Freeciv
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'''Hotkeys''' and '''Mouse''' '''Actions''' for [http://www.freecivweb.org Freeciv-web] games are below.
 
'''Hotkeys''' and '''Mouse''' '''Actions''' for [http://www.freecivweb.org Freeciv-web] games are below.
  +
{| class="article-table"
 
  +
'''<big>⌃</big>''' = ctrl. &nbsp; '''<big>⇧</big>''' = shift. &nbsp; <small><big>'''⌥'''</big></small> = alt. &nbsp; ⊞ = Windows key
  +
  +
<small>Mac only:</small>
  +
  +
* <small>'''alt''' is '''option⌥'''</small>
  +
* <small>'''⊞''' is '''command ⌘'''</small>
  +
  +
{| class="table" style="background-color:#d6d9de"
 
|+Freeciv-Web Hotkeys and Mouse Commands
 
|+Freeciv-Web Hotkeys and Mouse Commands
  +
'''<big>⌃</big>''' = ctrl. '''<big>⇧</big>''' = shift. '''<big>⌥</big>''' = alt
|-
 
! bgcolor="#4b73ff" style="text-align:center;"|order icon
+
|- bgcolor="#ececec"
! bgcolor="#4b73ff" style="text-align:right;"|<sub>modkey</sub>
+
! bgcolor="#9fafff" style="text-align:center" |
! bgcolor="#4b73ff" style="text-align:center;"|<u>KEY</u>
+
! bgcolor="#9fafff" style="text-align:right" |mod-key
! bgcolor="#4b73ff" |<u>COMMAND</u>
+
! bgcolor="#9fafff" style="text-align:center" |KEY
  +
! bgcolor="#9fafff" style="" |UNIT ORDERS
|-
 
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |TAB <big>'''&#11134;'''</big>
  +
|set a '''GOTO-waypoint''' on this tile (''same as'' '''G''')
  +
(''requires being in goto mode first: see'' '''G''' ''below'')
  +
|- bgcolor="#ececec"
 
|[[File:Auto settlers default.png|30x30px|left]]
 
|[[File:Auto settlers default.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''A'''
+
| style="text-align:center;" |'''A'''
 
|'''Auto-worker''' improve terrain using AI*
 
|'''Auto-worker''' improve terrain using AI*
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Button activate cargo.png|left|30x30px]]
  +
| style="text-align:right;" | '''⇧'''
  +
| style="text-align:center;" |'''A'''
  +
|'''Activate Cargo''' '''on''' selected '''Transport'''(s)
  +
(selects all cargo units)
  +
|- bgcolor="#ececec"
  +
|[[File:Button Board.png|alt=|left]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''B'''
  +
|'''Board Cargo''' on Transport
  +
|- bgcolor="#ececec"
 
|[[File:Build city default.png|30x30px|left]]
 
|[[File:Build city default.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''B'''
+
| style="text-align:center;" |'''B'''
 
|'''Build''' '''city''' or add Settler to city.
 
|'''Build''' '''city''' or add Settler to city.
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
 
|
 
|
  +
<'''hover'''
| style="text-align:center;"|'''C'''
 
  +
over city
  +
| style="text-align:center;" |'''B'''
  +
|'''Buy product in city under mouse cursor'''
  +
&nbsp; ☞ &nbsp; ''Build City has priority if Settler selected''
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''C'''
 
|'''Center map''' on focused unit
 
|'''Center map''' on focused unit
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''C'''
+
| style="text-align:center;" |'''C'''
 
|'''Select same type '''of units on '''same continent''' ''(or sea.)''
 
|'''Select same type '''of units on '''same continent''' ''(or sea.)''
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''ctrl'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''C'''
+
| style="text-align:center;" |'''C'''
 
|'''City Labels''' on/off
 
|'''City Labels''' on/off
  +
|- bgcolor="#ececec"
|-
 
  +
|
  +
| style="text-align:right;" |'''⌃⇧'''
  +
| style="text-align:center;" |'''C'''
  +
|Cycle '''City Display '''mode ''(info shown on map cities)''
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
  +
| style="text-align:center;" |'''C'''
  +
|'''[https://cdn.discordapp.com/attachments/559464985697452032/713995086878343178/RoadConnect.webm Canal Connect] -''' all tiles in GOTO path sequentially
  +
|- bgcolor="#ececec"
 
|
 
|
 
|
 
|
| style="text-align:center;"|'''D'''
+
| style="text-align:center;" |'''D'''
 
|'''Do '''- select a command for the unit. **
 
|'''Do '''- select a command for the unit. **
  +
|- bgcolor="#ececec"
|-
 
|[[File:Disband default.png|30x30px|left]]
+
|[[File:Disband default.png|30x30px|left]][[File:Disband recycle.png|alt=|left|30x30px]]
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''D'''
+
| style="text-align:center;" |'''D'''
|'''Disband''' unit ''(recycle into city production).''
 
|-
 
 
|
 
|
  +
*'''Disband''' unit
| style="text-align:right;"|'''shift'''
 
  +
*'''Recycle''' unit into city production.
| style="text-align:center;"|'''E'''
 
  +
|- bgcolor="#ececec"
|build '''Airbase'''
 
  +
|[[File:Deepdive.png|alt=|left|30x30px]]
|-
 
  +
| style="text-align:right;" |'''⌃'''
|[[File:Fortify default.png|30x30px|left]]
 
  +
| style="text-align:center;" |'''D'''
  +
|'''Dive''' Deep
  +
|- bgcolor="#ececec"
  +
|[[File:Airbase-0.png|30x30px|left]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''E'''
  +
|build '''Airbase''', Radar Tower, or Watchtower
  +
|- bgcolor="#ececec"
  +
|[[File:Fortify.png|alt=|left|30x30px]]
 
|
 
|
| style="text-align:center;"|'''F'''
+
| style="text-align:center;" |'''F'''
|'''Fortify''' unit ''(takes effect on NEXT turn).''
+
|'''Fortify''' unit ''(takes effect on NEXT turn)''
  +
* <small>units unable to fortify will sentry</small>
|-
 
  +
* <small>units unable to fortify or sentry will be given '''''No Orders'''''</small>
|[[File:Fortress.png|30x30px|left]]
 
  +
|- bgcolor="#ececec"
| style="text-align:right;"|'''shift'''
 
  +
|[[File:Fort_button.png|alt=|left|30x30px]][[File:Fortress.png|alt=|left|30x30px]][[File:Castle button.png|alt=|left|30x30px]][[File:Bunker button.png|alt=|left|30x30px]][[File:Buoy button.png|alt=|left|30x30px]]
| style="text-align:center;"|'''F'''
 
  +
| style="text-align:right;" |'''⇧'''
|build '''Fortress '''(makes a '''Buoy''' if on water)
 
  +
| style="text-align:center;" |'''F'''
|-
 
  +
|build '''Fort'''
  +
build '''Fortress '''
  +
  +
build '''Castle'''
  +
  +
build '''Bunker'''
  +
  +
build '''Buoy''' (if on water)
  +
|- bgcolor="#ececec"
 
|[[File:Goto default.png|30x30px|left]]
 
|[[File:Goto default.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''G'''
+
| style="text-align:center;" |'''G'''
|'''Go to''' - send unit to a tile ''(ESC=cancel)''
+
|'''Go to''' - send unit to a tile ''(SPACE=cancel)''
  +
|- bgcolor="#ececec"
|-
 
