Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 91: | Line 91: | ||
* '''Despotism''': This is your initial government type. Each square that yields more than 2 of anything (food, production or trade) has that yield reduced by one. Settlers use one food per turn for upkeep, first 3 military units per city are free. Tax/luxury/science rate can only be set to 60%. High corruption. |
* '''Despotism''': This is your initial government type. Each square that yields more than 2 of anything (food, production or trade) has that yield reduced by one. Settlers use one food per turn for upkeep, first 3 military units per city are free. Tax/luxury/science rate can only be set to 60%. High corruption. |
||
− | * '''Monarchy''': No more resource reduction. Settlers use one food. The first 3 military units per city are free of upkeep. Maximum tax/luxury/science rate is 70%. Corruption is small. One of the best governments for balance between |
+ | * '''Monarchy''': No more resource reduction. Settlers use one food. The first 3 military units per city are free of upkeep. Maximum tax/luxury/science rate is 70%. Corruption is small. One of the best governments for balance between miliatry service and goods. |
* '''Communism''': Resources are normal. Settlers use one food. First 3 military units per city are free. Max tax/lux/sci rate is 80%. Cities produce veteran [[Diplomat | Diplomats]]. Corruption is small. |
* '''Communism''': Resources are normal. Settlers use one food. First 3 military units per city are free. Max tax/lux/sci rate is 80%. Cities produce veteran [[Diplomat | Diplomats]]. Corruption is small. |