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[[image:LT6_players.png|thumb|110px|Wanna play with lots of human players?]]
[[image:LT6_players.png|thumb|110px|Wanna play with lots of human players?]]The Longturn game is, in a nutshell, a Freeciv game where the turns are about 24 hours each, so one logs in once per day to do their turn. This format allows for more players to play at once, more time to strategize, more time to coordinate with other players, and less rushing to get things done, which can occur in a standard multi-player Freeciv game. It takes a lot longer to play a game--about 2 to 6 months--but you can play it just a little bit every day.
 
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== Overview and History ==
 
In '''Longturn''' games, players have one day to finish each turn. This allows more players, more time to strategize, more time to coordinate with other players, and less rushing to get things done before turn change. It takes a lot longer to play a game--typically 3-4 months--but you can play it just a little bit every day. The slower thoughtful pace makes it the best way to master Freeciv.
   
  +
Longturn games'' ''started around 2004 on the Polish Civilization fan-page <tt>civ.org.pl</tt>. The original LT-series presently operates on the [http://longturn.net Longturn.net] server and is accessible by the [http://www.freeciv.org/download.html native client]. As of June 2019, forty-seven LT-series games have been played, along with experimental games and scenario games.
Longturn games are available on both [https://play.freeciv.org Freeciv-web] and on [http://www.longturn.org Longturn.org].
 
   
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[[:category:Freeciv-web|Freeciv-web]] started in 2017 at <tt>play.freeciv.org</tt>. The LTW-series is now hosted at [http://www.Freecivweb.org Freecivweb.org]. Up until October 2018, seventeen LTW-series games have been launched.
'''Freeciv-web:''' LongTurn games on Freeciv-web are played online at [https://play.freeciv.org play.freeciv.org] and each LongTurn game will have up to 250 human players on 30.000 tiles. It uses the multiplayer ruleset, modified with x2 unit movement rates. LongTurn games on Freeciv-web starts immediately, and players can join to play without waiting for a pregame phase. The game settings can be found [https://github.com/freeciv/freeciv-web/blob/develop/publite2/pubscript_longturn_6004.serv here].
 
   
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== Freeciv-Web Longturn games. ==
'''Longturn.org:''' At the moment (Dec. 2009) the sixteenth longturn game (LTXVI)&nbsp; at [http://longturn.org longturn.org] is being played by 26 players, and the seventeenth (LTXVII) is about to begin with a full thirty.
 
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[http://www.Freecivweb.org Freecivweb.org] games are accessed by web browser, making it possible to host Massive Multiplayer games with up to 300 human players on 32.000 tiles. The <tt>[[Multiplayer Ruleset|multiplayer]]</tt> ruleset is used. Players can join at any time without waiting for a pre-game phase. Late joiners are compensated with some extra gold for each turn absent, providing rough equality for players joining in the first two weeks. Game Announcements and settings can be found on [https://discord.gg/Spa6UpS Freeciv-web's Discord chat server].
   
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== Differences between [http://Longturn.net Longturn.net] and [http://www.freeciv-web.org Freeciv-web.org] ==
Currently, there are 12 Longturn servers and 1 experimental server.
 
  +
[http://longturn.net Longturn.net] is accessed by [http://www.freeciv.org/download.html native client] using a highly modified <tt>[[civ2civ3]]</tt> ruleset. No two games have the same rules, representing a continuous attempt to enhance the <tt>civ2civ3</tt> ruleset for Longturn. It is the best option for players who prefer varying <tt>civ2civ3</tt>-based rules with "rules variety" in each game.
   
  +
[http://www.freeciv-web.org Freecivweb.org] is accessed via web browser and provides a standardized classic-derived <tt>multiplayer</tt>-based ruleset. This provides an option to players who like the classic <tt>[[Multiplayer Ruleset|multiplayer]]</tt> ruleset, and an option for players who prefer to grow and master a single standardized set of rules.
   
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== Types of Freeciv Longturn games ==
== Regular and Experimental Games ==
 
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This section details the different types of Longturn games. Games vary by whether they are Team games or Free-For-All, and by the Diplomacy setting enabled or disabled. In all cases, a player/team/alliance wins the game by:
There are, generally speaking, two kinds of Longturn games running—regular and experimental. The Regular games are just that. The Experimental game, called LTex for short, is for testing new rules changes before putting them in the regular games.
 
