Freeciv
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* 'Default' AI logic, which was previously tied to the 'classic' AI type, can now be used selectively by custom AI modules, each with their own instance data.
 
* 'Default' AI logic, which was previously tied to the 'classic' AI type, can now be used selectively by custom AI modules, each with their own instance data.
 
* The default AI type can be chosen at configure time. {{gnapatch|3666}}
 
* The default AI type can be chosen at configure time. {{gnapatch|3666}}
* Some progress has been made on the 'threaded' AI variant. It is now functional, but does not yet offer much advantage over the 'classic' AI. The only difference is that cities can make specific requests of worker units. The 'threaded' AI is not included in standard builds.
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* Some progress has been made on the 'threaded' AI variant. It is now functional, but does not yet offer much advantage over the 'classic' AI. The only difference is that cities can make specific requests of worker units. The 'threaded' AI is not included in standard releases.
   
 
== Clients ==
 
== Clients ==
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