Settlers | |||||
---|---|---|---|---|---|
Cost | |||||
40 | |||||
Upkeep | |||||
Shields | Food | Unhappy | |||
1 | 1 | 0 | |||
Required technology | |||||
- | |||||
Obsoletes | Obsoleted by | ||||
- | - | ||||
Hitpoints | Movement | Attack | |||
20 | 1 | 0 | |||
Firepower | Vision range | Defense | |||
1 | 2 | 1 | |||
Capacity | Fuel | ||||
0 | 0 |
- Requires 1 population to build.
- May be disbanded in a city to recover 50% of the production cost.
- Can build new cities.
- Can add on 1 population to cities of no more than size 7.
- Can build roads and railroads.
- Can build mines on tiles.
- Can build irrigation on tiles.
- Can build farmland (if Refrigeration is known).
- Can build fortresses (if Construction is known).
- Can clean pollution from tiles.
- Can clean nuclear fallout from tiles.
- May pillage to destroy infrastructure from tiles.
- A non-military unit (cannot attack; no martial law).
- Will never achieve veteran status.
Settlers are one of the key units in the game. They can be used to found new cities, irrigate land, build roads, railroads, fortresses and mines, and clean up pollution and nuclear fallout. Upkeep for Settlers is in food as well as production, and a Settler can die if its supporting city runs out of food.
Settlers and Engineers may work together to decrease the amount of time required for long projects. If two or more Settlers and/or Engineers are both working on the same task in the same square, their efforts will be added together each turn until the task is finished. Be careful not to dedicate too many workers to one task, though; excess effort can be wasted, and a group of Settlers and/or Engineers is highly vulnerable to enemy attacks.
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