Freeciv
(Created page with "===Trireme=== If you ever create similar page about civ1, this would definitely belong to the list there; I don't know if it applies to civ2. Freeciv no longer has civ/2 compa...")
Tag: rte-wysiwyg
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Revision as of 07:36, 19 February 2016

Trireme

If you ever create similar page about civ1, this would definitely belong to the list there; I don't know if it applies to civ2. Freeciv no longer has civ/2 compatibility as goal as such. While civ/2 rulesets try to mimic respective games as closely as possible with the freeciv engine, development of that engine is not strictly prohibited from abandoning any civ/2isms, though we have very rarely used that freedom to drop features. One feature we have dropped are fully civ1 compatible triremes. The "Trireme" unit type flag (which is not use in default rulesets) does limit unit to the coastline, but then does so to the extend that move away from the coastline is considered illegal. In civ1, you were free to move around the ocean during the turn, but to return to the coast between turns or risk sinking. To list some of the consequences: 1) Even if you know there to be safe land on the other side, you can't go over during the turn 2) You definitely can't "take risk" and just try to sail over vast Ocean when you're stuck to small island 3) You can't map seas around your island by moving out of the shore and back during the turn 4) There's no risk in "trying" to move to the ocean. Rules will allow it only if it's safe and there's land on the other side (despite you not knowing beforehand whether there is)

Cazfi (talk) 07:36, February 19, 2016 (UTC)