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NEWS
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How to update a ruleset from 3.1 to 3.2
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Main Pagehttps://freeciv.fandom.com/wiki/How to update a soundset from 3.0 to 3.1
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Freeciv
932
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
Top content
most_popular
most_visited
Screenshots
Terrain
Features
Introduction to Freeciv
Cities
Units.mp2d
Multiplayer II: Dragoon, Game Manual
highest_ratings
Largest categories
SVG flags
Aborigines.svg
Afghanistan.svg
Ainu.svg
Akwe.svg
Almohad.svg
Amazigh.svg
Abkhazia.svg
Broken SVG
Acadia.svg
Animals.svg
Armenia.svg
Atlantis.svg
Austria.svg
Azerbaijan.svg
Babylon.svg
NEWS
NEWS-2.0.0
NEWS-2.0.1
NEWS-2.0.2
NEWS-2.0.3
NEWS-2.0.4
NEWS-2.0.5
NEWS-2.0.6
Augmented
Augmented2 ruleset modpack
Augmented modpack: terrain
Ts.seals.png
Ts.forest game.png
Ts.grassland pheasant.png
Ts.saltpeter.png
Ts.uranium.png
Buildings
B.airport.png
B.aqueduct.png
B.apollo program.png
B.aqueduct.classic.png
B.airport.classic.png
B.asmiths trading co.classic.png
B.apollo program.classic.png
Playing Freeciv
Starting war
City building completed
Why do unit reload on ships with expended moves
Play by email
Time
Freeciv - VERY annoying gameplay bug (crosspost)
Is there any kind of balance in freeciv?
Trident
U.warriors.trident.png
U.trireme.trident.png
U.transport.trident.png
U.submarine.trident.png
U.stealth fighter.trident.png
U.stealth bomber.trident.png
U.worker.trident.png
see all categories
newly_changed
How to update a ruleset from 3.1 to 3.2
How to update a tileset from 3.1 to 3.2
Main Pagehttps://freeciv.fandom.com/wiki/How to update a soundset from 3.0 to 3.1
How to update a soundset from 3.0 to 3.1
Delegation
Euclidean Distance
Distances in Freeciv
Most linked-to pages
Browse by category
community
Featured users
Zarah Witchcraft
Cazfi
~aanzx
Klap Trap
Community portal
News archive
Forum
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__NOTOC__ {{NEWS info 2.2}} ==Welcome to Freeciv 2.2.0== Thanks again to all our developers, who continue to work so hard. This release includes lots of changes relative to 2.1.x; the significant ones are outlined below. Bug fixes also included in the 2.1.x line are not listed. Those who are interested in seeing the detailed changes should check the ChangeLog file. ===WHAT'S CHANGED SINCE 2.1.x=== * Built-in editor * Expanded ruleset format: :* Unit classes :* Movement restrictions ::* Can limit which terrains a unit can enter ::* River-boats ::* Wheeled units ::* Which units another unit can transport :* Migration :* Plague :* Bases :* Calendar effects * Changes to gameplay with default ruleset: :* New terrains: :** ''Deep Ocean'' (as ''Ocean'' but no specials and cannot be transformed) :** ''Lake'' (as ''Ocean'' but no Whales special; inland water below a certain size is generated as Lake) :* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles :* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get :* Triremes and Carriers can no longer attack land units :* Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts) :* New base type ''buoy'', which can be built by Engineers on water tiles with the Radio advance, and gives vision. :* ''Ruins'' (left behind by destroyed cities, no effect on gameplay currently) :* New advance ''Environmentalism'' and ''Solar Plant'' improvement, which can eliminate pollution from production :* Trade route value now depends on size of cities, not on trade generated in them :* New national borders system :* ''Coastal Defense'' now available earlier (requires ''Gunpowder'' instead of ''Metallurgy'') :* No restrictions on specialists in small cities :* Terrain within working range of a city can no longer remain unknown :* Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100% :* New nations * AI difficulty level: ''Cheating'' * New server options: :* ''foggedborders'': visibility of borders is subject to fog of war :* ''borders'' gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them :* ''endspaceship'' controls whether spaceship reaching Alpha Cen ends the game :* ''trademindist'' controls the minimum distance for trade routes between your cities :* Times now specified in turns instead of years (''endyear'' becomes ''endturn'', ''onsetbarbs'' expressed in turns) :* ''simultaneousphases'' renamed to ''phasemode'' and gains new options * Client interface changes: :* Menus and shortcut keys revamped; notable changes include: :** ''Connect with Road/Rail/Irrigation'' changes from {{kbd|Ctrl}}+{{kbd|Shift}}+{{kbd|R}}/{{kbd|L}}/{{kbd|I}} to {{kbd|Shift}}+{{kbd|R}}/{{kbd|L}}/{{kbd|I}} :** ''City Report'': {{kbd|F1}} to {{kbd|F4}} :** ''Go/Airlift to City'': {{kbd|Shift}}+{{kbd|L}} to {{kbd|T}} :** ''Wake up Others'' ({{kbd|Shift}}+{{kbd|W}}) becomes ''Unsentry all on tile'' ({{kbd|Shift}}+{{kbd|S}}) :** ''Orders'' menu split into ''Select'', ''Unit'', ''Work'', and ''Combat''; ''Reports'' becomes ''Civilization'' * Scripting improvements * Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames * Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles See [[NEWS]] for full lists of changes. [[Category:NEWS]]
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