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|Cycle '''City Display '''mode ''(info shown on map cities)''
 
|Cycle '''City Display '''mode ''(info shown on map cities)''
 
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Revision as of 07:18, 21 April 2020

Hotkeys and Mouse Actions for Freeciv-web games are below.

Freeciv-Web Hotkeys and Mouse Commands
mod-key KEY COMMAND
Auto settlers default
A Auto-worker improve terrain using AI*
Build city default
B Build city or add Settler to city.
hover
over city
B Buy product in city under mouse cursor

  ☞   Build City has priority if Settler selected

C Center map on focused unit
shift C Select same type of units on same continent (or sea.)
ctrl C City Labels on/off
ctrl shift C Cycle City Display mode (info shown on map cities)
D Do - select a command for the unit. **
Disband default
shift D Disband unit (recycle into city production).
Airbase-0
shift E build Airbase (or Radar Tower)
Fortify default
F Fortify unit (takes effect on NEXT turn).
Fortress
shift F build Fortress (makes a Buoy if on water)
Goto default
G Go to - send unit to a tile (ESC=cancel)
shift G delayed Go to - send unit to destination at Turn Change

(Only legal for units with less than full moves.)

Rehome default
H change Home City to current city
Hideout
shift H make a Hideout
Irrigate default
Irrigation
Forest remove default
I
  • Irrigate terrain
  • Build Farmland
  • Chop Forest
Button vigil
shift I Vigil - Fighters intercept and auto-attack adjacent air units
No orders
J No orders = unit stops requesting Orders for 1 turn
Cancel orders
shift J Cancel orders - clear existing orders
K next unit of same Kind

(wait; advance to next unit of same kind in the queue awaiting orders)

Load
L Load unit onto Transport (must be on same tile)
Airlift
shift L Airlift unit
ctrl L Show Airlift Counter in city labels
Mine default
Forest add default
Oil well
Swamp-0
M
  • Mine (on Hills/Mountains)
  • Plant Forest (on Grass/Plains/Swamp/Jungle)
  • Make Oil Well (on Desert)
  • Make Swamp (on Forest)
N Clean Nuclear Fallout
Navalbase-0
shift N Build Naval Base
Nuke
shift N Select Go To target to Nuke
Convert
shift O Convert unit
Transform default-0
O Transform terrain
Pollution
Paradrop
P
  • clean Pollution  (Worker types)
  • Paradrop  (Paratroopers)
Pillage
shift P Pillage - destroy tile improvements
Quay
Q Build Quay
shift Q select all units in the Queue awaiting orders

(also filters multi-selections to only units still awaiting orders)

Road default
Railroad default
Maglev
Canal
Well
R

build Road-type:

  • road
  • railroad
  • maglev ***
  • canal ***
  • well ***
shift R Revolution
Sentry
S Sentry - wake when healed or if other units come near.
Unload
T Unload Transport
shift T Tax Rates
Upgrade
U Upgrade unit - pay to upgrade unit
Button activate cargo
shift U Select/Show all cargo units on transport
V Select ALL units on same tile
shift V Select ALL units of SAME TYPE on tile.
alt V Select ALL units NOT this TYPE on tile.
Wait
W Wait - Procrastinate orders, go to next unit.
shift X Select ALL units of SAME TYPE GLOBALLY.
Auto explore default
X Auto-Explore
ESC Exit "Go To" / Drag-Select / Map Drag modes
shift < Return focus to last unit.

(also numpad-5 "center cursor key")

shift > Find next dormant unit
SPACEBAR De-select Unit(s) + Cancel Go-To pathfinding
shift SPACEBAR Re-focus to previous map position
ctrl-alt SPACEBAR Paste into chat a smartlink to tile or unit under cursor
shift ENTER Turn Done
input ... ... MOUSE CONTROLS
Mouse2
right-click 
tile
Center Map on tile
Mouse2
right-click 
unit
Unit Orders Menu (context pop-up menu of all legal Orders)
Mouse2
click 
unit
  • Select Unit
  • Unit Orders Menu (can set to 1 or 2 clicks in PREFS)
Mouse2 ctrl

-shift

click
tile on map
Select tile to be worked by city, on main map.