   
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* eliminating all non-allied players or causing them to surrender or concede.
In the LTex game, new players may always join as long as there are fewer than 30 players playing. A new player gains a certain amount of units and technologies by a piece of added code unique to the Experimental game. Since new players can always join, a LTex game only ends when the players agree to it. Playing the Experimental game is a good way to get your feet wet while waiting for a Regular game to start.
 
 
* winning the Space Race (if that option is enabled -- <u>only one player wins in this case</u>)
  +
'''I. Free-For-All with Diplomacy'''<br />Players are not in teams, but Diplomacy is enabled so players can make pacts, alliances, and trade tech and gold.
   
  +
'''II. Free-For-All without Diplomacy'''<br />Players are not in teams and are all theoretically at war with each other. You cannot negotiate pacts nor trade tech and gold. Players often make verbal alliances and “trade” techs by stealing from each other. Only one player wins.
   
 
'''III. Team Game'''<br />Players are grouped into teams at the start of the game and try to achieve a team victory. The Diplomacy setting ends up regulating whether team-mates can trade techs and gold.
== How to Join a Game ==
 
There are probably several Longturn games running right now, simultaneously. There may also be one in “pre-game”, awaiting enough players to join before it starts. Regular games in progress cannot accept new players, but a Regular game in pre-game and the Experimental game can accept new players as long as they are not full (30 players). To join a game, create an account on the longturn website, login, go to the game's page and click on the SIGN UP button. The game will start when enough players have joined, around 15-30. Watch the game's page for announcements from the administrator to see when the game will start.
 
   
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== '''<u>Longturn.net</u>'''<u> Games</u> ==
   
== Types of Freeciv Longturn Games ==
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=== Regular LT and Experimental LTex Games ===
 
There are two kinds of Longturn.net games—regular and experimental. Experimental LTex games are for testing new rules. New players may join as long as there are fewer than 30 players. New players gain a certain amount of units and techs. LTex games end when the players agree to it. Playing a LTex game is a good way to get your feet wet while waiting for a Regular game to start.
This section details the three different types of Longturn games, differentiated by whether they are Free-For-All or Team games, and by the Diplomacy setting. The Longturn webmaster determines what type of game the next Longturn game will be, FFA or Team (usually alternating) and, if it's an FFA game, poll voting determines the Diplomacy setting.
 
   
 
=== How to Join a '''Longturn.net''' Game ===
<br>'''I. Free-For-All w/ Diplomacy'''<br>
 
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Joining '''Longturn.net'''<nowiki/>'s [https://discord.gg/B95Fz5c Discord Chat server] is probably the easiest way to find out about new games and get started. There are probably several Longturn games running simultaneously, and a “pre-game” waiting to start. Regular games in progress cannot accept new players. To join a game, create an account on the [http://www.longturn.net Longturn.net] website. Then go to the game's page and click the SIGN UP button. Watch the website or Discord server for announcements for when the game will start.
Players are not grouped into teams at the start of the game. Diplomacy is enabled, so players can make alliances with each other.
 
   
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=== '''Longturn.net''' Game Rules<nowiki/> ===
A group of players can win by either:
 
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Longturn.net games feature rules radically distinct from default Freeciv games. Players can propose rule changes to a game before it starts. Polls may affect the way Longturn.net games are handled as a whole. Below is a short list of some general changes that are likely in effect. Due to constant variation and evolution, be sure to check specific rules for the latest game on [http://www.longturn.net Longturn.net] and its [https://discord.gg/B95Fz5c Discord Chat server].
 
* agreeing that all remaining players share victory, excluding players that have surrendered
 
* winning the space race (if that option is enabled; only one player wins in this case)
 
 
<br>'''II. Free-For-All w/o Diplomacy'''<br>
 
Players are not grouped into teams at the start of the game. Diplomacy is disabled. You can create diplomats and spies and send them against enemy units and cities. However, you cannot negotiate pacts such as cease-fire, peace and alliance, so all nations are, in theory, at war with each other throughout the game. You also cannot trade technologies, gold, units or cities. Players often simply make alliances outside the game however and “trade” techs by stealing from each other.
 