  +
|
  +
|
  +
| style="text-align:center;" |'''G'''
  +
|set a '''GOTO-waypoint''' on this tile (''same as'' TAB <big>'''&#11134;'''</big> )
  +
(''requires being in goto mode first: see'' '''G''' ''above'')
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''G'''
  +
|'''delayed Go to''' - send unit to destination at Turn Change
  +
|- bgcolor="#ececec"
  +
|[[File:Go and.png|alt=|left|30x30px]]
  +
| style="text-align:right;" |'''⌃<big>⌥</big>'''
  +
| style="text-align:center;" |'''G'''
  +
|'''Go And...''' - send unit to a tile, do selected action (+'''SHIFT''' = ''delay to Turn Change'')
  +
|- bgcolor="#ececec"
 
|[[File:Rehome default.png|30x30px|left]]
 
|[[File:Rehome default.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''H'''
+
| style="text-align:center;" |'''H'''
 
|change '''Home City''' to current city
 
|change '''Home City''' to current city
  +
|- bgcolor="#ececec"
|-
 
|[[File:Irrigate default.png|30x30px|left]][[File:Irrigation.png|30x30px|left]][[File:Forest remove default.png|left|30x30px]]
+
|[[File:Hideout.png|30x30px|left]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''H'''
  +
|make a '''Hideout'''
  +
|- bgcolor="#ececec"
  +
|[[File:Irrigate default.png|30x30px|left]][[File:Irrigation.png|30x30px|left]][[File:Forest remove default.png|left|30x30px]][[File:Fishtrap.png|alt=|left|30x30px]]
 
|
 
|
| style="text-align:center;"|'''I'''
+
| style="text-align:center;" |'''I'''
 
|
 
|
* '''Irrigate''' terrain
+
*'''Irrigate''' terrain
* Build '''Farmland'''
+
*Build '''Farmland'''
* '''Chop''' Forest
+
*'''Cultivate''' (Chop Forest)
  +
*Lay '''Fishtrap'''
|-
 
  +
|- bgcolor="#ececec"
  +
|[[File:Button vigil.png|left|30x30px]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''I'''
  +
|'''Vigil''' - auto-attack units who move [[Adjacency#Adjacency|adjacent]] (''also,'' <code>CTRL-V</code>)
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
  +
| style="text-align:center;" |'''I'''
  +
|'''[https://cdn.discordapp.com/attachments/559464985697452032/713995086878343178/RoadConnect.webm Irrigate Connect] -''' all tiles in GOTO path sequentially
  +
|- bgcolor="#ececec"
 
|[[File:No orders.png|30x30px|left]]
 
|[[File:No orders.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''J'''
+
| style="text-align:center;" |'''J'''
 
|'''No orders''' = unit stops requesting Orders for 1 turn
 
|'''No orders''' = unit stops requesting Orders for 1 turn
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Cancel orders.png|30x30px|left]]
 
|[[File:Cancel orders.png|30x30px|left]]
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''J'''
+
| style="text-align:center;" |'''J'''
 
|'''Cancel orders''' - clear existing orders
 
|'''Cancel orders''' - clear existing orders
  +
|- bgcolor="#ececec"
|-
 
  +
|
  +
| style="text-align:right;" |
  +
| style="text-align:center;" |'''K'''
  +
|next unit of same '''Kind'''
  +
''(wait; advance to next unit of same kind in the queue awaiting orders)''
  +
|- bgcolor="#ececec"
 
|[[File:Load.png|30x30px|left]]
 
|[[File:Load.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''L'''
+
| style="text-align:center;" |'''L'''
|'''Load''' unit onto Transport (must be on same tile)
+
|'''Load''' selected '''Unit'''(s) '''onto''' '''Transport'''
  +
'''Load''' selected '''Transport'''(s) '''with''' '''Units''' on tile.
|-
 
  +
|- bgcolor="#ececec"
 
|[[File:Airlift.png|30x30px|left]]
 
|[[File:Airlift.png|30x30px|left]]
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''L'''
+
| style="text-align:center;" |'''L'''
 
|'''Airlift''' unit
 
|'''Airlift''' unit
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''ctrl'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''L'''
+
| style="text-align:center;" |'''L'''
 
|'''Show Airlift Counter '''in city labels
 
|'''Show Airlift Counter '''in city labels
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
 
[[File:Mine default.png|30x30px|left]][[File:Forest add default.png|left|30x30px]]
 
[[File:Mine default.png|30x30px|left]][[File:Forest add default.png|left|30x30px]]
Line 106: Line 205:
 
[[File:Oil_well.png|left|30px]][[File:Swamp-0.png|left|30px]]
 
[[File:Oil_well.png|left|30px]][[File:Swamp-0.png|left|30px]]
 
|
 
|
| style="text-align:center;"|'''M'''
+
| style="text-align:center;" |'''M'''
 
|
 
|
* '''Mine '''''(on Hills/Mountains)''
+
* '''Mine '''''(on Hills/Mountains)''
* '''Plant Forest '''''(on Grass/Plains/Swamp/Jungle)''
+
*'''Plant Forest '''''(on Grass/Plains/Swamp/Jungle)''
* Make '''Oil Well''' ''(on Desert)''
+
*Make '''Oil Well''' ''(on Desert)''
* Make '''Swamp''' ''(on Forest)''
+
*Make '''Swamp''' ''(on Forest)''
  +
|- bgcolor="#ececec"
|-
 
|[[File:Transform default.png|30x30px|left]]
 
 
|
 
|
| style="text-align:center;"|'''O'''
+
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
  +
| style="text-align:center;" |'''M'''
|'''Transform''' terrain
 
  +
|'''[https://cdn.discordapp.com/attachments/559464985697452032/713995086878343178/RoadConnect.webm Mine Connect] -''' all tiles in GOTO path sequentially
|-
 
  +
|- bgcolor="#ececec"
 
|
 
|
 
|
 
|
| style="text-align:center;"|'''N'''
+
| style="text-align:center;" |'''N'''
 
|Clean '''Nuclear Fallout'''
 
|Clean '''Nuclear Fallout'''
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Navalbase-0.png|left|30x30px]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''N'''
  +
|Build '''Naval Base'''
  +
|- bgcolor="#ececec"
 
|[[File:Nuke.png|left|30x30px]]
 
|[[File:Nuke.png|left|30x30px]]
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''N'''
+
| style="text-align:center;" |'''N'''
 
|Select '''Go To''' target to '''Nuke'''
 
|Select '''Go To''' target to '''Nuke'''
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Convert.png|30x30px|left]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''O'''
  +
|'''Convert '''unit
  +
|- bgcolor="#ececec"
  +
|[[File:Transform default-0.png|30x30px|left]]
  +
|
  +
| style="text-align:center;" |'''O'''
  +
|'''Transform''' terrain
  +
|- bgcolor="#ececec" id="clean_Pollution"
 
|[[File:Pollution.png|30x30px|left]][[File:Paradrop.png|left|30x30px]]
 
|[[File:Pollution.png|30x30px|left]][[File:Paradrop.png|left|30x30px]]
 
|
 
|
| style="text-align:center;"|'''P'''
+
| style="text-align:center;" |'''P'''
 
|
 
|
* clean '''Pollution'''  ''(Worker types)''
+
*clean '''Pollution'''  ''(Worker types)''
 
