Freeciv
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Freeciv 3.2.0-alpha4 unit classes help (Civ2Civ3 ruleset)[]


Missile[]

 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Is unreachable. Most units cannot attack this one.
 * Doesn't prevent enemy cities from working the tile it's on.
 * Can be airlifted from a suitable city.
 * Aerial units



Land[]

 * Slowed down while damaged.
 * Can be airlifted from a suitable city.
 * Gets a 50% defensive bonus while in cities.
 * Benefits from barracks
 * Ground units



Small Land[]

 * Slowed down while damaged.
 * Doesn't prevent enemy cities from working the tile it's on.
 * Can be airlifted from a suitable city.
 * Gets a 50% defensive bonus while in cities.
 * Benefits from barracks
 * Ground units



Big Land[]

 * Does not get defense bonuses from terrain.
 * Slowed down while damaged.
 * Can be airlifted from a suitable city.
 * Gets a 50% defensive bonus while in cities.
 * Benefits from barracks
 * Ground units



Merchant[]

 * Doesn't prevent enemy cities from working the tile it's on.
 * Can be airlifted from a suitable city.
 * Benefits from barracks
 * Ground units



Sea[]

 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Slowed down while damaged.
 * Can launch attack from non-native tiles.



Trireme[]

 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Slowed down while damaged.
 * Can launch attack from non-native tiles.



Helicopter[]

 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Is unreachable. Most units cannot attack this one.
 * Doesn't prevent enemy cities from working the tile it's on.
 * Can be airlifted from a suitable city.
 * Aerial units



Air[]

 * Speed is not affected by terrain.
 * Does not get defense bonuses from terrain.
 * Not subject to zones of control.
 * Is unreachable. Most units cannot attack this one.
 * Doesn't prevent enemy cities from working the tile it's on.
 * Can be airlifted from a suitable city.
 * Aerial units
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