WARNING: This is a tentative list, by no means exhaustive. See the full ChangeLog in the source for a comprehensive list of all changes.
WHAT'S CHANGED SINCE 2.1.5[]
- Updates to bootstrap. (PR#40268, PR#40275, PR#40287, PR#40301, PR#40345, PR#40391, PR#40416)
- Fixed compile warnings. (PR#40265, PR#40281, PR#40366)
- Fixed bug that AI tried to get unreachable techs from treaty. (PR#38372)
- Made only human players count toward minplayers. (PR#40206)
- Set minimum number of human players to 0. (PR#40288)
- Use Mysql port information from authentication config file. (PR#40293)
- Refresh cities after shared vision gained from another player. (PR#40262)
- Make message about paratrooper dying on paradrop more likely to appear to user. (PR#40295)
- Handle empty http_proxy environment variable correctly. (PR#16526)
- Fixed global observer crash in GTK2 connection dialog. (PR#40303)
- Fixed lables and sensitivity of button in GTK2 connection dialog. (PR#40234)
- Fixed the "non-blocking socket operation could not be completed immediately" bug. (PR#40297)
- Fixed crash when continents are renumbered. (PR#39472)
- Go straight to the network page when autoconnecting to a server that needs a password. (PR#38354)
- Don't reset the wrong player name when a player is /cut in pregame. (PR#39503)
- Show total buy cost for selected cities in the city report. (PR#40291)
- Fixed visual corruption in flag images. (PR#40246)
- Separated mandatory and optional capabilities in the capstring for GGZ. (PR#40308)
- Fixed printing of obsolete wonders. (PR#39982)
- Fixed bug that prevented building Hydro Plant in city placed on one tile river. (PR#40347)
- Fixed GGZ handlers for error and spectator events. (PR#40357)
- Disabled hack challenge when in GGZ mode. (PR#40311)
- Improved memory handling in warmap queue. (PR#40352)
- Do not mark buildings redundant when they allow building of unit. (PR#40359)
- Fixed crash when loading saved game when tech leakage is enabled. (PR#40027)
- Fixed potential problems when city starves. (PR#40367)
- Made the internal server store savegames in the user's home directory on Windows. (PR#40341)
- Fixed city report size calculations. (PR#40328)
- Added ggz-style savegame support. (PR#40317)
- Fixed crash in the SDL worklist dialog. (PR#40378)
- Fixed /take assert when all player slots are in use. (PR#40354)
- Fixed error message about illegal auth port parameter. (PR#40385)
- Fixed client crash in the end of turn in altering movement mode. (PR#40384)
- Fixed changing of specialists at resolutions higher than 640x480 in SDL client. (PR#40387)
- Fixed bug causing false tax rate exceeded messages. (PR#40389)
- Already built great wonders show "never" instead of "1" for turns-to-build. (PR#40382)
- Added Esperanto translation.
See NEWS for older lists of changes.