MANUAL VERSION: MP2 Avant-Garde v1.1

For most current version of MP2 click here: Game Manual for MP2 Caravel v1.3

Multiplayer II "Evolution" Manual[]

NOTE: This manual exactly describes version 1.1 of MP2 Avant-Garde. It serves also as a manual for MP2-Brava 1.2 only because it is exactly identical except for the changes detailed in the foregoing link. Both rulesets are accessible with the console command lines: /rules ag or /rules mp2-brava

The Multiplayer-Evolution ruleset (MP2) is a modernized expansion of the Multiplayer branch, committed to:

  1. Faithfully obey the original spirit and goals of the multiplayer ruleset.
  2. Provide a Classic-based ruleset that finally utilizes years of new feature development. (Development advances previously not applied because the ruleset was considered "classic" or "finished")
  3. Modernize classic-style Multiplayer games to full current potential.
  4. Greatly improve diversity of strategy, depth of tactics, playability.
  5. Patch and balance issues that years of Multiplayer play had exposed.
  6. Allow AI or human opponents: You can practice in Single Player, then play against other humans.
  7. Be a Version II, an expanded and whole new game to learn, enjoy, and master.
  8. Be greatly improved, more balanced, more enjoyable, more playable, and absolutely better.

Games using Multiplayer II Ruleset are currently hosted at


In Multiplayer games you compete against AI or human opponents. You found cities, use them to build a military and economy, and attempt to create an empire that emerges victorious. All players begin at the dawn of history with a handful of units - typically with three workers, three settlers, and one or more explorers in 4000 BC.

At the start, your map will be blank. Your units will travel and discover the oceans and continents of the world. Players may share their maps by arranging a pact. Note that your map is only the record of the terrain and cities your units last encountered in an area — you will not learn about changes in an area until your units visit again. You can't observe the movement of enemy units out of sight of your units and cities.

The game is played in turns. Players move their units and take actions before, simultaneous to, and after each other during the turn. That is, any player may make some or all of their moves at any time during the turn. At the beginning of each turn, all units are assigned movement points, which are spent as they move and act. Using up movement points early in the turn may leave a unit without the ability to respond if an opponent approaches later in the turn. Units cannot carry extra movement points into the next turn.

Criteria for Victory[]

Achieving success requires a balance between economic expansion, military strength, and technological development. You develop all three in concert to both expand and successfully defend your empire. In a Massive Multiplayer world with many more players than a normal Freeciv game, you may want to think less in terms of a "sole winner", though that's certainly possible! Surviving at all is the main goal. Finishing in the top ranks of surviving nations is considered a worthy achievement. With so many other nations on the planet, those who invest in diplomatic affairs tend to excel over isolationists.

  • You or your alliance are declared the winner by default once the last city and unit of every other non-allied civilization is destroyed OR non-allied nations surrender or concede.
  • If Space Race is enabled, you may launch a spacecraft destined for Alpha Centauri; the first civilization whose craft reaches the star wins. (This may create some tension between former allies.)
  • In the absence of other means to determine victory, the Game Master may rank surviving civilizations. The ones with the highest scores are the winners by ranking.

Variations and Game Settings[]

In Freeciv there are three rules levels:

  1. Hard-coded rules - these are invariable unless a hard-coded change is made on the server.
  2. Rules from the ruleset - these are defined by the ruleset chosen at game start.
  3. Rules from server options - these are adjustments to various settings like map size, diplomacy, starting units, space race, etc.
Next: Terrain