Freeciv
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* '''Despotism''': This is your initial government type. Each square that yields more than 2 of anything (food, production or trade) has that yield reduced by one. Settlers use one food per turn for upkeep, first 3 military units per city are free. Tax/luxury/science rate can only be set to 60%. High corruption.
 
* '''Despotism''': This is your initial government type. Each square that yields more than 2 of anything (food, production or trade) has that yield reduced by one. Settlers use one food per turn for upkeep, first 3 military units per city are free. Tax/luxury/science rate can only be set to 60%. High corruption.
   
* '''Monarchy''': No more resource reduction. Settlers use one food. The first 3 military units per city are free of upkeep. Maximum tax/luxury/science rate is 70%. Corruption is small. One of the best governments for balance between military service and goods.
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* '''Monarchy''': No more resource reduction. Settlers use one food. The first 3 military units per city are free of upkeep. Maximum tax/luxury/science rate is 70%. Corruption is small. One of the best governments for balance between miliatry service and goods.
   
 
* '''Communism''': Resources are normal. Settlers use one food. First 3 military units per city are free. Max tax/lux/sci rate is 80%. Cities produce veteran [[Diplomat | Diplomats]]. Corruption is small.
 
* '''Communism''': Resources are normal. Settlers use one food. First 3 military units per city are free. Max tax/lux/sci rate is 80%. Cities produce veteran [[Diplomat | Diplomats]]. Corruption is small.
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