menu. Some clients require hitting D to change "Extra Target" before giving the R command. (Canals, Rivers, and MagLevs are not in all rulesets, and require special technologies)[]