| Partisan | |||||
|---|---|---|---|---|---|
| |||||
| Cost | |||||
| 50 | |||||
| Upkeep | |||||
| Shields | Food | Unhappy | |||
| 1 | 0 | 1 | |||
| Required technology | |||||
| Guerilla Warfare | |||||
| Obsoletes | Obsoleted by | ||||
| Explorer | - | ||||
| Hitpoints | Movement | Attack | |||
| 20 | 1 | 4 | |||
| Firepower | Vision range | Defense | |||
| 1 | 2 | 4 | |||
| Capacity | Fuel | ||||
| 0 | 0 | ||||
Information panel at right is for Classic ruleset. Other rulesets vary.
- May be
disbandedin a city to recover 50% of the production cost. - May
fortify, granting a 50% defensive bonus. - May
pillageto destroy infrastructure from tiles. - Ignores terrain effects (treats all squares as roads).
- Ignores zones of control.
- May become veteran through training or combat.
A number of Partisans are granted free when an enemy conquers your city, but only under these conditions:
- Guerilla Warfare must be known by at least 1 player.
- You must be the player who originally built the city.
- You must know about Communism and Gunpowder.
- You must run either a Democracy or a Communist government.
- If game setting
partisan_max_spawnsis set, a city can spawn partisans a maximum number of times defined by the setting. /showpartisan_max_spawnsto see setting. - If game setting
partisan_turnsis set, a city must wait a number of turns before able to spawn again, as defined by the setting. /showpartisan_turnsto see setting.
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