* '''Paradrop  '''''(Paratroopers)''
 
* '''Paradrop  '''''(Paratroopers)''
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Patrol.png|alt=|left|30x30px]]
  +
| style="text-align:right;" |'''⌃'''
  +
| style="text-align:center;" |'''P'''
  +
|'''Patrol'''  ''(Repeat path, stop and report seen enemies) -'' use '''SHIFT''' to delay until '''[[TC]]'''.
  +
|- bgcolor="#ececec"
 
|[[File:Pillage.png|30x30px|left]]
 
|[[File:Pillage.png|30x30px|left]]
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''P'''
+
| style="text-align:center;" |'''P'''
 
|'''Pillage '''- destroy tile improvements
 
|'''Pillage '''- destroy tile improvements
  +
|- bgcolor="#ececec"
|-
 
|[[File:Road default.png|30x30px|left]][[File:Railroad default.png|30x30px|left]][[File:Maglev.png|30x30px|left]][[File:Canal.png|30x30px|left]][[File:Well.png|30x30px|left]]
 
 
|
 
|
| style="text-align:center;"|'''R'''
+
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
  +
| style="text-align:center;" |'''P'''
  +
|'''[https://cdn.discordapp.com/attachments/559464985697452032/713995086878343178/RoadConnect.webm Pillage Path] -''' all tiles in GOTO path sequentially
  +
|- bgcolor="#ececec"
  +
|[[File:Quay.png|30x30px|left]]
  +
|
  +
| style="text-align:center;" |'''Q'''
  +
|Build '''Quay'''
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''Q'''
  +
|''(if no units selected)'' '''Select''' entire '''Queue''' of units '''awaiting orders'''
  +
''(if units are selected)'' '''Unselect''' units who '''already have orders'''
  +
|- bgcolor="#ececec"
  +
|[[File:Road default.png|30x30px|left]][[File:Railroad default.png|30x30px|left]][[File:Maglev.png|30x30px|left]][[File:Canal.png|30x30px|left]][[File:Well.png|30x30px|left]][[File:Seabridge btn.png|alt=|left|30x30px]]
  +
|
  +
| style="text-align:center;" |'''R'''
 
|
 
|
 
'''build''' '''Road-'''type:
 
'''build''' '''Road-'''type:
  +
* road
 
  +
*road
 
* railroad
 
* railroad
* maglev ***
+
*maglev ***
 
* canal ***
 
* canal ***
* well ***
+
*well ***
  +
*sea-bridge ***
|-
 
  +
|- bgcolor="#ececec"
  +
|&ensp;[[File:Gov.despotism.png|left]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''R'''
  +
|'''Revolution'''
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
| style="text-align:center;"|'''R'''
+
| style="text-align:center;" |'''R'''
  +
|'''[https://cdn.discordapp.com/attachments/559464985697452032/713995086878343178/RoadConnect.webm Road Connect] -''' all tiles in GOTO path sequentially
|'''Revolution'''
 
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Sentry.png|30x30px|left]]
 
|[[File:Sentry.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''S'''
+
| style="text-align:center;" |'''S'''
 
|'''Sentry''' - wake when healed or if other units come near.
 
|'''Sentry''' - wake when healed or if other units come near.
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Unload.png|30x30px|left]]
 
|[[File:Unload.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''T'''
+
| style="text-align:center;" |'''T'''
|'''Unload Transport'''
+
|'''Unload''' selected '''Transport'''(s)
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Deboard.png|alt=|left|30x30px]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''T'''
  +
|'''Deboard''' selected '''Unit'''(s) '''from Transport'''
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
| style="text-align:center;"|'''T'''
+
| style="text-align:center;" |'''T'''
 
|'''Tax Rates'''
 
|'''Tax Rates'''
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Upgrade.png|thumb|left|30px]]
 
|[[File:Upgrade.png|thumb|left|30px]]
 
|
 
|
| style="text-align:center;"|'''U'''
+
| style="text-align:center;" |'''U'''
 
|'''Upgrade unit''' - pay to upgrade unit
 
|'''Upgrade unit''' - pay to upgrade unit
|-
 
|[[File:Unload.png|30x30px|left]]
 
| style="text-align:right;"|'''shift'''
 
| style="text-align:center;"|'''U'''
 
|Select/'''Show all cargo units on transport'''
 
 
|-
 
|-
 
|
 
|
  +
| style="text-align:right;" |'''⌃⇧'''
  +
| style="text-align:center;" |'''U'''
  +
|'''Unit Help''' - get documentation on a selected unit.
  +
|- bgcolor="#ececec"
 
|
 
|
  +
|
| style="text-align:center;"|'''V'''
 
  +
| style="text-align:center;" |'''V'''
 
|'''Select ALL '''units on same tile
 
|'''Select ALL '''units on same tile
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''V'''
+
| style="text-align:center;" |'''V'''
 
|'''Select ALL '''units of '''SAME TYPE''' on tile.
 
|'''Select ALL '''units of '''SAME TYPE''' on tile.
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''V'''
+
| style="text-align:center;" |'''V'''
 
|'''Select ALL '''units '''NOT '''this '''TYPE''' on tile.
 
|'''Select ALL '''units '''NOT '''this '''TYPE''' on tile.
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Button vigil.png|left|30x30px]]
  +
| style="text-align:right;" |'''⌃'''
  +
| style="text-align:center;" |'''V'''
  +
|'''Vigil''' - auto-attack units who move [[Adjacency#Adjacency|adjacent]] (''also,'' <code>SHIFT-I</code>)
  +
|- bgcolor="#ececec"
 
|[[File:Wait.png|30x30px|left]]
 
|[[File:Wait.png|30x30px|left]]
 
|
 
|
| style="text-align:center;"|'''W'''
+
| style="text-align:center;" |'''W'''
|'''Wait''' - Procrastinate orders, go to next unit.
+
|'''Wait''' - Procrastinate orders, go to next unit.
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Order outpost.png|left|30x30px]]
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''W'''
  +
|build '''Watchtower'''
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''X'''
+
| style="text-align:center;" |'''X'''
 
|'''Select ALL''' units of '''SAME TYPE GLOBALLY'''.
 
|'''Select ALL''' units of '''SAME TYPE GLOBALLY'''.
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Auto explore default.png|left|30x30px]]
 
|[[File:Auto explore default.png|left|30x30px]]
 
|
 
|
| style="text-align:center;"|'''X'''
+
| style="text-align:center;" |'''X'''
 
|Auto-'''Explore'''
 
|Auto-'''Explore'''
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
 
|
 
|
| style="text-align:center;"|'''ESC'''
+
| style="text-align:center;" |'''ESC'''
 
|Exit '''"Go To" '''/ '''Drag-Select''' / '''Map Drag''' modes
 
|Exit '''"Go To" '''/ '''Drag-Select''' / '''Map Drag''' modes
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''<'''
+
| style="text-align:center;" |'''<'''
|'''Return focus''' to last unit
+
|'''Return focus''' to last unit.
  +
(also numpad-5 "center cursor key")
|-
 