 
Only one player can win, by either:
 
 
* conquering all other nations
 
* convincing all other players to surrender
 
* winning the space race (if that option is enabled)
 
* a pre-determined method upon reaching the game end date (if an end date has been set)
 
 
<br>'''III. Team Game'''<br>
 
Players are grouped into teams at the start of the game and try to achieve a team victory. Teams are usually anywhere from 2-6 players. Diplomacy is usually enabled for this type of game.
 
 
A Team of players can win by either:
 
 
* conquering all other nations
 
* convincing all other players to surrender
 
* winning the space race (if that option is enabled)
 
 
 
== Current (more or less) Longturn Game Rules ==
 
Longturn games have acquired their own rules compared to default Freeciv games, as a result of player voting. All players of a certain game can propose rule changes to that game before it starts. Some polls also affect the way the Longturn games are handled as a whole. These are "site polls" as opposed to "game polls". Below are listed the server settings and changes to the default Freeciv rules. These rules are from the 16th Longturn game, LTXVI, a Type I game. To get the rules for the latest game running, use this list as a starting point, then check longturn.org and consult the pages for the games which have run since to see any changes.
 
   
 
'''Turns & Victory'''
 
'''Turns & Victory'''
 
* A turn lasts 23 hours.
* The game is autosaved every turn. (saveturns=1)
 
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* Victory conditions may vary with each game.
* A turn lasts 23 hours. (timeout=82800)
 
* Turns can end early if every player clicks "Turn Done", including disconnected players.(turnblock=1, fixedlength=0)
 
* The space race is disabled. (spacerace=0)
 
   
 
'''Map & Terrain'''
 
'''Map & Terrain'''
* The map is a rectangular grid that wraps N-S and E-W. (topology=3)
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* The map is likely a rectangular grid that wraps N-S and E-W.
 
* There are no huts or barbarians.
* The whole map is temperate. There are no poles. (alltemperate=1, separatepoles=0)
 
  +
* Movement costs for units are likely modified in each game.
* The map is 20,000 tiles square, and 40% land. (size=20, landmass=40)
 
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* Effects of terrain on movement costs may vary with every game.
* There are no huts or barbarians. (huts=0, barbarians=0)
 
* 10% of terrain squares will have special resources. (specials=100)
 
* Movement cost for difficult terrain has been doubled. For example, mountains cost 6 move, but plains still cost 1.
 
   
 
'''Cities & Government'''
 
'''Cities & Government'''
* Cities must be placed at least 4 squares apart. (citymindist=4)
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* Cities must be placed a certain distance apart (consult specific game rules).
  +
* Features of each Government may be highly modified in every game.
* Cities must rapture for 3 turns before they start to grow. (rapturedelay=3)
 
* The build cost of Marco Polo's Embassy has been increased from 200 to 500.
 
* Revolutions last 2 turns. (revolen=2)
 
   
 
'''Units'''
 
'''Units'''
* Starting units are four Settlers, two Workers, and two Explorers. (startunits ccccwwxx)
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* Starting number of units for Settlers, Workers, Explorers are likely not default.
 
* Units have had their movement speed tripled. This also means Worker/Settler activities go faster.
* Units start within a 3-square radius. (dispersion=3)
 
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* All units have had their vision doubled.
* Units in a fortress regain 50% HP per turn (25% default).
 
* All units have had their movement speed tripled. This also means Worker/Settler activities go faster.
 
* All units have had their vision doubled. A unit that can normally only see adjacent squares can now see 2 squares out (1 diagonally). A unit that can normally see 2 squares out can now see 4 squares out (3 diagonally).
 
 
* Veterans get a movement bonus of 1 point (square) per veteran level.
 
* Veterans get a movement bonus of 1 point (square) per veteran level.
* Workers and Engineers can become veterans by performing useful work.
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* Workers and Engineers can become veterans by performing work.
  +
* Trade routes disabled.
* New unit: Migrants. Build cost 15 shields, 1 population; upkeep 1 shield, 1 food; just like Settlers, but cannot found new cities.
 
* Caravans and Freight have been disabled.
 