(Assumes shift-W mode is active)

Mouse2

ctrl-alt

right-click
tile or unit
Paste into chat a smartlink to tile or unit under cursor
Mouse2
right-click
drag
Select all units in boxed area
Mouse2
ALT click
drag
Select all units in boxed area
Mouse2
middle-click 
tile
Get tile/city/unit info .. (also see line below)
Mouse2 alt
right-click
Get tile/city/unit info .. (same as middle click)
Mobilephone2 
double-tap tile
Get tile/city/unit info (Mobile Only - same as middle click)
Mouse2
double-tap unit
drag
Double tap unit then drag it to the new tile to move to.
Mouse2 shift
click
  • Select all units on this tile
  • Add all units on tile to current selection
  • Add unit from Units Panel to selection
Mouse2
double-tap map
drag
Drag map view to new position. Release to stop.
Mouse2 shift
right-click
Copy city's current production (or unit on map) to clipboard.
Mouse2 ctrl-shift
right-click
Paste clipboard into city's current production target.
input ... ... CITIES LIST

Mouse2

click
building
in Super Panel
Change city production to selected improvement
Mouse2
right-click
building
in Super Panel
Sell Building in city (if it has it.)Buy Building in city (if it does not have it.)

Add to Worklist in city (if city can't buy it.)

Mouse2
shift-click
building
in Super Panel
Highlight ON/OFF cities that have this Building
Mouse2
ctrl-click
building
in Super Panel
Select / De-select cities that have this Building
Mouse-cursor
hover
over city name
Display Super Panel for Buildings present in city
SPACE De-select Highlighted cities
input ... ... CITY DIALOG VIEW
Mouse2
double-click
production
choice
Add production selection to City Worklist (same as shift-click below)
Mouse2 alt
click
production
choice
Change current production to clicked choice
Mouse2 shift
click
production
choice
Add production selection to City Worklist (same as double-click above)
Mouse2 alt-shift
click
production
choice
Insert production selection to top of City Worklist
Mouse2 ctrl or alt or
click
Cycle through primary 3 specialists (exclude other types)
Mouse2 shift
click

Change all specialists of this type

Mouse2
click
current
production
Remove current production; move worklist up.
SPACE Flip:  Main View ↔ Production View
or M or V Main View
↓ or Q Production View (Queue)
T or R Trade Routes View
O city Options
Previous View
Next View
P Previous City
N Next City

mod-key

KEY

SPECIAL CONTEXT KEYS:
ESC Leave Tab. Back to Map. Reset Message Window to bottom.
W Map Tab. Close pop-up dialog. Return to Map.
ctrl alt D Disconnect (passive disconnected viewing mode)
alt E Empire Tab (Units, Econ, Management)
alt G Government Tab
alt N Nations Tab (Players)
alt C City Tabs (also, F4)
alt T Tech Tab (Research)
alt P Prefs Tab (Options)
alt H Help Tab
ctrl B Fill national territories with national colors
shift M Show unit moves left percentage on map
ctrl M Show City Mood on map
ctrl alt P Highlight Polluted Tiles on map
shift W Show city's tile production on map
alt W War Calculator
shift A Auto-attack ON/OFF
ctrl G Map Grid on/off
shift S change Stack Display Mode (how to show multiple units on tile)
ctrl S Save Game
alt S Fullscreen Mode (also F11, also in PREFS)
' Focus on Chat input area. (Restores if minimized)

mod-key

KEY

VIRTUAL NUMPAD for users without 8 arrow keys:
alt U ↖ Move up-left (isometric WEST)
alt I ↑ Move up (isometric NORTHWEST)
alt O ↗ Move up-right (isometric NORTH)
alt J ← Move left (isometric SOUTHWEST)
alt L → Move right (isometric NORTHEAST)
alt M ↙ Move down-left (isometric SOUTH)
alt , ↓ Move down (isometric SOUTHEAST)
alt . ↘ Move down-right (isometric EAST)
* - Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns.
** - Do provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting.
*** - Rare "road types" such as Canal or River are more easily accessed by the orders buttons or context menu. Some clients require hitting D to change "Extra Target" before giving the R command. (Canals, Rivers, and MagLevs are not in all rulesets, and require special technologies)