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''>'''
  +
|'''Find next dormant unit'''
  +
|- bgcolor="#ececec"
 
|
 
|
 
|
 
|
| style="text-align:center;"|'''SPACEBAR'''
+
| style="text-align:center;" |'''SPACEBAR'''
 
|'''De-select Unit'''(s) + Cancel Go-To pathfinding
 
|'''De-select Unit'''(s) + Cancel Go-To pathfinding
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
| style="text-align:center;"|'''SPACEBAR'''
+
| style="text-align:center;" |'''SPACEBAR'''
 
|Re-focus to '''previous map position'''
 
|Re-focus to '''previous map position'''
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |'''⌃<big>⌥</big>'''
| style="text-align:center;"|'''ENTER'''
+
| style="text-align:center;" |'''SPACEBAR'''
  +
|'''Paste''' into chat a '''smartlink''' to '''tile''' or '''unit''' under cursor
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''ENTER'''
 
|'''Turn Done'''
 
|'''Turn Done'''
  +
|- bgcolor="#ececec"
|-
 
  +
|
  +
| style="text-align:right;" |'''⇧'''
  +
| style="text-align:center;" |'''\'''
  +
|'''Next''' Music '''Track''' (skip current)
  +
|- bgcolor="#ececec"
  +
! bgcolor="#9fafff" |input
  +
! bgcolor="#9fafff" |...
  +
! bgcolor="#9fafff" |...
  +
! bgcolor="#9fafff" |<u>MOUSE CONTROLS</u>
  +
|- bgcolor="#ececec"
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
|
+
|
<sup>'''right-click '''tile</sup>
+
<sup>'''right-click '''<br>tile</sup>
 
|
 
|
 
|'''Center Map''' on tile
 
|'''Center Map''' on tile
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
 
|
 
|
<sup>'''right-click '''unit</sup>
+
<sup>'''right-click '''<br>unit</sup>
 
|
 
|
 
|'''Unit Orders Menu''' ''(context pop-up menu of all legal Orders)''
 
|'''Unit Orders Menu''' ''(context pop-up menu of all legal Orders)''
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
 
|
 
|
<sup>'''click '''unit</sup>
+
<sup>'''click '''<br>unit</sup>
 
|
 
|
 
|
 
|
* '''Select Unit'''
+
*'''Select Unit'''
* '''Unit Orders Menu''' (can set to '''1''' or '''2''' clicks in '''PREFS''')
+
*'''Unit Orders Menu''' (can set to '''1''' or '''2''' clicks in '''PREFS''')
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |''''''
 
|
 
|
'''<sup>click</sup>'''
+
'''<sup>click</sup>'''<br>
  +
'''<sup>unit, building, wonder, tech, or gov</sup>'''
  +
|'''Read documentation''' on '''⊞-clicked''' item.
  +
  +
* <small>('''⌘'''-click on Mac)</small>
  +
* <small>(⌥⇧-click alternate option in PREFS)</small>
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
| style="text-align:right;" |'''⌃''' '''⇧'''
 
|
 
|
  +
'''<sup>click</sup>'''<br>
* '''Select all units on this tile'''
 
  +
'''<sup>tile on map</sup>'''
* '''Add''' all units''' '''on tile '''to current selection'''
 
* '''Add '''unit '''from Units Panel to selection'''
+
|'''Select''' '''tile to be worked by city''', on main map.
  +
<sub>(Assumes ⇧ shift-W mode is active)</sub>
* Change '''''all''''' specialists of this type ''(City Screen)''
 
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
| style="text-align:right;"|'''ctrl''' ''or'' '''alt''' ''or'' '''⌘'''
 
 
|
 
|
  +
<p style="text-align:right;">'''⌃<big>⌥</big>'''</p>
'''<sup>click</sup>'''
 
  +
|
|Cycle through primary specialists ''(City Screen)''
 
  +
<sup>'''right-click<br>tile or unit'''</sup>
|-
 
  +
|'''Paste''' into chat a '''smartlink''' to '''tile''' or '''unit''' under cursor
  +
|- bgcolor="#ececec"
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
 
|
 
|
Line 277: Line 464:
 
|
 
|
 
'''drag'''
 
'''drag'''
|'''''Select all units in boxed area '''- allows issuing orders to multiple units. ''
+
|'''''Select all units in boxed area'''''
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
 
|
 
|
<sup>'''middle-click '''tile</sup>
+
<big>'''⌥'''</big> <sup>'''click'''</sup>
  +
|
  +
'''drag'''
  +
|'''''Select all units in boxed area'''''
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
|
  +
<sup>'''middle-click '''<br>tile</sup>
 
|
 
|
 
|'''Get''' '''tile'''/city/unit '''info .. '''''(also see line below)''
 
|'''Get''' '''tile'''/city/unit '''info .. '''''(also see line below)''
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
 
|
 
|
 
'''<sup>right-click</sup>'''
 
'''<sup>right-click</sup>'''
 
|'''Get''' '''tile'''/city/unit '''info '''.. ''(same as middle click)''
 
|'''Get''' '''tile'''/city/unit '''info '''.. ''(same as middle click)''
  +
|- bgcolor="#ececec"
|-
 
  +
| style="text-align:center;" |[[File:Mobilephone2.png]]&nbsp;
  +
|
  +
<sup>'''double-tap''' tile</sup>
  +
|
  +
|'''Get tile'''/city/unit''' info''' ''(Mobile Only - same as middle click)''
  +
|- bgcolor="#ececec"
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
 
|
 
|
Line 296: Line 496:
 
|
 
|
 
'''drag'''
 
'''drag'''
|''Double tap unit then drag it to the new tile to move to.''
+
|''Double tap unit then drag it to the new tile to move to.''
  +
<small>(requires PREFS > User Interface > [x] Goto Dragging)</small>
|-
 
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
| style="text-align:right;" |'''⇧'''
  +
|
  +
'''<sup>click</sup>'''
  +
|
  +
*'''Select all units on tile: add''' tile '''units '''to current '''selection'''
  +
*(during GOTO) '''Force''' execution of '''GOTO''' with no refuel-waiting
  +
*'''Add or Remove '''unit '''from Units Panel to selection'''
  +
|- bgcolor="#ececec"
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
 
|
 
|
Line 304: Line 514:
 
'''drag'''
 
'''drag'''
 
|''Drag map view to new position. Release to stop.''
 
|''Drag map view to new position. Release to stop.''
  +
<small>(requires PREFS > User Interface > [x] Map Dragging)</small>
|-
 
  +
|- bgcolor="#ececec"
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
| style="text-align:right;"|'''ctrl'''
+
| style="text-align:right;" |''''''
 
|
 
|
<sup>'''double-click'''</sup>
+
'''<sup>right-click</sup>'''
|'''Change current production''' to <u>highlighted</u> production selection. ''(City Screen),'' ''(''⌘+double-click'' on Mac)''
+
|'''Copy '''city's current '''production '''(or unit on map) '''to clipboard'''.
  +
|- bgcolor="#ececec"
|-
 
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
  +
| style="text-align:right;" |'''⌃⇧'''
 
|
 
|
  +
'''<sup>right-click</sup>'''
  +
|'''Paste '''clipboard into '''city's current production''' target.
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
| style="text-align:right;" |'''⌃R'''
 
|
 
|
<sup>'''double-click'''</sup>
+
<'''hover'''
  +
over city
|'''Add''' production '''selection''' '''to''' '''City''' '''Worklist''' ''(City Screen)''
 
