Freeciv
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- Tech Upkeep (1/300 of the cost of the tech)
 
- Tech Upkeep (1/300 of the cost of the tech)
  +
  +
- Tech stealing units have been fixed
  +
  +
- Now, all unique, scribe obsoletes with engineers and scholar (available with explosion) obsolete with spies. Inventor is never obsolete (available with espionage)
  +
  +
- New building- Workshop - Gives 30% prod bonus for monarchy/republic/city-states
  +
  +
- Fed and communism get 50% sci bonus with corporation
  +
  +
- No 10% trade bonus for occupied cities.
  +
  +
- 10% additional trade bonus in size 9, 17 and 30.
  +
  +
- Funda moved to astronomy with max tax at 50 instead of 60
  +
  +
- Stealth is a pre-req for fusion power not labour union
  +
  +
- Great library grants 50% bonus instead of 25.
  +
  +
- Trebuchets!!!
  +
  +
Tech Upkeep (1/300 of the cost of the tech)
  +
 
- Tech stealing units have been fixed - Now, all unique, scribe obsoletes with engineers and scholar (available with explosion) obsolete with spies. Inventor is never obsolete (available with espionage)
 
- Tech stealing units have been fixed - Now, all unique, scribe obsoletes with engineers and scholar (available with explosion) obsolete with spies. Inventor is never obsolete (available with espionage)
  +
 
- New building- Workshop - Gives 30% prod bonus for monarchy/republic/city-states
 
- New building- Workshop - Gives 30% prod bonus for monarchy/republic/city-states
  +
 
- Fed and communism get 50% sci bonus with corporation
 
- Fed and communism get 50% sci bonus with corporation
  +
 
- No 10% trade bonus for occupied cities.
 
- No 10% trade bonus for occupied cities.
  +
 
- 10% additional trade bonus in size 9, 17 and 30.
 
- 10% additional trade bonus in size 9, 17 and 30.
  +
 
- Funda moved to astronomy with max tax at 50 instead of 60
 
- Funda moved to astronomy with max tax at 50 instead of 60
  +
 
- Stealth is a pre-req for fusion power not labour union
 
- Stealth is a pre-req for fusion power not labour union
  +
 
- Great library grants 50% bonus instead of 25.
 
- Great library grants 50% bonus instead of 25.
  +
 
- Trebuchets!!!
 
- Trebuchets!!!
  +
  +
- Airunits dont lose hp for staying outside
  +
  +
- Can build cities on glacier tiles
  +
  +
- Patrol Cutter Ship: Can enter both deep ocean and rivers. Available with Engineering
  +
  +
- Cog Ship: Can enter both deep ocean and rivers. Available with Physics
  +
  +
- Prirogue Ship: Can enter deep ocean, available with seafaring
  +
  +
- Hoover dam and factory give 50% bonus
  +
  +
- Knights now 2D instead of 3D
  +
  +
- Jungle gives +2 trade
  +
  +
- Tribal empire sizes now. Base: 10 Step: 10
  +
  +
- Sq Caravel obsolete by Frigs
  +
  +
- Cities have reduced vision
  +
  +
- Horsemen obsolete by elephants and not chariots
  +
  +
- Cities can be built on Mountains
  +
  +
- Nationality
  +
  +
- Pollution can appear on ocean tiles
  +
  +
- New wonder: Port of Guangzhou - Allows v-ships and ships to heal available with construction
  +
  +
- the port facility becomes available with metallurgy (was amphibious warfare)
  +
  +
- Sq caravel has A2D2 HP12 cost 60 (was A3D2 HP8 cost 55)
  +
  +
- caravel has A2D2 (was A1D2)
  +
  +
- damaged ships are not slowed down (trireme and barge are)
  +
  +
- New building Academy - Creates v non-mil units.
  +
  +
- Sea class units will get +6 extra moves with fusion power tech
  +
  +
- nuclear power gives +3 extra moves to sea class units (was 1)
  +
  +
- UNique marine unit available with metallurgy
  +
  +
- Alphabet changed to Pictography (Name Change)
  +
  +
- New L1 tech "folklore", required for Mysticism and Writing
  +
  +
- New Early Wonder - School of Baudhayana sutras gives +4 sci to the city
  +
  +
- tribal workers 3 moves (2), no veterl levels, hp 12 (10)
  +
  +
- New Gov (City States)
  +
  +
- Internet costs 800
  +
  +
- New Improvement: Occupation Governement to help deal with nationality
  +
  +
- Unique Amphibious Engineers
  +
 
