FANDOM


This list is still in preparation; 2.5.12 has not yet been released.

WHAT'S CHANGED SINCE 2.5.11

2.5.12 is a bugfix release. It is expected to be the final release in the 2.5 series.

Server / General

Changes affecting players (supplied rulesets)

  • Vision-providing bases, such as buoys, could in some circumstances remove visibility from tiles, perhaps preventing the owner's cities from working them, in the presence of autosettlers. HRM#797698 HRM#781551
  • When a unit such as a Leader was cargo on a transport that was lost with its home city, it could be 'saved' by teleporting to the site of that city. This could leave an illegal stack of non-allied units on the same tile (Leader and city's conqueror), and prevent the Leader teleporting to a more distant, safe city. HRM#761808
  • A few resources could be added to the map even when none were requested. HRM#763879
  • Global warming and nuclear winter had a small chance of occurring even when the client displayed the chance as 0%. HRM#763882
  • Cities produced pollution slightly too often. HRM#763881
  • When gaining free Future Techs (for instance from Darwin's Voyage), some messages showed the wrong Future Tech number. HRM#761977
  • Historians were never reporting on the "LARGEST Civilizations" (with the most citizens), by mistake. HRM#763883
  • Historians failed to take angry citizens into account when reporting on the "HAPPIEST Civilizations". HRM#763884
  • The end-game score for an arrived spaceship included population in habitation modules that weren't actually attached to the spaceship at launch. HRM#757442
  • Fix a possible network protocol warning when units are starving. HRM#661865

Changes affecting other rulesets / modders

  • In rulesets which allow capturing units, it's no longer allowed to capture a transport which is carrying units. (Previously this was allowed, but left the game in a broken state.) HRM#772516
  • Fix longstanding bug in rulesets with 129 or more unit types; if any of the later units was an upgrade or conversion target, the client would not allow the action. HRM#763984
  • In rulesets with nation-specific starting units, care is now taken to place them on tiles they can exist on, and clear any huts from their tile. HRM#767129
  • Rulesets which defined a unit type without any tech_req could crash the server, rather than giving an error message. HRM#816374
  • Rulesets which used default/nationlist.ruleset could not define a default_government outside the standard set defined by nationlist.ruleset. HRM#764299
  • Fix inability to use default/nationlist.ruleset in a custom ruleset lacking standard plural-named terrains such as 'Hills'. HRM#827555
  • Some improvements to unit debugging (/debug unit). HRM#760368 HRM#760370
  • Coding style clean up to supplied default.lua script. HRM#822189

General

Clients

  • When setting up single-player games, the client's AI level control no longer gets out of sync with the server state. HRM#765061
  • In the city dialog, clicking on the middle tile to rearrange workers could fail to update the city dialog map display. HRM#736822
  • (Gtk3) If you pressed Escape when prompted for the name of a new city, the relevant unit could subsequently not respond to the (B)uild City command at all. Hitting Escape when renaming a city could also lead to trouble. HRM#689225
  • (Gtk3) Happiness tooltips from the city dialog could appear in the wrong place. HRM#768105
  • (SDL) Fix a possible crash on closing the client. HRM#824593

Help / Documentation

Translations

  • Updated translations: British English, French, Catalan, Russian, Polish, Spanish, Finnish.

Build/portability

See NEWS for older lists of changes.

Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+