   
 
'''Diplomacy'''
 
'''Diplomacy'''
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* Diplomacy settings for trade, as well as chance of success for diplomats and spies, should be expected to vary from game to game.
* Diplomacy is enabled, but players cannot meet for diplomacy unless both? have an embassy. (diplomacy=0, contactturns=0)
 
* Diplomats and Spies have a base chance of success of 50% (the default is 80%). (diplchance=50)
 
   
'''Extra Patches'''<br>
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'''Technology & Wonders'''
  +
* The features, improvements, costs, and units tied to a technology may be highly modified.
These have been hard-coded and are not part of the normal options. If you play a home game using the Longturn settings, comment these out unless you are willing to self-compile the code with the added patches included.
 
  +
* The behaviour of tech trading may be highly modified and require upkeep costs or other limitations and restrictions.
  +
* The behaviour of Wonders will be different from default.
   
  +
'''Miscellaneous'''
* A unit must wait at least 10 hours before it can move on the next turn. (moverefilltime=36000)
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* If a unit moved on the prior turn, it must wait at least 10 hours before it can move on the next turn.
* Player city trading is disabled. (citytrading=0)
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* Player city trading is likely disabled.
* Some instances of Teleporting, the practice of moving a unit instantly from one city to another, have been disabled. (Not certain exactly which. When you disband a city, the resulting migrant/settler still teleports to the nearest city.)
 
* Borders are fogged, ie. you cannot see enemy borders change if you cannot see those squares.
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* Borders are fogged: you cannot see enemy borders change if you cannot see those squares.
 
* Tired Attack is enabled (disabled in base code, contradicting help files).
 
* Tired Attack is enabled (disabled in base code, contradicting help files).
   
   
 
== Projects ==
 
== Projects ==
  +
While deployed and functional, Freeciv-web play should be considered as in development. Currently there are projects to replace the javascript coded platform with a port of the sdl2 client to the web. A multiplayer+ ruleset that is enhanced to balance the conditions of longturn play, massive multiplayer, and larger maps, is also ongoing. You may become active by finding out more on [https://discord.gg/Spa6UpS Freeciv-web's Discord chat server].
Within the Longturn Freeciv community several projects are in progress to add features needed for the Longturn game or to enhance gameplay. When finished, the features are playtested on the experimental LTeX server:
 
* A dynamic map
 
* Server messages for offline players
 
* Diplomacy with offline players
 
* A working CMA
 
* Communication with players that aren't online
 
* Making drawings on the maps to convey concepts of borders, attack paths etc.
 
* Fine grained diplomacy options
 
   
'''Dynamic map'''<br>
 
To enhance longturn gameplay a mechanism is under development which turns the Freeciv map into a dynamic, always changing landscape. Terrain types of map tiles are changed each turn according to a formula. Eventually the dynamic map feature will allow longturn games to become neverending, as the changing map keeps opening up the game. A first rough version of this feature is ready, and is being tested and further developped.
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 03:56, 3 July 2019

LT6 players

Wanna play with lots of human players?

Overview and History

In Longturn games, players have one day to finish each turn. This allows more players, more time to strategize, more time to coordinate with other players, and less rushing to get things done before turn change. It takes a lot longer to play a game--typically 3-4 months--but you can play it just a little bit every day. The slower thoughtful pace makes it the best way to master Freeciv.

Longturn games started around 2004 on the Polish Civilization fan-page civ.org.pl. The original LT-series presently operates on the Longturn.net server and is accessible by the native client. As of June 2019, forty-seven LT-series games have been played, along with experimental games and scenario games.

Freeciv-web started in 2017 at play.freeciv.org. The LTW-series is now hosted at Freecivweb.org. Up until October 2018, seventeen LTW-series games have been launched.

Freeciv-Web Longturn games.

Freecivweb.org games are accessed by web browser, making it possible to host Massive Multiplayer games with up to 300 human players on 32.000 tiles. The multiplayer ruleset is used. Players can join at any time without waiting for a pre-game phase. Late joiners are compensated with some extra gold for each turn absent, providing rough equality for players joining in the first two weeks. Game Announcements and settings can be found on Freeciv-web's Discord chat server.