  +
|Set '''City Rally Point'''. (+'''SHIFT'''=permanent, +'''ALT'''=do action on arrival)
|-
 
  +
|- bgcolor="#ececec"
| style="text-align:center;"|[[File:Mobilephone2.png]]&nbsp;
 
  +
! bgcolor="#9fafff" |input
  +
! bgcolor="#9fafff" |...
  +
! bgcolor="#9fafff" |...
  +
! bgcolor="#9fafff" |<u>CITIES LIST</u>
  +
|- bgcolor="#ececec"
  +
| style="text-align:right;" |[[File:Mouse-cursor.png|thumb|left|24px]]
 
|
 
|
<sup>'''double-tap''' tile</sup>
+
<'''hover'''
  +
over city name
 
|
 
|
  +
|Display Super Panel for Buildings present in city
|'''Get tile'''/city/unit''' info''' ''(Mobile Only)''
 
  +
|- bgcolor="#ececec"
  +
| style="text-align:center;" |
  +
<p style="text-align:left;">[[File:Mouse2.png|33x33px]]</p>
  +
|
  +
<'''click'''
  +
building<br>in Super Panel
  +
|
  +
|'''Change production '''to selected improvement
  +
<small>(City is the one whose name was most recently hovered)</small>
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
|
  +
<'''⌃ click'''
  +
buildingg<br>in Super Panel
  +
|
  +
|☑ '''Select / De-select cities '''that have this '''Building'''
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
|
  +
<'''⇧ click'''
  +
buildingg<br>in Super Panel
  +
|
  +
|'''Highlight ON/OFF cities '''that have this '''Building'''
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
|
  +
<'''right-click'''
  +
building<br>in Super Panel
  +
|
  +
|'''Sell Building''' in city ''(if it has it.)'''''Buy Building''' in city ''(if it does not have it.)''
  +
  +
'''Add to Worklist''' in city ''(if city can't buy it.)''
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''SPACE'''
  +
|'''De-select, un-highlight cities'''
  +
|- bgcolor="#ececec"
  +
! bgcolor="#9fafff" |input
  +
! bgcolor="#9fafff" |...
  +
! bgcolor="#9fafff" |...
  +
! bgcolor="#9fafff" |<u>CITY INSPECTOR</u>
 
|-
 
|-
  +
|
!
 
  +
|
!
 
  +
|
!
 
  +
|production screen
!<u>CITIES LIST</u>
 
  +
|- bgcolor="#ececec"
|-
 
| style="text-align:center;"|
 
{| class="article-table"
 
 
|[[File:Mouse2.png|33x33px]]
 
|[[File:Mouse2.png|33x33px]]
  +
| style="text-align:right;" |
|}
 
 
|
 
|
<sup>'''click
+
<sup>'''double-click<br>production<br>choice'''</sup>
  +
|'''Add''' production '''selection''' '''to''' '''City''' '''Worklist '''''(same as ⇧ shift-click below)''
'''building in Super Panel</sup>
 
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
| style="text-align:right;" |'''⇧'''
 
|
 
|
|'''Change city production '''to selected improvement''';'''
+
<sup>'''click<br>production<br>choice'''</sup>
  +
|'''Add''' production '''selection''' '''to''' '''City''' '''Worklist '''<nowiki/>''(same as double-click above)''
'''Mass-Select '''improvement for '''☑ '''selected cities'''.'''
 
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Mouse2.png|33x33px]]
! bgcolor="#ffffff" |
 
  +
| style="text-align:right;" |<big>'''⌥'''</big>
!<sup>click building in Super Panel</sup>
 
  +
|
!
 
!'''Change city's production to selected improvement;'''
+
<sup>'''click<br>production<br>choice'''</sup>
  +
|'''Change current production '''to clicked choice
'''Mass-Select improvement for ☑ selected cities.'''
 
  +
|- bgcolor="#ececec"
|-
 
  +
|[[File:Mouse2.png|33x33px]]
!
 
  +
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
!<sup>right-click building in Super Panel</sup>
 
  +
|
!
 
  +
<sup>'''click<br>production<br>choice'''</sup>
!Sell Building in city.
 
  +
|'''Insert '''production '''selection''' '''to''' top of '''City''' '''Worklist'''
|-
 
  +
|- bgcolor="#ececec"
!
 
  +
|[[File:Mouse2.png|33x33px]]
!<sup>shift-click building in Super Panel</sup>
 
  +
|
!
 
  +
|
!Highlight ON/OFF all cities that have this Building
 
  +
'''<sup>click<br>current<br>production</sup>'''
|-
 
  +
|Remove current production; move worklist up.
!
 
!<sup>hover over city name</sup>
 
!
 
!Display Super Panel for Buildings present in city
 
|-
 
!
 
!
 
! style="text-align:center;"|SPACE
 
!De-select highlighted cities
 
|-
 
! bgcolor="#4b73ff" |
 
! bgcolor="#4b73ff" |
 
! bgcolor="#4b73ff" |
 
! bgcolor="#4b73ff" |<u><b>SPECIAL CONTEXT KEYS</b>:</u>
 
 
|-
 
|-
 
|
 
|
 
|
 
|
  +
|
| style="text-align:center;"|'''ESC'''
 
  +
|main view
|'''Leave Tab'''. '''Back to Map. Reset Message Window to bottom.'''
 
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
| style="text-align:right;" |'''⌃''' ''or'' '''<big>⌥</big>''' ''or'' '''⌘'''
  +
|
  +
'''<sup>click specialist</sup>'''
  +
|Cycle through primary 3 specialists ''(exclude other types)''
  +
<small>(no mod-key = cycle through all types)</small>
  +
|- bgcolor="#ececec"
  +
|[[File:Mouse2.png|33x33px]]
  +
| style="text-align:right;" |'''⇧'''
  +
|
  +
'''<sup>click specialist</sup>'''
  +
|
  +
Change '''''all''''' specialists of this type
 
|-
 
|-
  +
|
  +
|
  +
|
  +
|tab navigation
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''SPACE'''
  +
|'''Flip:  '''Main View ↔ Production View
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''↑ '''or''' M '''or''' V'''
  +
|'''Main''' View
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |↓ or '''D'''
  +
|'''Production''' View (Queue)
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''G'''
  +
|'''City Governor'''
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''T''' or '''R'''
  +
|Trade '''Routes''' View
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''O'''
  +
|city '''Options'''
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''←'''
  +
|Previous View
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''→'''
  +
|Next View
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''P'''
  +
|Previous City
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''N'''
  +
|Next City
  +
|- bgcolor="#ececec"
  +
! bgcolor="#9fafff" |
  +
! bgcolor="#9fafff" |
  +
mod-key
  +
! bgcolor="#9fafff" |
  +
KEY
  +
! bgcolor="#9fafff" |<u><b>NAVIGATION CONTROL</b>:</u>
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''ESC'''
  +
|'''Exit Full-Screen'''
  +
|- bgcolor="#ececec"
 
|
 
|
 
|
 
|
 
| style="text-align:center;" |'''W'''
 
| style="text-align:center;" |'''W'''
|'''Map Tab. Close pop-up dialog. Return to Map.'''
+
|'''Close Window ... Cancel ... Return to Map Tab.'''
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
  +
| style="text-align:right;" |'''⌃<big>⌥</big>'''
  +
| style="text-align:center;" |'''D'''
  +
|'''Disconnect '''(passive disconnected viewing mode)
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:center;"|
+
| style="text-align:right;" |'''⌃'''
  +
| style="text-align:center;" |'''E'''
|'''Government Tab'''
 
