Freeciv
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Tag: Visual edit
No edit summary
Tag: Visual edit
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===== '''** - ''' '''''D'''''o provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting. =====
 
===== '''** - ''' '''''D'''''o provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting. =====
   
===== '''***''' - Rare "road types" such as Canal or River are more easily accessed by the '''orders buttons''' or '''context menu. '''For keyboard, they may require hitting '''D''' to change "Extra Target" before giving the '''R''' command. (Ability to make''' '''Canals, Rivers, and Maglevs is not in all rulesets, and requires special units with special technologies) =====
+
===== '''***''' - Rare "road types" such as Canal or River are more easily accessed by the '''orders buttons''' or '''context menu. '''For keyboard, they may require hitting '''D''' to change "Extra Target" before giving the '''R''' command. (Canals, Rivers, and Maglevs are not in all rulesets, and require special technologies) =====
 
[[Category:Manuals]]
 
[[Category:Manuals]]

Revision as of 01:07, 15 August 2019

Hotkeys and Mouse Actions for Freeciv-web games are below.

Freeciv-Web Hotkeys and Mouse Commands
order icon modkey KEY COMMAND
Auto settlers default
A Auto-worker- auto-improve terrain using AI*
Build city default
B Build city or add Settler to city.
C Center map on focused unit
shift C Select same type of units on same continent (or sea.)
ctrl C City Labels on/off
D Do - select a unit command for the unit. **
Disband default
shift D Disband unit (recycle into city production).
shift E build Airbase
Fortify default
F Fortify unit (takes effect on NEXT turn).
Fortress
shift F build Fortress (makes a Buoy if on water)
Goto default
G Go to - send unit to a tile (ESC=cancel)
Rehome default
H change Home City to current city
Irrigate default
Irrigation
Forest remove default
I
  • Irrigate terrain
  • Build Farmland
  • Chop Forest
No orders
J No orders = unit stops requesting Orders for 1 turn
Cancel orders
shift J Cancel orders - clear existing orders
Load
L Load unit onto Transport (must be on same tile)
Airlift
shift L Airlift unit
ctrl L Show Airlift Counter in city labels
Mine default
Forest add default
Oil well
Swamp-0
M
  • Mine (on Hills/Mountains)
  • Plant Forest (on Grass/Plains/Swamp/Jungle)
  • Make Oil Well (on Desert)
  • Make Swamp (on Forest)
Transform default
O Transform terrain
Nuke
shift N Select Go To target to Nuke
Pollution
Paradrop
P
  • clean Pollution  (Worker types)
  • Paradrop  (Paratroopers)
Pillage
shift P Pillage - destroy tile improvements
Road default
Railroad default
Maglev
Canal
Well
R

build Road-type:

  • road
  • railroad
  • maglev ***
  • canal ***
  • well ***
shift R Revolution
Sentry
S Sentry - wake when healed or if other units come near.
Unload
T Unload Transport
shift T Tax Rates
U Upgrade unit - pay to upgrade unit
Unload
shift U Select/Show all cargo units on transport
V Select ALL units on same tile
shift V Select ALL units of SAME TYPE on tile.
alt V Select ALL units NOT this TYPE on tile.
Wait
W Wait - Procrastinate orders, go to next unit.
shift X Select ALL units of SAME TYPE GLOBALLY.
Auto explore default
X Auto-Explore
ESC Exit "Go To" / Drag-Select / Map Drag modes
shift < Return focus to last unit
SPACEBAR De-select Unit(s) + Cancel Go-To pathfinding
shift SPACEBAR Re-focus to previous map position
shift ENTER Turn Done
Mouse2
right-click unit
Unit Orders Menu (context pop-up menu of all legal Orders)
Mouse2
click unit
  • Select Unit
  • Unit Orders Menu (can set to 1 or 2 clicks in PREFS)
Mouse2 shift
click
  • Select all units on this tile
  • Add all units on tile to current selection
  • Add unit from Units Panel to selection
  • Change all specialists of this type (City Screen)
Mouse2 ctrl or alt or
click
Cycle through primary specialists (City Screen)
Mouse2
right-click
drag
Select all units in boxed area - allows issuing orders to multiple units.
Mouse2
middle-click tile
Get tile/city/unit info .. (also see line below)
Mouse2 alt
right-click
Get tile/city/unit info .. (same as middle click)
Mouse2
double-tap unit
drag
Double tap unit then drag it to the new tile to move to.
Mouse2
double-tap map
drag
Drag map view to new position. Release to stop.
Mouse2 ctrl
double-click
Change current production to highlighted production selection. (City Screen), (⌘+double-click on Mac)
Mouse2
double-click
Add production selection to City Worklist (City Screen)
Mobilephone2 
double-tap tile
Get tile/city/unit info (Mobile Only)
SPECIAL CONTEXT KEYS:
F1 Map Tab ...(see also 'W')
F2 Government Tab
F3 Nations Tab (Players)
alt C City Tabs (also, F4)
F6 Tech Tab (Research)
F11 Prefs Tab (Options)
F12 Docs Tab (Help)
W Close pop-up dialog

Return to Map from any other window or tab

ctrl G Map Grid on/off
ctrl S Save Game
VIRTUAL NUMPAD for users without 8 arrow keys:
alt U ↖ Move up-left (isometric WEST)
alt I ↑ Move up (isometric NORTHWEST)
alt O ↗ Move up-right (isometric NORTH)
alt J ← Move left (isometric SOUTHWEST)
alt L → Move right (isometric NORTHEAST)
alt M ↙ Move down-left (isometric SOUTH)
alt , ↓ Move down (isometric SOUTHEAST)
alt . ↘ Move down-right (isometric EAST)
* - Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns.
** - Do provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting.
*** - Rare "road types" such as Canal or River are more easily accessed by the orders buttons or context menu. For keyboard, they may require hitting D to change "Extra Target" before giving the R command. (Canals, Rivers, and Maglevs are not in all rulesets, and require special technologies)