Freeciv
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'''Hotkeys''' and '''Mouse''' '''Actions''' for [http://www.freecivweb.org Freeciv-web] games are below.
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'''Hotkeys''' and '''Mouse''' '''Actions''' for [http://www.freecivweb.org Freeciv-web] games are below.
 
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|+Freeciv-Web Hotkeys and Mouse Commands
 
|+Freeciv-Web Hotkeys and Mouse Commands
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| style="text-align:center;"|'''ENTER'''
 
| style="text-align:center;"|'''ENTER'''
 
|'''Turn Done'''
 
|'''Turn Done'''
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|[[File:Mouse2.png|33x33px]]
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<sup>'''right-click '''tile</sup>
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|'''Center Map''' on tile
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|[[File:Mouse2.png|33x33px]]
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<sup>'''click '''unit</sup>
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* '''Select Unit'''
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* '''Unit Orders Menu''' (can set to '''1''' or '''2''' clicks in '''PREFS''')
 
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|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]

Revision as of 21:32, 16 August 2019

Hotkeys and Mouse Actions for Freeciv-web games are below.

Freeciv-Web Hotkeys and Mouse Commands
order icon modkey KEY COMMAND
Auto settlers default
A Auto-worker- auto-improve terrain using AI*
Build city default
B Build city or add Settler to city.
C Center map on focused unit
shift C Select same type of units on same continent (or sea.)
ctrl C City Labels on/off
D Do - select a unit command for the unit. **
Disband default
shift D Disband unit (recycle into city production).
shift E build Airbase
Fortify default
F Fortify unit (takes effect on NEXT turn).
Fortress
shift F build Fortress (makes a Buoy if on water)
Goto default
G Go to - send unit to a tile (ESC=cancel)
Rehome default
H change Home City to current city
Irrigate default
Irrigation
Forest remove default
I
  • Irrigate terrain
  • Build Farmland
  • Chop Forest
No orders
J No orders = unit stops requesting Orders for 1 turn
Cancel orders
shift J Cancel orders - clear existing orders
Load
L Load unit onto Transport (must be on same tile)
Airlift
shift L Airlift unit
ctrl L Show Airlift Counter in city labels
Mine default
Forest add default
Oil well
Swamp-0
M
  • Mine (on Hills/Mountains)
  • Plant Forest (on Grass/Plains/Swamp/Jungle)
  • Make Oil Well (on Desert)
  • Make Swamp (on Forest)
Transform default
O Transform terrain
Nuke
shift N Select Go To target to Nuke
Pollution
Paradrop
P
  • clean Pollution  (Worker types)
  • Paradrop  (Paratroopers)
Pillage
shift P Pillage - destroy tile improvements
Road default
Railroad default
Maglev
Canal
Well
R

build Road-type:

  • road
  • railroad
  • maglev ***
  • canal ***
  • well ***
shift R Revolution
Sentry
S Sentry - wake when healed or if other units come near.
Unload
T Unload Transport
shift T Tax Rates
U Upgrade unit - pay to upgrade unit
Unload
shift U Select/Show all cargo units on transport
V Select ALL units on same tile
shift V Select ALL units of SAME TYPE on tile.
alt V Select ALL units NOT this TYPE on tile.
Wait
W Wait - Procrastinate orders, go to next unit.
shift X Select ALL units of SAME TYPE GLOBALLY.
Auto explore default
X Auto-Explore
ESC Exit "Go To" / Drag-Select / Map Drag modes
shift < Return focus to last unit
SPACEBAR De-select Unit(s) + Cancel Go-To pathfinding
shift SPACEBAR Re-focus to previous map position
shift ENTER Turn Done
Mouse2
right-click tile
Center Map on tile
Mouse2
click unit
  • Select Unit
  • Unit Orders Menu (can set to 1 or 2 clicks in PREFS)
Mouse2
right-click unit
Unit Orders Menu (context pop-up menu of all legal Orders)
Mouse2
click unit
  • Select Unit
  • Unit Orders Menu (can set to 1 or 2 clicks in PREFS)
Mouse2 shift
click
  • Select all units on this tile
  • Add all units on tile to current selection
  • Add unit from Units Panel to selection
  • Change all specialists of this type (City Screen)
Mouse2 ctrl or alt or
click
Cycle through primary specialists (City Screen)
Mouse2
right-click
drag
Select all units in boxed area - allows issuing orders to multiple units.
Mouse2
middle-click tile
Get tile/city/unit info .. (also see line below)
Mouse2 alt
right-click
Get tile/city/unit info .. (same as middle click)
Mouse2
double-tap unit
drag
Double tap unit then drag it to the new tile to move to.
Mouse2
double-tap map
drag
Drag map view to new position. Release to stop.
Mouse2 ctrl
double-click
Change current production to highlighted production selection. (City Screen), (⌘+double-click on Mac)
Mouse2
double-click
Add production selection to City Worklist (City Screen)
Mobilephone2 
double-tap tile
Get tile/city/unit info (Mobile Only)
SPECIAL CONTEXT KEYS:
F1 Map Tab ...(see also 'W')
F2 Government Tab
F3 Nations Tab (Players)
alt C City Tabs (also, F4)
F6 Tech Tab (Research)
F11 Prefs Tab (Options)
F12 Docs Tab (Help)
W Close pop-up dialog

Return to Map from any other window or tab

ctrl G Map Grid on/off
ctrl S Save Game
VIRTUAL NUMPAD for users without 8 arrow keys:
alt U ↖ Move up-left (isometric WEST)
alt I ↑ Move up (isometric NORTHWEST)
alt O ↗ Move up-right (isometric NORTH)
alt J ← Move left (isometric SOUTHWEST)
alt L → Move right (isometric NORTHEAST)
alt M ↙ Move down-left (isometric SOUTH)
alt , ↓ Move down (isometric SOUTHEAST)
alt . ↘ Move down-right (isometric EAST)
* - Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns.
** - Do provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting.
*** - Rare "road types" such as Canal or River are more easily accessed by the orders buttons or context menu. For keyboard, they may require hitting D to change "Extra Target" before giving the R command. (Canals, Rivers, and Maglevs are not in all rulesets, and require special technologies)