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Sr:Freeciv
Посетите сајт Фрицива на српском језику This page is a candidate for deletion. If you disagree with its deletion, please explain why at Category talk:Candidates for deletion or improve the page and remove the -
Main Page
Wiki Languages: العربية – Català – Česky – Dansk – Deutsch – English – Esperanto – Español – Suomi – Français – Magyar – Italiano – 日本語 – 한국어 – Nederlands – Norsk – Polski – Português – Română – Русский – српски – Svenska – ไทย – Türkçe -
Screenshots
Screenshot pages: Freeciv-web and 3D WebGL| Freeciv desktop version. See all screenshots of the Freeciv-web and Freeciv WebGL versions. Freeciv-web 3D WebGL version with updated 3D models as of December 2017. Freeciv -
Terrain
(This page is for Classic ruleset. For Terrain in the Multiplayer ruleset click here.) By default, the Freeciv world is made of squares arranged in a rectangular grid whose north and south (or sometimes -
NEWS-3.0.1
See the full ChangeLog in the source for a comprehensive list of all changes. Download links for the latest release can be found on the download page. -
Math of Freeciv/Battle outcome
This page describes in mathematical terms what will be the result of one unit attacking another. The chances of winning a fight are sometimes counter-intuitive. E.g., what would you say are your chances -
Cities.mp2c
Cities are the source of all your economic output. Two keys to success in the game are: (1) Having as many cities as prudently possible and (2) Quickly growing them to be large. A city -
Terrain.mp2c
Terrain Chart Terrain Modification Flowchart The World Map is made of tiles. Each tile has a terrain type. The east and west map edges connect, making a cylindrical map that can be circumnavigated. -
NEWS
Thanks again to all our developers, who continue to work so hard. This release includes lots of changes, outlined below. Those who are interested in seeing the detailed changes should check the ChangeLog. -
Combat.mp2c
Jump to Combat Strength Modifications A unit can't enter a tile occupied by an enemy unit. Instead, it will ask if you want to attack. Combat usually locks units in battle until one is -
Units.mp2c
Note: Multiplayer rulesets use movement rates 2x higher than Classic rules. Movement rates given in this document reflect the 2x rates. Quick Jump: Unit Catalogue -
Design Log.mp2
This page details the changes to the Multiplayer II compared to the original Multiplayer ruleset through the first two releases of MP2-Avant Garde and MP2-Brava. Each item gives an Explanation and short summary -
Multiplayer II Summary
This is an overview comparing Multiplayer II to Multiplayer.* This page summarizes changes to MP2 rules up through MP2-Brava. See below for links to more recent versions of MP2. -
Math of Freeciv
This page is a project to collect formulas that are used by Freeciv and present them in a form suitable for mathematicians. Tiles produce six types of output: food, shields (for production), trade, and also -
NEWS-3.0.0
See the full ChangeLog in the source for a comprehensive list of all changes. Download links for the latest release can be found on the download page. -
FAQ
edit This page in other languages: Català – Dansk – Deutsch – English – Español – Français – Italiano – 日本語 – Nederlands – Polski – Русский – -
Ca:PMF
edit This page in other languages: Català – Dansk – Deutsch – English – Español – Français – Italiano – 日本語 – Nederlands – Polski – Русский – -
Cities
(This page is for Classic ruleset. For Cities in the Multiplayer ruleset click here.) A city is created when settlers are given the build city command on suitable terrain (any terrain except Glaciers or -
How to Contribute
So you want to become a Freeciv contributor! Welcome on board. Please note that if you have files to contribute, create a new patch report on Freeciv's ticket tracker and attach them there. Do -
Units.mp2
Note: Multiplayer II uses movement rates 2x higher than Classic rules. All Multiplayer Longturn games at freecivweb.org use 2x movement. Movement rates given in this document reflect the 2x rates. Quick Jump: Unit Catalogue -
Combat.mp2
Jump to Combat Strength Modifications A unit can't enter a tile occupied by an enemy unit. Instead, it will ask if you want to attack. Combat usually locks units in battle until one is -
Combat
(This page is for Classic ruleset. For Combat in the Multiplayer ruleset click here.) A unit cannot enter a square occupied by an enemy unit, and when directed to do so will attack instead -
Civ2civ3
Civ2civ3 is a ruleset shipped with Freeciv 2.5 and later. While it is a strikingly different game from Classic Freeciv, it may be set as the "default rules" in some releases of Freeciv. Those -
Server options
This value is used to determine the map dimensions. size= 4 is a normal map of 4,000 tiles (default) size= 20 is a huge map of 20,000 tiles Level: Vital. Category: Geological. Can -
Wprowadzenie
This page contains outdated information and needs to be updated. Refer to the English language page. Skocz do: O Freeciv| Wprowadzenie| Licencja| Jak wygląda Freeciv| Wymagania| Pobierz| Instalacja| Podręcznik| Tutoriale| edytuj
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