Differences between Longturn.net and Freeciv-web.org

Longturn.net is accessed by native client using a highly modified civ2civ3 ruleset. No two games have the same rules, representing a continuous attempt to enhance the civ2civ3 ruleset for Longturn. It is the best option for players who prefer varying civ2civ3-based rules with "rules variety" in each game.

Freecivweb.org is accessed via web browser and provides a standardized classic-derived multiplayer-based ruleset. This provides an option to players who like the classic multiplayer ruleset, and an option for players who prefer to grow and master a single standardized set of rules.

Types of Freeciv Longturn games

This section details the different types of Longturn games. Games vary by whether they are Team games or Free-For-All, and by the Diplomacy setting enabled or disabled. In all cases, a player/team/alliance wins the game by:

  • eliminating all non-allied players or causing them to surrender or concede.
  • winning the Space Race (if that option is enabled -- only one player wins in this case)

I. Free-For-All with Diplomacy
Players are not in teams, but Diplomacy is enabled so players can make pacts, alliances, and trade tech and gold.

II. Free-For-All without Diplomacy
Players are not in teams and are all theoretically at war with each other. You cannot negotiate pacts nor trade tech and gold. Players often make verbal alliances and “trade” techs by stealing from each other. Only one player wins.

III. Team Game
Players are grouped into teams at the start of the game and try to achieve a team victory. The Diplomacy setting ends up regulating whether team-mates can trade techs and gold.

Longturn.net Games

Regular LT and Experimental LTex Games

There are two kinds of Longturn.net games—regular and experimental. Experimental LTex games are for testing new rules. New players may join as long as there are fewer than 30 players. New players gain a certain amount of units and techs. LTex games end when the players agree to it. Playing a LTex game is a good way to get your feet wet while waiting for a Regular game to start.

How to Join a Longturn.net Game

Joining Longturn.net's Discord Chat server is probably the easiest way to find out about new games and get started. There are probably several Longturn games running simultaneously, and a “pre-game” waiting to start. Regular games in progress cannot accept new players. To join a game, create an account on the Longturn.net website. Then go to the game's page and click the SIGN UP button. Watch the website or Discord server for announcements for when the game will start.

Longturn.net Game Rules

Longturn.net games feature rules radically distinct from default Freeciv games. Players can propose rule changes to a game before it starts. Polls may affect the way Longturn.net games are handled as a whole. Below is a short list of some general changes that are likely in effect. Due to constant variation and evolution, be sure to check specific rules for the latest game on Longturn.net and its Discord Chat server.

Turns & Victory

  • A turn lasts 23 hours.
  • Victory conditions may vary with each game.

Map & Terrain

  • The map is likely a rectangular grid that wraps N-S and E-W.
  • There are no huts or barbarians.
  • Movement costs for units are likely modified in each game.
  • Effects of terrain on movement costs may vary with every game.

Cities & Government

  • Cities must be placed a certain distance apart (consult specific game rules).
  • Features of each Government may be highly modified in every game.

Units

  • Starting number of units for Settlers, Workers, Explorers are likely not default.
  • Units have had their movement speed tripled. This also means Worker/Settler activities go faster.
  • All units have had their vision doubled.
  • Veterans get a movement bonus of 1 point (square) per veteran level.
  • Workers and Engineers can become veterans by performing work.
  • Trade routes disabled.

Diplomacy

  • Diplomacy settings for trade, as well as chance of success for diplomats and spies, should be expected to vary from game to game.

Technology & Wonders

  • The features, improvements, costs, and units tied to a technology may be highly modified.
  • The behaviour of tech trading may be highly modified and require upkeep costs or other limitations and restrictions.
  • The behaviour of Wonders will be different from default.

Miscellaneous

  • If a unit moved on the prior turn, it must wait at least 10 hours before it can move on the next turn.
  • Player city trading is likely disabled.
  • Borders are fogged: you cannot see enemy borders change if you cannot see those squares.
  • Tired Attack is enabled (disabled in base code, contradicting help files).


Projects

While deployed and functional, Freeciv-web play should be considered as in development. Currently there are projects to replace the javascript coded platform with a port of the sdl2 client to the web. A multiplayer+ ruleset that is enhanced to balance the conditions of longturn play, massive multiplayer, and larger maps, is also ongoing. You may become active by finding out more on Freeciv-web's Discord chat server.