  +
|'''Emoji selector '''
 
|-
 
|-
 
|
 
|
 
|
 
|
| style="text-align:center;"|
 
|'''Nations Tab''' (Players)
 
|-
 
 
|
 
|
  +
|''game tabs''
| style="text-align:right;"|'''alt'''
 
  +
|- bgcolor="#ececec"
| style="text-align:center;"|'''C'''
 
  +
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''C'''
 
|'''City Tabs''' (also, '''F4''')
 
|'''City Tabs''' (also, '''F4''')
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''E'''
  +
| '<i data-rte-washtml="1"><b data-rte-washtml="1">Empire Tab'</b></i> |'''Empire Tab''' (Units, Econ, Management)
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:center;"|
+
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''G'''
|'''Tech Tab''' (Research)
 
  +
|'''Government Tab'''
|-
 
  +
|- bgcolor="#ececec"
 
|
 
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''N'''
  +
|'''Nations Tab''' (Players)
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''T'''
  +
|'''Tech Tab''' (Research)
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:center;"|
+
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''P'''
 
|'''Prefs Tab''' (Options)
 
|'''Prefs Tab''' (Options)
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''H'''
  +
|'''Help Tab'''
  +
|- bgcolor="#ececec"
  +
! bgcolor="#9fafff" |
  +
! bgcolor="#9fafff" |
  +
mod-key
  +
! bgcolor="#9fafff" |
  +
KEY
  +
! bgcolor="#9fafff" |<u><b>BORDER DISPLAY KEYS</b>:</u>
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:center;"|
+
| style="text-align:right;" |'''⌃'''
  +
| style="text-align:center;" |'''B'''
|'''Docs Tab''' (Help)
 
  +
|'''Borders''' display '''flags'''
|-
 
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:right;"|'''shift'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''W'''
+
| style="text-align:center;" |'''B'''
  +
|'''Borders''' display as '''tricolor''' (use all '''three national colors''')
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
  +
| style="text-align:center;" |'''B'''
  +
|'''Animated borders''' (for temporary visibility assistance)
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |'''⌃⇧'''
  +
| style="text-align:center;" |'''B'''
  +
|'''Minimap: national colors''' (toggle between 1st, 2nd, 3rd, and diplomatic relations view).
  +
|- bgcolor="#ececec"
  +
! bgcolor="#9fafff" |
  +
! bgcolor="#9fafff" |
  +
mod-key
  +
! bgcolor="#9fafff" |
  +
KEY
  +
! bgcolor="#9fafff" |<u><b>INTERFACE CONTROL</b>:</u>
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" | <big>'''⌥'''</big>
  +
| style="text-align:center;" |'''F'''
  +
|'''Filter''' console '''messages''' by type
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⇧'''</big>
  +
| style="text-align:center;" |'''ENTER'''
  +
|'''End turn'''. Begin '''[[TC]]'''.
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>'''⇧'''
  +
| style="text-align:center;" |'''F'''
  +
|'''Focus lock''' - always keep active unit centered on map
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⇧'''</big>
  +
| style="text-align:center;" |'''M'''
  +
| <b>Show unit moves left % on map</b> |'''Show '''unit '''moves left percentage '''on map
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌃'''</big>
  +
| style="text-align:center;" |'''M'''
  +
|Show City '''Mood''' on map
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |'''<big>⌃⌥</big>'''
  +
| style="text-align:center;" |'''P'''
  +
|Highlight '''Polluted Tiles''' on map
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''R'''
  +
|'''Show all''' city '''Rally Points''' on map
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |'''⇧ shift'''
  +
| style="text-align:center;" |'''W'''
 
|'''Show city's tile production on map'''
 
|'''Show city's tile production on map'''
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''ctrl'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''G'''
+
| style="text-align:center;" |'''W'''
  +
|'''War Calculator'''
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" | <big>'''⌥'''</big>
  +
| style="text-align:center;" |'''X'''
  +
|'''Toggle Chalkboard (User Map Notes) '''<sub>{Click, ⇧ shift-Click, ⌃ ctrl-Click, ''and'' Alt-Click ''record put user note-marks on the map''}</sub>
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''DEL'''
  +
|'''Erase Chalkboard'''
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌃'''</big>
  +
| style="text-align:center;" |'''A'''
  +
|'''Auto-attack ON/OFF'''
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌃⌥'''</big>
  +
| style="text-align:center;" |'''B'''
  +
|'''Toggle DJ mood''' between '''normal''' and '''battle''' music.
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌃'''</big>
  +
| style="text-align:center;" |'''G'''
 
|'''Map Grid '''on/off
 
|'''Map Grid '''on/off
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''ctrl'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''S'''
+
| style="text-align:center;" |'''S'''
  +
| change '''Stack Display Mode''' <span style="font-size:60%">(how to show multiple units on tile)</span>
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌃'''</big>
  +
| style="text-align:center;" |'''S'''
 
|'''Save''' '''Game'''
 
|'''Save''' '''Game'''
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''S'''
+
| style="text-align:center;" |'''S'''
 
|'''Fullscreen''' Mode (''also '''''F11''''', also in ''PREFS)
 
|'''Fullscreen''' Mode (''also '''''F11''''', also in ''PREFS)
  +
|- bgcolor="#ececec"
|-
 
  +
|
! bgcolor="#4b73ff" |
 
  +
| style="text-align:right;" |'''⌃<big>⌥</big>'''
! bgcolor="#4b73ff" |
 
  +
| style="text-align:center;" |'''T'''
! bgcolor="#4b73ff" |
 
  +
|Show '''Trade Route''' lines on Map (Windows, Mac)
! bgcolor="#4b73ff" |<u><b>VIRTUAL NUMPAD</b></u> for users without 8 arrow keys:
 
  +
|- bgcolor="#ececec"
|-
 
  +
|
  +
| style="text-align:right;" |'''⌃<big>⇧</big>'''
  +
| style="text-align:center;" |'''T'''
  +
|Show '''Trade Route''' lines on Map (Linux)
  +
|- bgcolor="#ececec"
  +
|
  +
| style="text-align:right;" |<big>'''⌃'''</big>
  +
| style="text-align:center;" |'''U'''
  +
|Console Report - '''Citizens unhappy about military units'''
  +
|- bgcolor="#ececec"
  +
|
  +
|
  +
| style="text-align:center;" |'''<nowiki/>''''
  +
| '''Focus''' on '''Chat''' '''input''' area. (Restores if minimized)
  +
|- bgcolor="#ececec"
  +
! bgcolor="#9fafff" |
  +
! bgcolor="#9fafff" |
  +
mod-key
  +
! bgcolor="#9fafff" |
  +
KEY
  +
! bgcolor="#9fafff" |<u><b>VIRTUAL NUMPAD</b></u> for users without 8 arrow keys:
  +
|- bgcolor="#ececec"
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''U'''
+
| style="text-align:center;" |'''U'''
 
|↖ Move up-left (isometric WEST)
 
|↖ Move up-left (isometric WEST)
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''I'''
+
| style="text-align:center;" |'''I'''
 
|↑ Move up (isometric NORTHWEST)
 
