The freeciv map format is quite simple. In theory it is even possible to edit it by hand.
The map part of a savegame starts like this:
[map] topology_id=1 width=78 height=52 have_huts=0 temperature=50 alltemperate=0 is_earth=0 r0sx=43 r0sy=39 r1sx=2 r1sy=38 t000="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" t001=" t t t t t t f t t t" t002=" " t003="f tffmtt fmt " t004="ttt tft fdmmmmmtt tmt ttt" t005="gfff fpgf fdmttfmpfspgpg sssggpm" t006="pfff pgmff pdhgmfphpgfpg pggppppg"
Terrain identifier
Single-character identifier used in savegames. This must be unique for each terrain, and changing it will break savegame compatibility.
Graphic | Name | Identifier |
---|---|---|
Glacier | a |