Freeciv

Air goto is buggy, and air patrol still crashes... That's not what I call a 'fix'. --Pepeto 08:15, 27 November 2007 (UTC)

In what sense is air goto buggy? Because it doesn't behave exactly as you want it to? BTW, the air patrol crash (PR#39879) was reported for 2.1.0, not the latest version. --Hima 22:47, 27 November 2007 (UTC)
No, as I reported at the end of the ticket, you cannot move far with your air units. William said to use waypoints, but waypoints works ONLY if your units arrive at this points with 0 moves, else, it fails. About patrol, I just tested with svn current version and it keeps crashing:
0: Detected fatal error in goto.c line 1085:
0: No return path found!
civclient: shared.c:716: real_die: l'assertion « 0 » a échoué. (= assertion failed)
Else, I don't care you don't take my proposal. It's only a proposal and it changes the code a lot. But for now, nobody found any better solution... --Pepeto 00:33, 28 November 2007 (UTC)
How the goto system works is a design decision. It's your point of view that it is broken. As for the crash: it was reported mere days before the release of 2.1.1 so there was no time to invesigate further or to make a fix. --Hima 12:15, 28 November 2007 (UTC)
Way points doesn't work. But I agree that air goto works at least in most of the cases. But for patrol, it works really bad and crashes. I checked the given tickets, any of them are linked with patrol. (And one of them is not right, it seems one digit is missing: PR#3980). So this shouldn't be listed here, right? --Pepeto 14:56, 28 November 2007 (UTC)