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* An irrigated square generates one more unit of food per turn. |
* An irrigated square generates one more unit of food per turn. |
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* A square can only contain irrigation or a mine; building both will replace the first. |
* A square can only contain irrigation or a mine; building both will replace the first. |
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+ | |||
+ | ==Terrain== |
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+ | {| class="sortable" border="1" cellpadding="5px" cellspacing="0" style="margin:0px;" |
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+ | | align="center" style="background:#f0f0f0;"|'''name''' |
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+ | | align="center" style="background:#f0f0f0;"|'''result''' |
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+ | | align="center" style="background:#f0f0f0;"|'''turns''' |
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+ | |- |
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+ | | grassland||+ 1 food||5 |
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+ | |- |
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+ | | plains||+1 food||5 |
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+ | |- |
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+ | | desert||+1 food||5 |
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+ | |- |
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+ | | tundra||+1 food||5 |
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+ | |- |
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+ | | hills||+1 food||10 |
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+ | |- |
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+ | | forest||plains||5 |
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+ | |- |
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+ | | jungle||grassland||15 |
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+ | |- |
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+ | | swamp||grassland||15 |
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+ | |- |
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+ | | glacier||N/A||N/A |
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+ | |- |
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+ | | mountains||N/A||N/A |
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+ | |- |
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+ | | ocean||N/A||N/A |
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+ | |} |
Revision as of 14:02, 11 February 2010
Irrigation is a terrain modification performed by a settler, worker, or engineer. Irrigated terrain produces more food for a city than terrain that has not been irrigated.
Mechanics
- The irrigation order can only be given to a settler, worker, or engineer.
- The terrain to be irrigated must have one of its four sides adjacent to a water source.
- An irrigated square generates one more unit of food per turn.
- A square can only contain irrigation or a mine; building both will replace the first.
Terrain
name | result | turns |
grassland | + 1 food | 5 |
plains | +1 food | 5 |
desert | +1 food | 5 |
tundra | +1 food | 5 |
hills | +1 food | 10 |
forest | plains | 5 |
jungle | grassland | 15 |
swamp | grassland | 15 |
glacier | N/A | N/A |
mountains | N/A | N/A |
ocean | N/A | N/A |