|↑ Move up (isometric NORTHWEST)
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''O'''
+
| style="text-align:center;" |'''O'''
 
|↗ Move up-right (isometric NORTH)
 
|↗ Move up-right (isometric NORTH)
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''J'''
+
| style="text-align:center;" |'''J'''
 
|← Move left (isometric SOUTHWEST)
 
|← Move left (isometric SOUTHWEST)
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''L'''
+
| style="text-align:center;" |'''L'''
 
|→ Move right (isometric NORTHEAST)
 
|→ Move right (isometric NORTHEAST)
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|'''M'''
+
| style="text-align:center;" |'''M'''
 
|↙ Move down-left (isometric SOUTH)
 
|↙ Move down-left (isometric SOUTH)
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" |<big>''''''</big>
| style="text-align:center;"|''','''
+
| style="text-align:center;" |''','''
 
|↓ Move down (isometric SOUTHEAST)
 
|↓ Move down (isometric SOUTHEAST)
  +
|- bgcolor="#ececec"
|-
 
 
|
 
|
| style="text-align:right;"|'''alt'''
+
| style="text-align:right;" | <big>''''''</big>
| style="text-align:center;"|'''.'''
+
| style="text-align:center;" |'''.'''
 
|↘ Move down-right (isometric EAST)
 
|↘ Move down-right (isometric EAST)
  +
|- bgcolor="#ececec"
  +
! bgcolor="#9fafff" |
  +
! bgcolor="#9fafff" |
  +
mod-key
  +
! bgcolor="#9fafff" |
  +
KEY
  +
! bgcolor="#9fafff" |<u><b>ADMIN</b></u>
  +
|- bgcolor="#ececec"
  +
!
  +
| style="text-align:right;" |'''⌃⇧'''
  +
| style="text-align:center;" |'''E'''
  +
!toggle error log messages
  +
|- bgcolor="#ececec"
  +
!
  +
| style="text-align:right;" |'''⌃'''
  +
| style="text-align:center;" |'''H'''
  +
!show network/device/connection debug info
  +
|- bgcolor="#ececec"
  +
!
  +
| style="text-align:right;" |<big>'''⌥'''</big>
  +
| style="text-align:center;" |'''Q'''
  +
!show redraw time benchmark
  +
|- bgcolor="#ececec"
  +
!
  +
| style="text-align:right;" |'''⌃<big>⌥</big>⇧'''
  +
| style="text-align:center;" |'''S'''
  +
!turn off supercow click-guard
 
|}
 
|}
   
  +
====='''<big>⌃</big>''' = ctrl. '''<big>⇧</big>''' = shift. '''<big>⌥</big>''' = alt=====
===== '''* - ''' ''Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns. '' =====
 
  +
  +
====='''* - ''' ''Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns. ''=====
   
===== '''** - ''' '''''D'''''o provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting. =====
+
====='''** - ''' '''''D'''''o provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting.=====
   
===== '''***''' - Rare "road types" such as Canal or River are more easily accessed by the '''orders buttons''' or '''context menu. '''Some clients require hitting '''D''' to change "Extra Target" before giving the '''R''' command. (Canals, Rivers, and MagLevs are not in all rulesets, and require special technologies) =====
+
====='''***''' - Rare "road types" such as Canal or River are more easily accessed by the '''orders buttons''' or '''context menu. '''Some clients require hitting '''D''' to change "Extra Target" before giving the '''R''' command. (Canals, Rivers, and MagLevs are not in all rulesets, and require special technologies)=====
 
[[Category:Manuals]]
 
[[Category:Manuals]]

Latest revision as of 23:22, 24 March 2024

Hotkeys and Mouse Actions for Freeciv-web games are below.

= ctrl.   = shift.   = alt.   ⊞ = Windows key

Mac only:

  • alt is option⌥
  • is command ⌘
Freeciv-Web Hotkeys and Mouse Commands = ctrl. = shift. = alt
mod-key KEY UNIT ORDERS
TAB set a GOTO-waypoint on this tile (same as G)

(requires being in goto mode first: see G below)

Auto settlers default
A Auto-worker improve terrain using AI*
Button activate cargo
A Activate Cargo on selected Transport(s)

(selects all cargo units)

Button Board
B Board Cargo on Transport
Build city default
B Build city or add Settler to city.
<hover
over city
B Buy product in city under mouse cursor

  ☞   Build City has priority if Settler selected

C Center map on focused unit
C Select same type of units on same continent (or sea.)
C City Labels on/off
⌃⇧ C Cycle City Display mode (info shown on map cities)
C Canal Connect - all tiles in GOTO path sequentially
D Do - select a command for the unit. **
Disband default
Disband recycle
D
  • Disband unit
  • Recycle unit into city production.
Deepdive
D Dive Deep
Airbase-0
E build Airbase, Radar Tower, or Watchtower
Fortify
F Fortify unit (takes effect on NEXT turn)
  • units unable to fortify will sentry
  • units unable to fortify or sentry will be given No Orders
Fort button
Fortress
Castle button
Bunker button
Buoy button
F build Fort

build Fortress

build Castle

build Bunker

build Buoy (if on water)

Goto default
G Go to - send unit to a tile (SPACE=cancel)
G set a GOTO-waypoint on this tile (same as TAB )

(requires being in goto mode first: see G above)

G delayed Go to - send unit to destination at Turn Change
Go and
G Go And... - send unit to a tile, do selected action (+SHIFT = delay to Turn Change)
Rehome default
H change Home City to current city
Hideout
H make a Hideout
Irrigate default
Irrigation
Forest remove default
Fishtrap
I
  • Irrigate terrain
  • Build Farmland
  • Cultivate (Chop Forest)
  • Lay Fishtrap
Button vigil
I Vigil - auto-attack units who move adjacent (also, CTRL-V)
I Irrigate Connect - all tiles in GOTO path sequentially
No orders
J No orders = unit stops requesting Orders for 1 turn
Cancel orders
J Cancel orders - clear existing orders
K next unit of same Kind

(wait; advance to next unit of same kind in the queue awaiting orders)

Load
L Load selected Unit(s) onto Transport

Load selected Transport(s) with Units on tile.

Airlift
L Airlift unit
L Show Airlift Counter in city labels
Mine default
Forest add default
Oil well
Swamp-0
M
  • Mine (on Hills/Mountains)
  • Plant Forest (on Grass/Plains/Swamp/Jungle)
  • Make Oil Well (on Desert)
  • Make Swamp (on Forest)
M Mine Connect - all tiles in GOTO path sequentially
N Clean Nuclear Fallout
Navalbase-0
N Build Naval Base
Nuke
N Select Go To target to Nuke
Convert
O Convert unit
Transform default-0
O Transform terrain
Pollution
Paradrop
P
  • clean Pollution  (Worker types)
  • Paradrop  (Paratroopers)
Patrol
P Patrol  (Repeat path, stop and report seen enemies) - use SHIFT to delay until TC.
Pillage
P Pillage - destroy tile improvements
P Pillage Path - all tiles in GOTO path sequentially
Quay
Q Build Quay
Q (if no units selected) Select entire Queue of units awaiting orders

(if units are selected) Unselect units who already have orders

Road default
Railroad default
Maglev
Canal
Well
Seabridge btn
R

build Road-type:

  • road
  • railroad
  • maglev ***
  • canal ***
  • well ***
  • sea-bridge ***
Gov.despotism
R Revolution
R Road Connect - all tiles in GOTO path sequentially
Sentry
S Sentry - wake when healed or if other units come near.
Unload
T Unload selected Transport(s)
Deboard
T Deboard selected Unit(s) from Transport
T Tax Rates
Upgrade
U Upgrade unit - pay to upgrade unit
⌃⇧ U Unit Help - get documentation on a selected unit.
V Select ALL units on same tile
V Select ALL units of SAME TYPE on tile.
V Select ALL units NOT this TYPE on tile.
Button vigil
V Vigil - auto-attack units who move adjacent (also, SHIFT-I)
Wait
W Wait - Procrastinate orders, go to next unit.
Order outpost
W build Watchtower
X Select ALL units of SAME TYPE GLOBALLY.
Auto explore default
X Auto-Explore
ESC Exit "Go To" / Drag-Select / Map Drag modes
< Return focus to last unit.

