|Multiplayer II Caravel|
MANUAL VERSION: MP2 Caravel v1.3
- Multiplayer II "Caravel" is currently available to play on the web .
- Multiplayer II-Caravel Summary logs changes from MP2-B to MP2-C
- Multiplayer II Summary logs changes from MP1 through MP2-B
- Design Log for Multiplayer II-Caravel
- Design Log for early MP2 up to MP2-B.
NOTE: This is manual is version 1.3 of MP2 Caravel. These rules are accessed by the console command:
The Multiplayer-Evolution ruleset (MP2) is a modernized expansion of the Multiplayer branch, committed to:
- Be a Classic-DNA ruleset that finally utilizes years of new feature development in Freeciv server.
- Modernize classic-style Multiplayer games to full current potential.
- Expand depth of strategy and tactics.
- Prioritize Balance, Playability, and Realism, in that order.
- Allow single-player or multiplayer.
- Be a Version II, a greatly expanded whole new game to learn, enjoy, and master.
Games using Multiplayer II Rulesets are available at freecivweb.org.)
In Multiplayer games your nation competes against AI or human opponents. You build cities and use them to grow your military and economy. You try to create an empire that emerges victorious. All players begin in 4000 BC with a handful of units - typically: 3 Workers, 1 Founder, 2 Settlers, 3 Tribesmen, and 1 Caravan
At the start, your map is blank. Your units will travel and discover the continents and oceans of the world. Players may share their maps through diplomatic pacts. Your map is only a record of what your units have recently seen — you will not learn about changes to an area until your visit there again. You can't observe what happens outside the sight of your units and cities.
Game play is broken into turns. During a turn, players take actions before, simultaneous to, and after each other. Any player may make some or all of their moves at any time during the turn. At the beginning of each turn, all units are assigned movement points, which are spent as they move and act. Using up movement points early in the turn has pros and cons. It can take the advantage of first initiative, or it may leave a unit without the ability to react to occurrences that happen later in the turn. Units movement points are reset at the start of each turn: units do not carry extra movement points into the next turn.
Success requires a strategic balance of economic expansion, military strength, and technology development.
Criteria for Victory
In a Massive Multiplayer world, you may want to think less in terms of a "sole winner", though that's certainly possible! Surviving at all is the main goal. Finishing in the top ranks of surviving nations is a glorious achievement. Those who invest in diplomatic affairs tend to excel over isolationists.
- You or your alliance are immediately win once the last city and unit of every non-allied civilization is destroyed
- You or your alliance are declared winners if all non-allied nations surrender or concede.
- If Space Race is enabled, you may launch a spacecraft destined for Alpha Centauri. The first civilization who reaches the star is the sole winner. (This may create some tension between former allies.)
- In the absence of any way to determine victory, the Gamemaster may rank surviving civilizations by score. . Higher scores are the winners by ranking.
Variations and Game Settings
In Freeciv there are four layers of rules:
- Hard-coded rules - these are the invariable mechanics programmed into the game software.
- Rules from the ruleset - these are defined by the ruleset chosen at game start.
- Rules from server options - these are adjustments to various settings like map size, diplomacy, starting units, space race, etc.
- Human rules [optional] - Rules set in place by the Gamemaster or participants, which are agreed to be followed by "gentleman's agreement."