Freeciv
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WARNING: This is a tentative list, by no means exhaustive. See the full ChangeLog in the source for a comprehensive list of all changes.

WHAT'S CHANGED SINCE 2.2.3[]

Server / General[]

Clients[]

Tilesets / Art[]

  • Cleanup of oceanic tileset sprites. GNA#16251
  • Fixed the display of the loaded L sprite in the Trident tileset. GNA#16765

Gameplay / Rules[]

  • Fixed bug where units did not consume production or food in home city. GNA#16874
  • Fixed calculation of various bonuses related to Recycling Plant, Solar Plant, Factory, and Mfg. Plant. GNA#16965 GNA#16964
  • Fixed bug related to the NEVER flag in technology rules. GNA#16986
  • Minor improvements to civ1 ruleset. GNA#16873 GNA#16962
  • Pick city names first from related (civil war) nations when your own nation runs out. GNA#16672
  • More effective enforcement of conflicting nations. GNA#16938

AI[]

  • AI players diplomatic attitudes will now improve over time. GNA#16813
  • AI players will change wonder production less often. GNA#16717
  • Made AI players take into account the gold upkeep for units paid by the cities. GNA#16677

Help / Documentation[]

Translations[]

  • Updated translations: Catalan, Ukrainian, Spanish, Korean, Italian, French, Japanese


See NEWS for older lists of changes.

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