(also numpad-5 "center cursor key")

> Find next dormant unit
SPACEBAR De-select Unit(s) + Cancel Go-To pathfinding
SPACEBAR Re-focus to previous map position
SPACEBAR Paste into chat a smartlink to tile or unit under cursor
ENTER Turn Done
\ Next Music Track (skip current)
input ... ... MOUSE CONTROLS
Mouse2
right-click 
tile
Center Map on tile
Mouse2
right-click 
unit
Unit Orders Menu (context pop-up menu of all legal Orders)
Mouse2
click 
unit
  • Select Unit
  • Unit Orders Menu (can set to 1 or 2 clicks in PREFS)
Mouse2
click
unit, building, wonder, tech, or gov
Read documentation on ⊞-clicked item.
  • (-click on Mac)
  • (⌥⇧-click alternate option in PREFS)
Mouse2
click
tile on map
Select tile to be worked by city, on main map.

(Assumes ⇧ shift-W mode is active)

Mouse2

right-click
tile or unit
Paste into chat a smartlink to tile or unit under cursor
Mouse2
right-click
drag
Select all units in boxed area
Mouse2
 click
drag
Select all units in boxed area
Mouse2
middle-click 
tile
Get tile/city/unit info .. (also see line below)
Mouse2
right-click
Get tile/city/unit info .. (same as middle click)
Mobilephone2 
double-tap tile
Get tile/city/unit info (Mobile Only - same as middle click)
Mouse2
double-tap unit
drag
Double tap unit then drag it to the new tile to move to.

(requires PREFS > User Interface > [x] Goto Dragging)

Mouse2
click
  • Select all units on tile: add tile units to current selection
  • (during GOTO) Force execution of GOTO with no refuel-waiting
  • Add or Remove unit from Units Panel to selection
Mouse2
double-tap map
drag
Drag map view to new position. Release to stop.

(requires PREFS > User Interface > [x] Map Dragging)

Mouse2
right-click
Copy city's current production (or unit on map) to clipboard.
Mouse2 ⌃⇧
right-click
Paste clipboard into city's current production target.
Mouse2 ⌃R
<hover
over city
Set City Rally Point. (+SHIFT=permanent, +ALT=do action on arrival)
input ... ... CITIES LIST
Mouse-cursor
<hover
over city name
Display Super Panel for Buildings present in city

Mouse2

<click
building
in Super Panel
Change production to selected improvement

(City is the one whose name was most recently hovered)

Mouse2
<⌃ click
buildingg
in Super Panel
Select / De-select cities that have this Building
Mouse2
<⇧ click
buildingg
in Super Panel
Highlight ON/OFF cities that have this Building
Mouse2
<right-click
building
in Super Panel
Sell Building in city (if it has it.)Buy Building in city (if it does not have it.)

Add to Worklist in city (if city can't buy it.)

SPACE De-select, un-highlight cities
input ... ... CITY INSPECTOR
production screen
Mouse2
double-click
production
choice
Add production selection to City Worklist (same as ⇧ shift-click below)
Mouse2
click
production
choice
Add production selection to City Worklist (same as double-click above)
Mouse2
click
production
choice
Change current production to clicked choice
Mouse2
click
production
choice
Insert production selection to top of City Worklist
Mouse2
click
current
production
Remove current production; move worklist up.
main view
Mouse2 or or
click specialist
Cycle through primary 3 specialists (exclude other types)

(no mod-key = cycle through all types)

Mouse2
click specialist

Change all specialists of this type

tab navigation
SPACE Flip:  Main View ↔ Production View
or M or V Main View
↓ or D Production View (Queue)
G City Governor
T or R Trade Routes View
O city Options
Previous View
Next View
P Previous City
N Next City

mod-key

KEY

NAVIGATION CONTROL:
ESC Exit Full-Screen
W Close Window ... Cancel ... Return to Map Tab.
D Disconnect (passive disconnected viewing mode)
E Emoji selector
game tabs
C City Tabs (also, F4)
E Empire Tab (Units, Econ, Management)
G Government Tab
N Nations Tab (Players)
T Tech Tab (Research)
P Prefs Tab (Options)
H Help Tab

mod-key

KEY

BORDER DISPLAY KEYS:
B Borders display flags
B Borders display as tricolor (use all three national colors)
B Animated borders (for temporary visibility assistance)
⌃⇧ B Minimap: national colors (toggle between 1st, 2nd, 3rd, and diplomatic relations view).

mod-key

KEY

INTERFACE CONTROL:
F Filter console messages by type
ENTER End turn. Begin TC.
F Focus lock - always keep active unit centered on map
M Show unit moves left percentage on map
M Show City Mood on map
⌃⌥ P Highlight Polluted Tiles on map
R Show all city Rally Points on map
⇧ shift W Show city's tile production on map
W War Calculator
X Toggle Chalkboard (User Map Notes) {Click, ⇧ shift-Click, ⌃ ctrl-Click, and Alt-Click record put user note-marks on the map}
DEL Erase Chalkboard
A Auto-attack ON/OFF
⌃⌥ B Toggle DJ mood between normal and battle music.
G Map Grid on/off
S change Stack Display Mode (how to show multiple units on tile)
S Save Game
S Fullscreen Mode (also F11, also in PREFS)
T Show Trade Route lines on Map (Windows, Mac)
T Show Trade Route lines on Map (Linux)
U Console Report - Citizens unhappy about military units
' Focus on Chat input area. (Restores if minimized)

mod-key

KEY

VIRTUAL NUMPAD for users without 8 arrow keys:
U ↖ Move up-left (isometric WEST)
I ↑ Move up (isometric NORTHWEST)
O ↗ Move up-right (isometric NORTH)
J ← Move left (isometric SOUTHWEST)
L → Move right (isometric NORTHEAST)
M ↙ Move down-left (isometric SOUTH)
, ↓ Move down (isometric SOUTHEAST)
. ↘ Move down-right (isometric EAST)

mod-key

KEY

ADMIN
⌃⇧ E toggle error log messages
H show network/device/connection debug info
Q show redraw time benchmark
S turn off supercow click-guard
= ctrl. = shift. = alt[]
* - Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns. []
** - Do provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting.[]
*** - Rare "road types" such as Canal or River are more easily accessed by the orders buttons or context menu. Some clients require hitting D to change "Extra Target" before giving the R command. (Canals, Rivers, and MagLevs are not in all rulesets, and require special technologies)[]