WARNING: This is a tentative list, by no means exhaustive. See the full ChangeLog in the source for a comprehensive list of all changes.

Download links for older releases can be found in the download archive.

Welcome to Freeciv 2.3.0-beta2[]

Thanks again to all our developers, who continue to work so hard.

WHAT'S CHANGED SINCE 2.3.0-beta1[]

Server / General[]


  • Better handling of the situation where multiple Settlers are selected and the "Build city" order is issued. GNA#14702
  • Do not save gameseed or mapseed settings in client config file (this would cause the user to get the same game/map every time they started the client). GNA#17122
  • Improve handling of (non-default) rulesets which restrict reachability of technologies (via root_req in the ruleset) in the science report. You can now choose whether unreachable technologies are displayed. GNA#17537 GNAPATCH#2384 GNAPATCH#2385 GNA#16855 GNAPATCH#2386
  • (GTK) In diplomacy dialog, remove current diplomatic status from list of allowed proposals. GNA#16557
  • (GTK) When in small screen mode, display the arrow indicating stacked units in sidebar. GNA#17456
  • (Xaw) Implemented take player functionality. GNAPATCH#2253
  • Avoid a potential client crash. GNA#17524

Gameplay / Rules[]

Supplied rulesets[]
  • The effects of notradesize / fulltradesize are now calculated separately from the normal corruption calculation; this gives a more consistent effect, and prevents building Courthouses to circumvent those settings. GNA#17348
  • Make the SaveSmallWonder flag actually have an effect; previously, all small wonders would be rebuilt if lost. This didn't matter for the default ruleset (where the Palace is the only "small wonder" and this effect is desired), but it does affect the new multiplayer ruleset. GNA#17333
  • Adjusted parameters for tech upkeep (enabled in the experimental ruleset). GNA#17270
  • Fixes specific to multiplayer ruleset:
    • Apollo Program wonder gave errors and did not work. GNA#17334
    • Fixed bug where wonders on one continent disabled buildings on others. GNA#17335
  • Allowed gameloss units to survive without home city even if killunhomed is enabled. GNA#17085
  • Fixes to nation rules. GNA#17556 GNAPATCH#2246
  • Minor improvements to supplied scenarios. GNAPATCH#2264 GNAPATCH#2341
Other rulesets[]
  • gold_upkeep_style=2: when gold runs out, buildings and units are alternately sold (rather than selling all buildings before selling any units). GNA#16413

Help / Documentation[]


  • Updated translations: Catalan, Polish, Spanish, Russian, Danish, French

See NEWS for full lists of changes.