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(3) invite players to join and wait for them to start their individual copy of their client program and to contact your server--and for you to start your own client if you plan on playing as well as hosting the game, |
(3) invite players to join and wait for them to start their individual copy of their client program and to contact your server--and for you to start your own client if you plan on playing as well as hosting the game, |
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− | (4) wait for each player to create their own "ruler," nation and client options, (NOTE: unlike some other strategy simulation/games, the name or gender of your leader and the nationality you choose to play will make no difference to gameplay (i.e., there are no special abilities or attributes available to one player and not to others--in Freeciv gravity works the same for everyone |
+ | (4) wait for each player to create their own "ruler," nation and client options, (NOTE: unlike some other strategy simulation/games, the name or gender of your leader and the nationality you choose to play will make no difference to gameplay (i.e., there are no special abilities or attributes available to one player and not to others--in Freeciv gravity works the same for everyone), |
(5) once all players are ready to go, begin the game on the server and wait for it to create the playing map for this game. |
(5) once all players are ready to go, begin the game on the server and wait for it to create the playing map for this game. |