- Airunits dont lose hp for staying outside
 
- Airunits dont lose hp for staying outside
  +
 
- Can build cities on glacier tiles
 
- Can build cities on glacier tiles
  +
 
- Patrol Cutter Ship: Can enter both deep ocean and rivers. Available with Engineering
 
- Patrol Cutter Ship: Can enter both deep ocean and rivers. Available with Engineering
  +
 
- Cog Ship: Can enter both deep ocean and rivers. Available with Physics
 
- Cog Ship: Can enter both deep ocean and rivers. Available with Physics
  +
 
- Prirogue Ship: Can enter deep ocean, available with seafaring
 
- Prirogue Ship: Can enter deep ocean, available with seafaring
  +
 
- Hoover dam and factory give 50% bonus
 
- Hoover dam and factory give 50% bonus
  +
 
- Knights now 2D instead of 3D
 
- Knights now 2D instead of 3D
  +
 
- Jungle gives +2 trade
 
- Jungle gives +2 trade
  +
 
- Tribal empire sizes now. Base: 10 Step: 10
 
- Tribal empire sizes now. Base: 10 Step: 10
  +
 
- Sq Caravel obsolete by Frigs
 
- Sq Caravel obsolete by Frigs
  +
 
- Cities have reduced vision
 
- Cities have reduced vision
  +
 
- Horsemen obsolete by elephants and not chariots
 
- Horsemen obsolete by elephants and not chariots
  +
 
- Cities can be built on Mountains
 
- Cities can be built on Mountains
  +
 
- Nationality
 
- Nationality
  +
 
- Pollution can appear on ocean tiles
 
- Pollution can appear on ocean tiles
  +
 
- New wonder: Port of Guangzhou - Allows v-ships and ships to heal available with construction
 
- New wonder: Port of Guangzhou - Allows v-ships and ships to heal available with construction
  +
 
- the port facility becomes available with metallurgy (was amphibious warfare)
 
- the port facility becomes available with metallurgy (was amphibious warfare)
  +
 
- Sq caravel has A2D2 HP12 cost 60 (was A3D2 HP8 cost 55)
 
- Sq caravel has A2D2 HP12 cost 60 (was A3D2 HP8 cost 55)
  +
 
- caravel has A2D2 (was A1D2)
 
- caravel has A2D2 (was A1D2)
  +
 
- damaged ships are not slowed down (trireme and barge are)
 
- damaged ships are not slowed down (trireme and barge are)
  +
 
- New building Academy - Creates v non-mil units.
 
- New building Academy - Creates v non-mil units.
  +
 
- Sea class units will get +6 extra moves with fusion power tech
 
- Sea class units will get +6 extra moves with fusion power tech
  +
 
- nuclear power gives +3 extra moves to sea class units (was 1)
 
- nuclear power gives +3 extra moves to sea class units (was 1)
  +
 
- UNique marine unit available with metallurgy
 
- UNique marine unit available with metallurgy
  +
 
- Alphabet changed to Pictography (Name Change)
 
- Alphabet changed to Pictography (Name Change)
  +
 
- New L1 tech "folklore", required for Mysticism and Writing
 
- New L1 tech "folklore", required for Mysticism and Writing
  +
 
- New Early Wonder - School of Baudhayana sutras gives +4 sci to the city
 
- New Early Wonder - School of Baudhayana sutras gives +4 sci to the city
  +
 
- tribal workers 3 moves (2), no veterl levels, hp 12 (10)
 
- tribal workers 3 moves (2), no veterl levels, hp 12 (10)
  +
 
- New Gov (City States)
 
- New Gov (City States)
  +
 
- Internet costs 800
 
- Internet costs 800
  +
 
- New Improvement: Occupation Governement to help deal with nationality
 
- New Improvement: Occupation Governement to help deal with nationality
  +
 
- Unique Amphibious Engineers
 
- Unique Amphibious Engineers

Revision as of 19:49, 13 January 2022

- Tech Upkeep (1/300 of the cost of the tech)

- Tech stealing units have been fixed

- Now, all unique, scribe obsoletes with engineers and scholar (available with explosion) obsolete with spies. Inventor is never obsolete (available with espionage)

- New building- Workshop - Gives 30% prod bonus for monarchy/republic/city-states

- Fed and communism get 50% sci bonus with corporation

- No 10% trade bonus for occupied cities.

- 10% additional trade bonus in size 9, 17 and 30.

- Funda moved to astronomy with max tax at 50 instead of 60

- Stealth is a pre-req for fusion power not labour union

- Great library grants 50% bonus instead of 25.

- Trebuchets!!!

Tech Upkeep (1/300 of the cost of the tech)

- Tech stealing units have been fixed - Now, all unique, scribe obsoletes with engineers and scholar (available with explosion) obsolete with spies. Inventor is never obsolete (available with espionage)

- New building- Workshop - Gives 30% prod bonus for monarchy/republic/city-states

- Fed and communism get 50% sci bonus with corporation

- No 10% trade bonus for occupied cities.

- 10% additional trade bonus in size 9, 17 and 30.

- Funda moved to astronomy with max tax at 50 instead of 60

- Stealth is a pre-req for fusion power not labour union

- Great library grants 50% bonus instead of 25.

- Trebuchets!!!

- Airunits dont lose hp for staying outside

- Can build cities on glacier tiles

- Patrol Cutter Ship: Can enter both deep ocean and rivers. Available with Engineering

- Cog Ship: Can enter both deep ocean and rivers. Available with Physics

- Prirogue Ship: Can enter deep ocean, available with seafaring

- Hoover dam and factory give 50% bonus

- Knights now 2D instead of 3D

- Jungle gives +2 trade

- Tribal empire sizes now. Base: 10 Step: 10

- Sq Caravel obsolete by Frigs

- Cities have reduced vision

- Horsemen obsolete by elephants and not chariots

- Cities can be built on Mountains

- Nationality

- Pollution can appear on ocean tiles

- New wonder: Port of Guangzhou - Allows v-ships and ships to heal available with construction

- the port facility becomes available with metallurgy (was amphibious warfare)

- Sq caravel has A2D2 HP12 cost 60 (was A3D2 HP8 cost 55)

- caravel has A2D2 (was A1D2)

- damaged ships are not slowed down (trireme and barge are)

- New building Academy - Creates v non-mil units.

- Sea class units will get +6 extra moves with fusion power tech

- nuclear power gives +3 extra moves to sea class units (was 1)

- UNique marine unit available with metallurgy

- Alphabet changed to Pictography (Name Change)

- New L1 tech "folklore", required for Mysticism and Writing

- New Early Wonder - School of Baudhayana sutras gives +4 sci to the city

- tribal workers 3 moves (2), no veterl levels, hp 12 (10)

- New Gov (City States)

- Internet costs 800

- New Improvement: Occupation Governement to help deal with nationality

- Unique Amphibious Engineers

- Airunits dont lose hp for staying outside

- Can build cities on glacier tiles

- Patrol Cutter Ship: Can enter both deep ocean and rivers. Available with Engineering

- Cog Ship: Can enter both deep ocean and rivers. Available with Physics

- Prirogue Ship: Can enter deep ocean, available with seafaring

- Hoover dam and factory give 50% bonus

- Knights now 2D instead of 3D

- Jungle gives +2 trade

- Tribal empire sizes now. Base: 10 Step: 10

- Sq Caravel obsolete by Frigs

- Cities have reduced vision

- Horsemen obsolete by elephants and not chariots

- Cities can be built on Mountains

- Nationality

- Pollution can appear on ocean tiles

- New wonder: Port of Guangzhou - Allows v-ships and ships to heal available with construction

- the port facility becomes available with metallurgy (was amphibious warfare)

- Sq caravel has A2D2 HP12 cost 60 (was A3D2 HP8 cost 55)

- caravel has A2D2 (was A1D2)

- damaged ships are not slowed down (trireme and barge are)

- New building Academy - Creates v non-mil units.

- Sea class units will get +6 extra moves with fusion power tech

- nuclear power gives +3 extra moves to sea class units (was 1)

- UNique marine unit available with metallurgy

- Alphabet changed to Pictography (Name Change)

- New L1 tech "folklore", required for Mysticism and Writing

- New Early Wonder - School of Baudhayana sutras gives +4 sci to the city

- tribal workers 3 moves (2), no veterl levels, hp 12 (10)

- New Gov (City States)

- Internet costs 800

- New Improvement: Occupation Governement to help deal with nationality

- Unique Amphibious Engineers